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Best rune setup for Trynda

Creator: Bl00D3R August 11, 2011 3:47am
JEFFY40HANDS
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CrC used to be a much more important stat for Tryn's runes. But now AS and a few other things can get you to a solid amount of CrC in a shortish period of time for a more robust early game.


@Fireup: The point I was trying to make is that there are more optimal runes than CrD for any champ. Tryn has a somewhat reliable source of CrC early game. The crux being that Crit Damage doesn't really come into any benefit until you hit around 50% CrC. But even then CrD is still lack luster compared to other runes.

Tryn's early game is rather poor (even after the nerf/rework). So my mentality for Tryn runes is solidify my early game and get to late game safely. CrD is majoritively mid to late game, thus the benefit from the runes is not what I think I need to succeed. Hence the reason I rune how I rune and it feels more comfortable.
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red - ArP
Yellow - Armor(jungle) / attack speed or HP per level(lane)
Blue - CDR
Quints - ArP

With brutelizer = best in my opinion
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But without AS, you cannot finish jungling very fast. You would have to do 1 run more, that costs very much of time. And no AS itself costs you time.
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Searz wrote:

@Fireup

I think you need to take a look at this.
There you will see exactly how crit chance and crit damage compares to each other and how all the other physical runes compare to them.


I'm not trying to defend the CrD rune set up. I know it's far from being a viable rune set up for Tryn (or anybody for that matter). I just didn't agree with Jeff's argument that they're bad because of the lack of Crit Chance TRYNADMERE will have and thus he won't get any use out of those runes. That's ridiculous.
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Ye, no. They're bad cuz they're ****, lawl XD

Seriously though. They just don't give enough stats to make themselves worthwhile.

(in case you didn't check)
Crit damage is better than crit chance at over 62.5% crit chance.
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Searz wrote:

Ye, no. They're bad cuz they're ****, lawl XD

Seriously though. They just don't give enough stats to make themselves worthwhile.

(in case you didn't check)
Crit damage is better than crit chance at over 62.5% crit chance.


I just saw it. It seems way too simple.

You don't seem to take into account that the average damage you will do with CrD depends on your CrD, your AD, and your CrC combined. Since we're assuming that anyone who's using crit runes and items WILL have an infinity edge, the right way to graph this would be

Average Damage Per Hit = (AD+80)+(((AD+80)*((1.5)(1+(CrD/100))))*((CrC+25)/100))
(notice im publishing my function so that it can be reviewed by anyone and be corrected if it's wrong)
(however, it probably isn't)

This is the average damage you will be doing with Infinity Edge and various amounts of CrD and CrC. We graph for AD. So it would look like:

Larger Version: http://i.imgur.com/bT4nd.png

CrC runes do consistently out-perform their CrD rival. And a full CrC page is significantly superior to a full page of CrD.

However, it's very important to note that not only does CrC exist in abundance amongst in-game items, but that it's not very expensive either. CrD however, exists ONLY through Infinity Edge (which is a given), runes, and Masteries. Notice that the highest possible crit damage is attainable only through maximizing both CrD and CrC, 56% and 100% respectively.

Seeing as how CrD marks and quints offer a whopping 33% of CrD that pretty much impossible to get any other way in League of Legends, i find it surprising that people are willing to trade them in for CrC runes which offer a max of 14% CrC, which is less than two brawlers gloves, <800 gold.

If you're going to be doing a good chunk of your damage through crits, especially if you're playing someone like Trynadmere, not getting CrD marks in exchange for CrC runes is beyond foolish. A good chunk of Trynadmere's CrC comes right out of his passive, and another good chunk comes right out of the Infinity Edge. Now you're asking yourself, do you want to push his CrC 14% higher using CrC Marks and Quints, or do you want to push his CrD 20% higher using Marks and Quints. Here is the difference: http://i.imgur.com/dREgN.png

I understand not using an entire page, that's ridiculous, but the marks and quints offer a rare bonus that's not easy to come by, and they offer quite a lot of it. They're what pushes you higher when you're at 100% CrC slaughtering the enemy team.
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Fireup6 wrote:

I just saw it. It seems way too simple.

Maybe, but it isn't.
Both stats are multiplicative to AD, so your AD doesn't matter (as you can see in your graphs, they're all straight lines that are parallel to eachother).
The only thing that matters for CrD is the amount of CrC you have (when comparing to CrC). That's why CrC is the X axis.

Quoted:
Another amazing thing worth noting, is that while CrD runes work additivly, the CrD bonus from Infinity Edge works multiplicativly, and it multiples ALL current CrD bonuses by 1.5. That means that if you have a full page of CrD runes + the mastery you have 56% CrD. Now multiply that by 1.5 and you are suddenly rocking a grand total of 85% more CrD.

Is there any way to confirm this? Because the tooltip is unclear as ****.

My graph does not account for the fact that CrD is multiplied with IE (if that is the case).
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Searz wrote:

Is there any way to confirm this? Because the tooltip is unclear as ****.

My graph does not account for the fact that CrD is multiplied with IE (if that is the case).


To be honest i got the information straight from the Lol wiki on Critical Strike
http://leagueoflegends.wikia.com/wiki/Critical_Strike_Chance#Damage

It talks about it in the Critical Damage section. I'll test it right now.
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Fireup6 wrote:


To be honest i got the information straight from the Lol wiki on Critical Strike
http://leagueoflegends.wikia.com/wiki/Critical_Strike_Chance#Damage

It talks about it in the Critical Damage section. I'll test it right now.

Nice. Bring back photos! >:3
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Searz wrote:


Nice. Bring back photos! >:3


It doesn't :(

Wiki is apparently out-dated. But it the +50% CrD stacks additively with the runes.
So the max is 200% CrD + 56% CrD + 50% Crd = 305% CrD.

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