Working on this new champion idea of mine and need to think up and decide an active for his E skill, anybody got any got ideas? I was thinking of an AS or AD boost or some kind of heal or CC reduction/cleanse(but anything that has to do with damage or whatsoever is also no problem at all)
Also anyone who knows a good name tell, but NO I will not name him Ben or William, those where weak penuins.
Also anyone who knows a good name tell, but NO I will not name him Ben or William, those where weak penuins.
Quoted:
Fast sketch (as you can see the proportions are worng and so :p):

This is my new champion called ... - The ninja penguin, master of adaptation:
Haven't got a name for him yet so I call him ...
He is an awesome ninja peguin warrior, who has mastered th ways of water and thus adaptation.
So what else do you need to know :p. He's is unique imo opinion his skills change depending on the amount of enemies/allies around.
He's an AD melee carry with support attributes, which is also fairly unique, and he's gonna rock your world.
The numbers presented here are NOT final and require public feedback for proper balancing.
However please give constructive feedback.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Base stats and Tags:
Health : 3 or 4 out of 10
Attacks : 8 out of 10
Spells : 4 out of 10
Difficulty : 7 to 9 out of 10
Tags: AD, Melee, Carry, DPS, Support
Stats:
Health: 430 (+ 83 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 1924 HP
Damage: 49 (+3.2 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 106.6 dmg
Attack speed: 0.675 (+ 3.1% per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 1.233 AS
Range: 130 melee(however can change because of passive) ~~~~~> lvl 18: 130 range
Armor: X (+X per lvl) ~~~~~~~~~~~~~~~> lvl 18: X Arm
Magic Resist: 30 (+1.25 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 52.5 MR
Health regen: X (+X per lvl) ~~~~~~~~> lvl 18: X HP/5
Mana regen: X (+X per lvl) ~~~~~~~~~~> lvl 18: X HP/5
Movement Speed: 315 ~~~~~~~~~~~~~~> lvl 18: 315 MS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities:
Passive(innate) We adapt (as water that flows around a boulder):
Your melee attacks do 5/7.5/10% extra damage (lvl 1/7/13), you will always try to attack an enemy/neutral monster when there's is only one within 800 range or when you're are within 200 range of that enemy/neutral creep.
However when there's a more than a total of 2 enemy minions, champions and/or neutral monsters you get an attack range of 300 range (losing the bonus percentage).
For every extra enemy minion, champion and/or neutral monster you get an extra 100 range up to 5 enemy minions, champions and/or neutral monsters. Otherwise said up 600 range.
When there are more then 5 you range attacks will also pierce in a straight line for the full range plus 100 range, however every hit reduces the damage by 5% (Capping at 6 decreases or 7 hits for reduction).
Q Shadow shuriken:
Throws the big in your hand (skillshot) dealing damage and stunning the enemy for a short while, also changes depending on the number of enemy champions around.
On hit the shuriken deals 40/70/100/130/160 (+1.2 AD)and it can critically strike and applies on-hit effects. Also stuns for 1/1.1/1.2/1.3/1.4 sec.
For every enemy champion more than 1 the base damage is reduced by 12.5% and the AD ratio by 0.125 (flat).
For the amount of enemy champions (an enemy can only be hit by one shuriken per cast)
When Q is pressed again it activates an effect
One: on Q press the speed is increased (normal speed is a bit slower than TF cards)
Two: on Q press the shuriken splits in 2, on all hit gives you and allies 10% health back of damage dealt
Three: on Q press the shuriken splits in 3, on all hit gives you and allies 10% MS and 5% AS boost for 3.5 sec.
Four: on Q press the shuriken splits in 4, on all hit causes a grievious wound to all enemy champions for 3 sec. reducing healing by 50%
Five: on Q press the shuriken splits in 5, on all hit causes a grievious wound to all enemy champions for 5 sec. reducing healing by 50%

CD:8/8/7/7/6 sec
Mana cost: 50/55/60/65/70
Range: 300/325/350/375/400 (+ (number of enemy champions - 1) * 125)
W Surf slide:
Slides forward very fast on his wave piercing enemies with it's beak, crossing a great distance.
Deals 170/200/230/260/290 (+0.45 AD) to every enemy hit.
Special effect depending on enemies hit
If none hit you and your allies(within 1000 range) get a 5% MS boost and no unit collision for 7 sec.
If one hit this enemy has his MS reduced by 30% and AS by 25% for 3 sec.
If two or more hit will heal you for 70/90/110/130/150 (+1.5 AP) per enemy champion hit and 60/75/90/105/120 (+1 AP) per minion hit.
If 3 hit the attack cast be cast again within 2.5 sec. for free, and if you hit another two that you didn't hit before can be cast another last time for free within 2 sec.
However the second free cast increases CD with 4 second (only once for next use)
CD: 12 sec
Mana cost: 100/105/110/115/120
Range: 650
E :
Passive: give you and nearby allies 1/2/3/4/5 (+1/1.25/1.5/1.75/2 * allies within 600 range)% lifesteal
Active:
CD: sec
Mana cost:
Range:
R Water Clone:
... jumps of his wave an creates an equal amount of water clones for the amount of enemy champions within 1000 range.
Water clones and ... don't have unit collision between themselves.
... MS is decreased by 20/17.5/15%.
Water clones have same stats but have only 70/75/80(-(numbers of enemy champions - 1)*15)% of the attack damage and receive 60/55/50 (+(numbers of enemy champions - 1)*20)% more damage.
They deal 30% less damage to turrets.
Q can be tapped again within 1.5 second either once or twice,both times when tapped increases the damage by 12.5/15/17.5(-(numbers of enemy champions - 1)*2.5)% on top of the current damage but also increases the damage received 25/22.5/20 (+(numbers of enemy champions - 1)*4)% on top of the current extra damage received.
They last up till 35 (+ 2 per enemy champion) seconds - (5 per extra Q tap)
Meaning tapping Q twice with 5 enemy champions around, thet last 35 seconds (+10-10=0 difference)
CD: 140/110/80 sec
Mana cost: 150/200/250
Range: Self cast
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Story (WIP):

This is my new champion called ... - The ninja penguin, master of adaptation:
Haven't got a name for him yet so I call him ...
He is an awesome ninja peguin warrior, who has mastered th ways of water and thus adaptation.
So what else do you need to know :p. He's is unique imo opinion his skills change depending on the amount of enemies/allies around.
He's an AD melee carry with support attributes, which is also fairly unique, and he's gonna rock your world.
The numbers presented here are NOT final and require public feedback for proper balancing.
However please give constructive feedback.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Base stats and Tags:
Health : 3 or 4 out of 10
Attacks : 8 out of 10
Spells : 4 out of 10
Difficulty : 7 to 9 out of 10
Tags: AD, Melee, Carry, DPS, Support
Stats:
Health: 430 (+ 83 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 1924 HP
Damage: 49 (+3.2 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 106.6 dmg
Attack speed: 0.675 (+ 3.1% per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 1.233 AS
Range: 130 melee(however can change because of passive) ~~~~~> lvl 18: 130 range
Armor: X (+X per lvl) ~~~~~~~~~~~~~~~> lvl 18: X Arm
Magic Resist: 30 (+1.25 per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 52.5 MR
Health regen: X (+X per lvl) ~~~~~~~~> lvl 18: X HP/5
Mana regen: X (+X per lvl) ~~~~~~~~~~> lvl 18: X HP/5
Movement Speed: 315 ~~~~~~~~~~~~~~> lvl 18: 315 MS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities:
Passive(innate) We adapt (as water that flows around a boulder):
Your melee attacks do 5/7.5/10% extra damage (lvl 1/7/13), you will always try to attack an enemy/neutral monster when there's is only one within 800 range or when you're are within 200 range of that enemy/neutral creep.
However when there's a more than a total of 2 enemy minions, champions and/or neutral monsters you get an attack range of 300 range (losing the bonus percentage).
For every extra enemy minion, champion and/or neutral monster you get an extra 100 range up to 5 enemy minions, champions and/or neutral monsters. Otherwise said up 600 range.
When there are more then 5 you range attacks will also pierce in a straight line for the full range plus 100 range, however every hit reduces the damage by 5% (Capping at 6 decreases or 7 hits for reduction).
Q Shadow shuriken:
Throws the big in your hand (skillshot) dealing damage and stunning the enemy for a short while, also changes depending on the number of enemy champions around.
On hit the shuriken deals 40/70/100/130/160 (+1.2 AD)and it can critically strike and applies on-hit effects. Also stuns for 1/1.1/1.2/1.3/1.4 sec.
For every enemy champion more than 1 the base damage is reduced by 12.5% and the AD ratio by 0.125 (flat).
For the amount of enemy champions (an enemy can only be hit by one shuriken per cast)
When Q is pressed again it activates an effect
One: on Q press the speed is increased (normal speed is a bit slower than TF cards)
Two: on Q press the shuriken splits in 2, on all hit gives you and allies 10% health back of damage dealt
Three: on Q press the shuriken splits in 3, on all hit gives you and allies 10% MS and 5% AS boost for 3.5 sec.
Four: on Q press the shuriken splits in 4, on all hit causes a grievious wound to all enemy champions for 3 sec. reducing healing by 50%
Five: on Q press the shuriken splits in 5, on all hit causes a grievious wound to all enemy champions for 5 sec. reducing healing by 50%

CD:8/8/7/7/6 sec
Mana cost: 50/55/60/65/70
Range: 300/325/350/375/400 (+ (number of enemy champions - 1) * 125)
W Surf slide:
Slides forward very fast on his wave piercing enemies with it's beak, crossing a great distance.
Deals 170/200/230/260/290 (+0.45 AD) to every enemy hit.
Special effect depending on enemies hit
If none hit you and your allies(within 1000 range) get a 5% MS boost and no unit collision for 7 sec.
If one hit this enemy has his MS reduced by 30% and AS by 25% for 3 sec.
If two or more hit will heal you for 70/90/110/130/150 (+1.5 AP) per enemy champion hit and 60/75/90/105/120 (+1 AP) per minion hit.
If 3 hit the attack cast be cast again within 2.5 sec. for free, and if you hit another two that you didn't hit before can be cast another last time for free within 2 sec.
However the second free cast increases CD with 4 second (only once for next use)
CD: 12 sec
Mana cost: 100/105/110/115/120
Range: 650
E :
Passive: give you and nearby allies 1/2/3/4/5 (+1/1.25/1.5/1.75/2 * allies within 600 range)% lifesteal
Active:
CD: sec
Mana cost:
Range:
R Water Clone:
... jumps of his wave an creates an equal amount of water clones for the amount of enemy champions within 1000 range.
Water clones and ... don't have unit collision between themselves.
... MS is decreased by 20/17.5/15%.
Water clones have same stats but have only 70/75/80(-(numbers of enemy champions - 1)*15)% of the attack damage and receive 60/55/50 (+(numbers of enemy champions - 1)*20)% more damage.
They deal 30% less damage to turrets.
Q can be tapped again within 1.5 second either once or twice,both times when tapped increases the damage by 12.5/15/17.5(-(numbers of enemy champions - 1)*2.5)% on top of the current damage but also increases the damage received 25/22.5/20 (+(numbers of enemy champions - 1)*4)% on top of the current extra damage received.
They last up till 35 (+ 2 per enemy champion) seconds - (5 per extra Q tap)
Meaning tapping Q twice with 5 enemy champions around, thet last 35 seconds (+10-10=0 difference)
CD: 140/110/80 sec
Mana cost: 150/200/250
Range: Self cast
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Story (WIP):
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I know I come up with a really great idea, then it just sits in the corner of my mind and gets dusty. Feel free to post these ideas here and have them seen by other community members.
I'll probably end up being half the posts in this thread - I love not following through with ideas.