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Thanks for your feedback ;)
Anyways, for the runes I can see your point, however i do like the early game boost tryndamere gets from the extra crit chance.
As for the phantom dancers, again I do see your point. I've always seen it that it isnt really worth it to wait for your passive crit chance to build, plus I find it gives a buttload of much needed attack speed. However, I could say that youmuus is a better alternative AS LONG AS YOU DONT FORGET TO USE THE PASSIVE :( (which i do all the time). But yeah. Im hopefully gonna gget arund to kinda overhauling this guide in the near future, so I'll take that advice into consideration :)
Thanks a lot for the intelligent feedback man!
First off, why would you possibly need furor runes? It has been mathematically proven that desolation and malice runes are superior to furor, plus they're half as expensive.
You were spot on with the skill build. You absolutely need spin at the start. +1 for that.
Your mastery is a bit different, I dont agree with that + damage to minions, i feel like it can be better used in another spot. However, this is YOUR build after all, who am i to tell you what to do.
Finally, the item build itself. Two phantom dancers is too much shingle. You do not need that much crit. Some may argue, "what about the move speed, we need to catch up to that running ashe!!!". Well, that's what the spell exhaust is for. One phantom dancer is a necessity, however two is to much. Also, tiamat is ok for its splash damage, however there's much better items out there. Personally, my dream build is Zerkers, phantom dancer, inf edge, blood thirster, clever and frozen mallet. Only achieved it a couple times though :l
Anyways, i dont agree with your build, however you put a lot of work into this guide.
+1 :D
I said I was working on an update herp ****ing derp dee derp derp. these things take time, and ***oles like u aren't helping.