This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
ok guide but i recommend that urgot should be placed as hard to lane against, once he lands his grenade - a guarantee that 50% of your health is gone -turret hugging wont save you! Even if he hits his grenade 10% of the time he can still deal a tremendous amount of dmg.
what u say is true, but lately there haven't been many urgots since he currently doesn't rly fit in the meta right now. And with your boots u shud be dodging most of them. You do say 10% of the time if it hits ur doomed but u have 3 pots which gives good sustain just fort these types of champions. For me I have never lost a lane ever when i go boots for anivia.
Urgot excels extremely well at early game, anytime he misses his missle becuz u move soo fast due to boots. You would be able to fight back with your q because he lost his main source of damage which was teh lock on. At lvl 3 with the runes i have, i am already able to burst almost half the enemy's hp with no ap items. Urgot needz to rush tear to spam his abilities, whether u dodge his pre tear attacks or not, u have pots to help u sustain against him. By the time he gets tear u shud already have catalyst. catalyst gives absolute lane sustain along with having a few pots each time u recall. A stalemate laning against an urgot will always be your win becuz ur a late game champ while hes an early game champ.
I actually really like this build, but dont you think shes a little bit too squishy? >.< and you dont really need the boots at lvl 1 or the 3 health potions, you could have gone for something like Sapphire Crystal and 2 pots which is the best choice if you ask me. Other then that this is pretty good :)
+1
well like i said in the build if u prob didn't catch that, is taht i also put the sapphire route as the more standard route. the reason why i start with boots is because Anivia can be beaten in lane against certain champs, for example: prob the main champ you will have trouble against in laning with the sapphire route would be against Brand because your movement speed is one of the slowest in the game and doding his pillar of flame would be exceptionally hard, it is also his nuke. Of course it is my personal preference to use boots because it is easier to outrun you opponent.
Another example would be against Annie, if you are able to hit her with your stun, normally you would be running in to frostbite/nuke her and run away. BUT becuz of teh short duration of the stun, it would be possible for annie to hit you bak with her stun and trade damage. But that would mean you lost that becuz if you at 70% hp any annie wud come and burst you down. WHich is also the reason for the pots. Stay at near full health always against an Annie or any other champ for that matter
Basically if you know who your up against in laning before hand. You can choose either starting route. Sapphire for rushing catalyst or boots for more survivability/aggressive in laning.
You can also opt to change ur runes for hp quints for survivability. But anivia shud focus on playing pretty passively until she hits 6. Which means u shud be closer to your tower and not overextend, just harrass a little before 6 and kill them if you kno they will die. Now mid-late game shud be different, this is where the majority of teamfights occur and u will technically be targetted. That is y i start opting to Banshees and Zhonyas for the abilities which can help u tons if u actually go that far.
+1
Very nice guide but the 3 health potions at the start, aren't those a little bit to much?
They do seem a little too much but you may never know how tough your enemy laner might be. In some games you might not use them at all but at 35 gold per pot especially at lvl 1, its better safe than sorry. You can always sell them back later which won't make a big gold difference either way. With 3 Health Pots you can have a more aggressive laning and heal it all back later if your opponent doesn't have Pots or fewer than yours.