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Updated on October 26, 2011
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League of Legends Build Guide Author chostar Build Guide By chostar 8,344 Views 12 Comments
8,344 Views 12 Comments League of Legends Build Guide Author chostar Build Guide By chostar Updated on October 26, 2011
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1
chostar (6) | September 27, 2011 12:13pm

I like this guide. Not too many people agree with cool down reduction on kassadin. Its one of my main points in my guide...check it out if you get a chance.

ya i checked it out; very nice guide. i've been playing as amumu waaay too much recently so i haven't had a chance to test out new builds/gamestyles w/ kass even tho i rly want to, so my guide may be a lil wrong/outdated.
1
RuminatingWin (11) | September 18, 2011 7:04pm
Voted +1
I like this guide. Not too many people agree with cool down reduction on kassadin. Its one of my main points in my guide...check it out if you get a chance.
1
chostar (6) | July 29, 2011 2:54pm
poponoel wrote:

awesome build !

thank you, mr. broseph brostar
1
poponoel (1) | July 29, 2011 2:15pm
Voted +1
awesome build !
1
ShrubNinja (4) | July 19, 2011 8:28pm
Lol, you're totally right about the summoner spells being playstyle for Kassadin. I really love the mobility, but I've run cleanse before, and it saves me just as much as flash. One of the reasons I like flash is probably because I sorta play aggressively early game, so it helps protect me from ganks till I hit 6.
I'll definitely be switching over to cleanse once they remove flash (If they ever finally get around to it) though.
1
chostar (6) | July 19, 2011 7:34pm
ShrubNinja wrote:

I really like that you get the banshee's veil midgame instead of as your last or second to last item, I've always found that to help a lot with your survivability and such. The cdr runes are ok, but they give barely any cc altogether, and I prefer AP runes to help add a bit more oomph to my early game harass. I like flash just because it's like putting your riftwalk on an instant cooldown with no mana cost, so you can clear massive gaps when your enemies think they're safely out of your range, or move when you're oom. I can see why you'd take the spells that you do though.
Was wondering why you don't get one rank of netherblade early on, since you can just spam it to rank up your tear of the goddess and get charges on your force pulse. I've always found this to be REALLY useful.
Other than those small questions I really like your guide.
I think my favorite thing about this guide is that you tell people to read into their opponent's champions, and build responsively. Any guide that follows the same build no matter what the enemy team is won't win nearly as much as a flexible guide like this.

Definite +1 from me. Feel free to check out mine, I'd love some feedback on it. :D

haha, to tell you the truth, i have thought about getting a point in nether blade early game! i've just never tried it. but since my runes/masteries/early game items don't offer me much ability power, i like having as much magic damage as i can via leveling up my 2 main damage dealing abilities so that when the time comes, i'll surely get the kill. also, i usually last hit creeps with Null Sphere. kassadin is easy to harrass so i try to keep my distance to avoid taking any unneccessary damage. i'll only last hit with melee attacks when it's either 2 allies vs 1 enemy, or no enemy champs in lane at all. in other words, i play more defensively early game since my early game damage sucks.

i have noticed many kassadin builds with flash; it's a great summoner spell for most champions in general. it's whether or not you'd want that summoner spell over another. anyway, it's all about playstyle. Flash will give kassadin even more mobility. i just like when an enemy champion stuns me, then i'm like "MUDA DA!" and i just cleanse and MUDAMUDAMUDAMUDAMUDA.
1
ShrubNinja (4) | July 19, 2011 6:33pm
Voted +1
Woops, posted my comment before voting, lol.
1
ShrubNinja (4) | July 19, 2011 6:32pm
I really like that you get the banshee's veil midgame instead of as your last or second to last item, I've always found that to help a lot with your survivability and such. The cdr runes are ok, but they give barely any cdr altogether, and I prefer AP runes to help add a bit more oomph to my early game harass. I like flash just because it's like putting your riftwalk on an instant cooldown with no mana cost, so you can clear massive gaps when your enemies think they're safely out of your range, or move when you're oom. I can see why you'd take the spells that you do though.
Was wondering why you don't get one rank of netherblade early on, since you can just spam it to rank up your tear of the goddess and get charges on your force pulse. I've always found this to be REALLY useful.
Other than those small questions I really like your guide.
I think my favorite thing about this guide is that you tell people to read into their opponent's champions, and build responsively. Any guide that follows the same build no matter what the enemy team is won't win nearly as much as a flexible guide like this.

Definite +1 from me. Feel free to check out mine, I'd love some feedback on it. :D
1
chostar (6) | July 19, 2011 5:11pm
iOutcast wrote:

Great Guide Overall

tytyty!!
1
iOutcast (1) | July 19, 2011 1:53pm
Voted +1
Great Guide Overall
1
chostar (6) | July 19, 2011 1:38pm
killer00X wrote:

i liked this build... although i havent tried it yet im sure it works quite well, although i disagree with summoner spells: i use flash and ignite-better escape and chase ability + extra dmg early game where im weak with kass.
GJ anyway, i can see u know the character pretty well.

thx dude! both ignite and flash are great summoner spells; the spells and items are a matter of preference and playstyle, but i wouldn't have my runes and masteries any other way.
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