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Force of nature with less then 2.5k seems a lil bit of a waste
There's an optional switch out item right below it... trolls
I think that Bloodthirster should be a luxury item, since you need to be really durable to have no risk of losing stacks. You're getting it when you can still have enough damage with just a Trinity Force and not enough durability to reliably keep your stacks up. Also, I think Banshee's Veil is much better than FON, since in this guide your only getting 250 bonus HP, meaning it will heal you a lot less. I know Banshee's is an optional item, but I think it would be better as a main one.
Good hands can remove 7 seconds off your death timer at level 18, and perseverance gives you 2 hp per 5 and .7 mp per 5. Obvious which choice is better.
Beyond this it's just a cookie cutter tanky DPS build, though I do like the format.
My mistake, will fix. Banshee is a good item, I just prefer FoN; but you can switch them if you want too.As for the blood thirster, I find it to work very well with this build. GA protects those stacks and you already have a massive amount of armor and magic resist in team fights. Other than that, Thank you for your feedback, I appreciate it.
Also, jhoijhoi would tell you if you would NEVER use a certain summoner spell, DON'T mention it in your guide.
On a positive note, nice use of color to highlight key terms. However, it looks like you're putting a small icon after each item/ability. The correct coding for a tooltip like this is [[Trinity Force]] -
This guide is rather brief as it is. You could use some more explanations, especially for your Summoner Spells. Right now it seems like "use these because I said so." You also have no section for masteries and no section for abilities or skill sequence.
In short: looks like a good start, but is really skin-and-bones right now. Keep working on it.
I just published the backbone of the guide to get it out there. I will be updating constantly. As for the item thing, it was intentional. As for the rally/clarity this... clarity is utterly useless, you could just get Blue Buff, But rally boosts your whole team. It helps a lot in teamfights and as I emphasize in this guide you don't win the game; your team does. The guides length should be no problem, it is guide; I am in no way telling people to do certain things, I am informing them of what I do and how it works for me and then telling them try it out if you would like too. On another note thank you for your feedback, I appreciate it.
Nice guide, pretty descriptive.
I'm wondering what you think about Warmogs + Atmas after Trinity Force, then a Hexdrinker, Bloodthirster.
Seems to work pretty well for me, dunno if viable though.
+1 from me
Thanks, As for warmog and atma comboe... I personally dislike it but I hear it works very well. It's too expensive for my taste.
I'm wondering what you think about Warmogs + Atmas after Trinity Force, then a Hexdrinker, Bloodthirster.
Seems to work pretty well for me, dunno if viable though.
+1 from me
Also, jhoijhoi would tell you if you would NEVER use a certain summoner spell, DON'T mention it in your guide.
On a positive note, nice use of color to highlight key terms. However, it looks like you're putting a small icon after each item/ability. The correct coding for a tooltip like this is [[Trinity Force]] -
This guide is rather brief as it is. You could use some more explanations, especially for your Summoner Spells. Right now it seems like "use these because I said so." You also have no section for masteries and no section for abilities or skill sequence.
In short: looks like a good start, but is really skin-and-bones right now. Keep working on it.
Good hands can remove 7 seconds off your death timer at level 18, and perseverance gives you 2 hp per 5 and .7 mp per 5. Obvious which choice is better.
Beyond this it's just a cookie cutter tanky DPS build, though I do like the format.