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How do YOU build taric?

Creator: Babit July 11, 2011 9:01pm
caucheka
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i'm iffy on the lichbane. sure you'll be auto attacking but...


and yeah i don't think you'll make it that far into my suggested build on 3v3.
I like things that make me feel stupid. - Ken Levine
Lugignaf
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I'd take Zhonya's every time. Because with that build, you have almost no armor. Plus, the active works nice with your ult.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

The_Nameless_Bard
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My Taric build:
Doran's Ring
CDR Boots
Rod of Ages
Sunfire Cape
Abyssal Scepter
Deathcap
Zhonya's Hourglass or Guardian Angel
caucheka
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Lugignaf wrote:

I'd take Zhonya's every time. Because with that build, you have almost no armor. Plus, the active works nice with your ult.


but taric has so much armor already from his base and shatter.


ok why don't we post why we build what we do huh?



i like to build ap taric as taric has:
1.1 ratio on imbue
0.5 ratio on shatter
1.0 ratio on dazzle
0.2 ratio on radiance

which not only makes him a great support (shatters aura, shatter and his ult ad on allies, godly heal) he has some powerful nukes. the specific build i use also gives him some more armor, some health and some magic resist, which makes him very tough as well considering his ult and his imbue heals him.
I like things that make me feel stupid. - Ken Levine
RaithBahMora
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I recently wanted to get a decently cheap Support that wasn't just sit behind and let the grown ups play. Taric seemed to work out quite nicely. But I also had a problem trying to figure out how to build him. If you sit back and heal, you get no money - no money no survivability, no survivability and your now a liability and you are not in any team fight. And I don't mean ******** passive armor and what not. I mean, being able to walk out of a gank, lasting though team fights in the thick of it.

Maybe I was expecting to much from Taric, but I have found a build order that does seem to work pretty well. His few main problems stem from Mana, Cool Downs, and early game presence. Meaning, early and mid game he is stick and move - and god help you if they get near you.

So - I build Magic Regen Runes, Cool Down Runes, and I am kinda wishy washy on the third going between Ability or Dodge. Masteries I am still working on.

However I find this build order to work out nicely.
Meki Pendent - (Mana Regen)

Into a Tear - You can afford to stay on tear a while to get your full 1000 Mana from it.

Go to Boots - I like Tenacity boots for the magic resist and again surviability.

Finish Tear with a Archangel Staff - Mana regen, AP, and Mana, BONUS now 3% mana is AP.

****So far we are only at 2 items of 6. And are very impressive****

Rod of ages - You could build this earlier (before Archangel), but it gives mana, AP, and health with a BONUS of more of all 3 every minute - that doesn't go away on death!

Heres where it gets tough - You will need G.O.L.D now... cause a few hard to pay for items are next. Like Hourglass with a Needlessly Large Rod (1600), with another 1000 on top of it. But look at what you get? Tons of AP, lots of Armor... bonus. Or you could go Void Staff if your able to play more offensively (More AP and now Magic Pen). Rylai's scepter is nice - all your spells will be doing more of a slow... and more AP!

What your looking at in the end after your first 3-4 items is what are you lacking? And find an item that has AP or Mana Regen to cover it. But I am telling you, the more AP you have the better. If you heal yourself near end game your healing most of your life in one go, with a Cool Down reduction that is really really fast, and your nuke/stun hits like a truck since its 1 for 1 AP plus 400(?).

I hope this helps, I wrote this at like 7 AM after playing about 20 games with him on an ALT and seemed to work well with a decent team. Remember you need to farm to.... get SOME last hit, Farm while your running to your destination. When you have Tear or Archangels you can spam attacks cause you need to get to that 1000 cap quickly on both the Tear and Arch - Your talking that alone with 3% AP is 60 AP for free right there. It adds up.

Later.

PS - If anyone read all this and thinks it might be worth the trouble to make a guide like this for more people to try it - let me know I wouldn't mind crunching numbers and writing this all out more in depth in a guide. But I don't want to be wrong and waste my time.
caucheka
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i would get the rod before going for the full archangels. but yeah.
I like things that make me feel stupid. - Ken Levine
The_Nameless_Bard
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caucheka wrote:

ok why don't we post why we build what we do huh?

SUNFIRE CAPE + ABYSSAL SCEPTER = AWESOME

And I happen to like to build him semi-tanky.

Chalice can be nice if you don't get a RoA.
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The problem with support champions using farm (the main problem is) that they are perfectly fine without items. However the more support items they get, the stronger their support becomes, which leads to confusion for some people.

Lets say, in a proper team for 5 v 5, you will have:
Tank/Offtank, Jungler(Tank or a form of DPS/AP), AD Carry, AP Carry, Support.

Now from looking at that chart, 3 of the champions in lane will need farm - the Tank/Offtank for items to survive and take damage from the enemy for the team, the AP carry for their damage items and the AD carry for their damage items. All of their main "core" items - like Rabadon's Deathcap, Infinity Edge and Randuin's Omen cost over 3000 gold, and the rest of their items usually cost over 1500 gold each.


(The next paragraph is assuming your partner is good at last hitting, but it's a good practice to understand either way.)

(Also, I say damage potential just because for the sake of arugment, they only get the one damage item to avoid confusion).

The problem rises because one of these champions will have to share a lane with Support - a champion who isn't as heavily item reliant and can do a lot for their team with their skills alone. If this champion starts taking gold from their lane partner, you're delaying the items this champion needs in order to be effective. If you take 1000 golds worth of minions during the first 15 minutes, that means you've delayed your lane partner 1000 golds worth of items - potentially 1000 gold that could have put your AP Carry their Rabadon's Deathcap, or put your AD carry their Bloodthirster or Infinity Edge - delaying them down from reaching their high damage potential. What will you do with that 1000 gold? Probably put it towards wards or a GP/5 item, however you could have gotten them without effecting your teams farm because they are fairly cheap items.

Now let's say the enemy team has a carbon copy team composition, however their support does not take their lane partners farm, and their partner has 1000 gold more than your partner. This 1000 advantage puts them at having Rabadon's Deathcap or Infinity Edge/ Bloodthirster while your partner is still at Needlessly Large Rod/ B.F. Sword. Their damage potential is reached, and they have a massive advantage in lane, and completely out damage you and as a result push you back while they continue to farm. Your lane is now getting underfarmed because they got an earlier advantage.

Basically, supports are there in the lane to help their carries get through this early stage and maximize their farm without the risk of being in middle lane - solo top lane, where their early game squishiness puts a lot of pressure on themselves and as they are alone, makes it easier for their jungler to put even more pressure on them, making them become underfarmed as a result.

If you have a high cost item build, you'll end up fighting over your partner for farm, and in the end you both will screw up your builds and farm rate because you're both trying to get as much gold from lane phase.
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B-Wong
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Summoner wrote:

The problem with support champions using farm (the main problem is) that they are perfectly fine without items. However the more support items they get, the stronger their support becomes, which leads to confusion for some people.

Lets say, in a proper team for 5 v 5, you will have:
Tank/Offtank, Jungler(Tank or a form of DPS/AP), AD Carry, AP Carry, Support.

Now from looking at that chart, 3 of the champions in lane will need farm - the Tank/Offtank for items to survive and take damage from the enemy for the team, the AP carry for their damage items and the AD carry for their damage items. All of their main "core" items - like Rabadon's Deathcap, Infinity Edge and Randuin's Omen cost over 3000 gold, and the rest of their items usually cost over 1500 gold each.


(The next paragraph is assuming your partner is good at last hitting, but it's a good practice to understand either way.)


The problem rises because one of these champions will have to share a lane with Support - a champion who isn't as heavily item reliant and can do a lot for their team with their skills alone. If this champion starts taking gold from their lane partner, you're delaying the items this champion needs in order to be effective. If you take 1000 golds worth of minions during the first 15 minutes, that means you've delayed your lane partner 1000 golds worth of items - potentially 1000 gold that could have put your AP Carry towards their Rabadon's Deathcap with 2 Doran's Rings, or put your AD carry closer towards their Bloodthirster or Infinity Edge - delaying them down from reaching their high damage potential. What will you do with that 1000 gold? Probably put it towards wards or a GP/5 item, however you could have gotten them without effecting your teams farm because they are fairly cheap items.

Now let's say the enemy team has a carbon copy team composition, however their support does not take their lane partners farm, and their partner has 1000 gold more than your partner. This 1000 advantage puts them at having Rabadon's Deathcap or Infinity Edge/ Bloodthirster while your partner is still at Needlessly Large Rod/ B.F. Sword. Their damage potential is reached, and they have a massive advantage in lane, and completely out damage you and as a result push you back while they continue to farm. Your lane is now getting underfarmed because they got an earlier advantage.

Basically, supports are there in the lane to help their carries get through this early stage and maximize their farm without the risk of being in middle lane - solo top lane, where their early game squishiness puts a lot of pressure on themselves and as they are alone, makes it easier for their jungler to put even more pressure on them, making them become underfarmed as a result.


My sentiments exactly.

Recently played with someone who was playing Taric and he laned with Skrallz while the other team just had 2 people auto attacking minion waves. Even though Skrallz isn't the most amazing player, he was able to outfarm the other lane and towards the end he could 1v3 people because the beginning farm advantage put him so far ahead. There's a fairly recent screenshot in Matchmaking showing the scores and, man, having "3" solo lanes (supports still get EXP) is so ****ing amazing.

RaithBahMora
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That is all well and good. I didn't mean farm the hell out of the lane - I mean you do HAVE to get some gold because you ALSO need money with Taric to be good. Your heal won't do anything with no AP nor the Mana to use it with. Once you get your first 3 items which... really aren't that much, you can keep them harassing and laneing for much much longer. Your job in this is twofold for Taric. Heal your partner and keep the enemy stunned so they can do their business. And ultimately, more money from enemy kills overall. Towards the end regardless, your W will kill a nice surround of minions using the items I suggested.

So yeah, don't farm EVERYTHING, but get a few things. Perhaps find a way to get a Pick or the Shell to get a little extra gold passively. And the mastery for gold couldn't hurt.

In other news - How do the items stack up that I suggested as a whole? Do they look viable as a build?

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