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-1, sharing the cs may work with different characters, but not with two carries.
Let's say you don't a supporting support cause all your other teammates play more than good, ward properly even your side of the river etc etc etc. But.
You don't seem have taken under account the cc's of the other lane duo or the enemy jungler. Your ward is way to near to escape a powerballing Rammus for instance, you'll sure see him but you won't avoid him. Whatever the case a taunt, a slow or a stun by the jungler and a simple focus from the enemy duo should bring down at least one of you (and this doesn't even need skill, since the escape mechanisms espacially on ashe are... well are there any?). In early game you may harass and push better than anyone, but you're two freekills for a proper team with a junlger/roamer/pushing mid, even a sinlge teleport.
Besides that, now people know how to farm under turret. Even if constantly pushed, the enemy carry will get the cs and from what you're saying, it won't be that far behind than u2 ad carries (since you're splitting the farm).
Which brings us to, why split the farm? This is not even math. The more you get the better, either this is kills, assists, cs, w/e. Why don't let one AD carry be super strong instead of having 2 equally farmed ranged ADS. Since you're playing this, have you ever tried playing Ashe as a support (which would be a terrible idea too, but at least she's got some utility)? From what I'm seeing, now you need more than a B.F. or a Latern on your second return to the base and I can't see how two farming carries can do that.
Armor has also become incredibly cheap these days...
To get fed is to have a higher gold accumulation than other members in the game and so be able to get stronger items and be able to easily take out competition. So, with this definition, getting fed does not mean getting a high CS, it means getting a RELATIVELY high CS. That being said, if
Now, I have not personally tried out this combo, so I don't feel like I can vote, however I think that the theory is relevant, but risky since a large part of your success revolves around getting early game kills.
thornmail will tare them apart
^
If it not makes sense to you, it doesn't mean it's not working. And i told a lot of different situations, not just wait in bush, and we played not just 1 or 2 games with such combination, but like ~30 and we owned the combination support+carry, support just couldn't guard carry enough because of our damage output. And if you are good, you will manage to last hit + harass and kill at the same time :) And how can you judge if you haven't tried this out? :D Why people are so negative about uncommon combinations :/