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I love ur build mate +1
I didn't go Malady unless if i got fed because the building rate of the item is too slow to achieve in Mid game. I just used Agi elixirs until late game since her passive can shred with more attack speed.
I might replace the Rageblade with Deathfire Grasp. I'll let you know how that goes.
Last note: I consider Kayle "Underpowered" at the moment with this new rework but that's why I find her fun to play. People don't think much of you when you're playing Kayle. I also believe after they fix her passive (At the moment is only reduces a % of their base Armor and MR. A problem widely known with % Armor and MR reduction) she will still need some buffs to compensate. Her passive should reduce 10% (If I'm not mistaken) of their Armor and MR when fully stacked, which on anyone with ~100 Armor/MR only reduces 10. Now to me that doesn't seem like enough.
MTaur thanks for great info. May i ask where did you find that, i am more new so little noobish =). Oh and about bersekers Graves, would you get magic pentration ones instead than? Tho that would be nice to have vs someone that has little more magic resistance and dont want to use Banshee Veil, i guess =).
leagueoflegends.wikia.com has a ton of articles covering all kinds of things like the order in which buffs and debuffs are applied, the damage reduction formulas for armor and MRes, etc. That and endless debates over the effectiveness of items on each page.
First, I HIGHLY recommend taking E at level 1, ESPECIALLY if you're solo. You really need that extra range to be able to last hit effectively, plus the damage at level 1 is pretty ridiculous (one autoattack does almost as much damage as a cast of Q). In fact, for the first time since LoL was released, I recommend leveling E over Q on Kayle. +60 damage a swing at level 7 is just way too good to pass up. Without her old passive, Q just doesn't chunk people the way it used to, plus you get the full 35% slow and 5% damage boost with just one rank. E is a much better choice for straight up DPS, especially in an AS/on hit build.
Second, I think that flat AD reds still work pretty well on Kayle, even with her new passive. With them + E + Doran's Blade/Longsword, you can hit for over 90 damage a swing at level one, which can easily net you first blood. NO ONE expects Kayle to hit that hard that early (at least at the moment). AD reds also help with last hitting quite a bit. AS reds are good also, but they're a bit redundant IMO (almost all your items are going to be AS anyways), and they don't benefit you as much at the start of the game.
Third, Doran's Ring blows on Kayle now, IMO. The AP does jack **** early game, the rework fixed her mana issues, and she can't sustain herself with her heal anymore, so you REALLY need health pots. I recommend either boots + 3 pots or cloth armor (builds into bloodrazor later) + 5 pots.
What about critical strike chance? I mean, if you dont want defensive item, would Phantom dancer be potential dps increase or hextech gunblade or void staff or even frozen malet for some utility?
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Critical Strike synergizes with AD and ASpd, so you'd want to have a fair amount of all three on a crit build, like for Tryndamere. Kayle's Righteous Fury doesn't crit - the magic damage is there, and that's what you get from it. The way you do a lot of damage with Righteous Fury is you level it up and attack that much more rapidly. AD and AP both factor in, too, but it's better to stack ASpd a little more because you get a free BF sword worth of magic damage on E. Additional damage comes from on-hit effects like Madred's Bloodrazor, which also can't crit, making it even less appropriate to bother with crits.
I like Hextech Gunblade as a 5th or 6th item once I have attack speed. You can stay in fights that much longer when you're double-vamping on all auto-attacks, and you get a second copy of Reckoning as an item active.
Frozen Mallet is fun, for sure. Reckoning followed by a lot of auto-attacks will really make a single target suffer; they need to stun or dash or Flash just to get out of there. If someone else is doing most of the CC, it'll nerf your damage too much to be worth it, though.
Void Staff, I'm not so sure about. It doesn't stack well with Malady because it applies the 40% penalty after subtracting the 24 flat, meaning they have .6(MR - 24) = .6MR - 14.4, so basically your Malady is only taking off 3.6 MR per hit on top of the Void Staff. Meanwhile, Malady increases attack speed, but Void Staff doesn't, and AP without attack speed leaves you with just one spell for damage, and that doesn't work. So you can't get both, and Malady is better anyway. If they stack a *lot* of MRes, Void Staff + (ASpd that isn't Malady) might be appropriate.
Overall these are all items I'd take in this kind of combination on Kayle, except for maybe Banshee's Veil. But even that is a respectable item that I just don't personally prefer as much.