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EXAMPLES:
This guide: "Heimerdinger is a champion who I think is one of the weaker AP champions out there. There are just too many people who can do SO much more damage than him'
DanDinh: "Heimerdinger, in my opinion is still of the weaker AP carries in the game. There are just too many champions that can do so much more than he can. "
This guide: "I play Heimer aggressively early on. If i can get a hit on the champ, i will."
DanDinh: "The way I play Heimer Early game is really aggressive. My whole philosophy is that if I can get hits on a champion I will do it. "
This guide: "Very standard 9/0/21 masteries, because Heimer is almost always a insta-focus."
DanDinh: "The mastery I use for Heimer is pretty standard. It is the same mastery book I would use for almost any squishy AP Carry. I like going 21 deep into utility because It feels like Heimer is always the insta-gibb target, especially the way I build him."
This guide: "Mid game for Heimer starts at around 10 minutes, earlier than most, and about time for the first dragon kill."
DanDinh: "Mid game for Heimer starts at about 10 minutes. It comes a lot earlier most other champions. This is right around where you want to contest for the first dragon."
This guide's skill order: "Generally, the priority is W>Q>R>E. W is the best because of reliability, your turrets are just SO good when placed right. W,Q,W,Q,W is usually how I go about, but if I get ganked early, W,Q,W,E is the way to go.Your turrets are + against melee's like morde, because of zone and free last hits. How ever, if Shaco says hi, I'll Bomb him the moment I see him."
DanDinh's skill order: "Depending what you're up against, you want to skill slightly differently. Normally, I would skill W.Q.W.Q.W.Q but if there is a lot of threat from the Jungle I would skill W,Q,W,E or W,E,W,Q. How I determine which one to use is by weighing how much threat I am getting in lane and how much threat I am getting in jungle. Turrets are great against and melee laner. It zones them out and gives you free hits. So if I am going against a Morde, I would get a turret earlier over concussion bomb to space him back and push the lanes. Once you add a jungle to the mix you know have to skill to counter that threat as well. The champions I have to most problem with is probably shaco and I would almost always have to skill concussion bombs early to stun him the moment he pops out."
These are just a FEW examples. Give credit where it's due. DanDinh wrote a guide. You took it, rephrased it, and pasted it on here. Don't copy a freaking guide, rename it and claim it as your own. Just made an account to let you know. Check out DanDinh's guide if you guys don't believe me.
If you have to get some kills fast because heimer has a good early-mid game, but sucks during the late. If you spend your early game trying to get money to buy expensive items, you'll not do well after.