This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Wukong Build Guide by React
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
- Fixed masteries [8/11/11]
- Guide release on August 11th, 2011 [8/11/11]
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kongwas eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
''The first step to wisdom and greatness is realizing how little you know.''
- The first lesson of Master Yi
**READ AND TRY BEFORE VOTING**
- Great DPS.
- Early Game Power.
- Master of Escaping.
- Spin 2 Win Ultimate.
- The Freaking King of Monkeys!
These are the Cons of Wukong:
- Item Dependent.
- Needs Good Early Game.
- Can be Targeted Down.
- Hard to Master, but Easy to Play.
- Needs a good team to get him rolling
- An optimal switch for this item would be a Doran's Shield or Boots of Speed and three Health Potions . This item provides Health, Armor, and Health Regeneration. Get this for a more defensive start. If you feel comfortable playing Wukong then feel free to take Boots of Speed and three Health Potions This is a very viable switch.
-Mercury's Treads- A great boot choice for a Bulky DPS. The provide the needed tenacity to counter heavy CC, and a nice amount of Magic Resist. They aren't the speediest of Boots, but my god are they one of the best. These are my personal favorite choice of Boots.
- An Optimal switch out for this item would be any one of the following: Boots of Swiftness , Berserker's Greaves , and Ionian Boots of Lucidity . Any of those are optimal choices for a switch-out. Each has their own special bonus.
-Trinity Force- This is the Core item of this build. It gives Wukong everything he needs and more. The passive ability of this is amazing! It just gives you an insane burst output, and a little bit of everything else is included. This is just so good with Wukong is should be against the law to get it.
- An optimal switch out for this item is the Frozen Mallet , though I do not recommend switching this item because it gives Wukong everything he needs. The Frozen Mallet , if taken, provides a 100% slow and an insane Health boost. If this item is taken it recommended you switch your armor item out for an Atma's Impaler .
-Force of Nature- A great item for Wukong. It provides very nice Magic Resist, Health Regeneration and Movement Speed. Once you obtain this item you will be moving pretty darn fast. But sometimes I find that this item doesn't work properly against the team we are facing, at those moments I switch this out.
- An optimal switch for this item would be a Banshee's Veil . The Banshee's Veil provides a nice amount of Magic Resist and some nice Health and Mana benefits. It also blocks one spell, so that spell blocking bonus sometimes outways the high Magic Resist of the Force of Nature .
-The Bloodthirster- This provides a nice amount of Damage and Lifesteal; this is what boosts your damage sky high. This is what usually ends the game in most cases; once built your just like "King (Wu)Kong". Just make sure you maintain a steady amount of creep kills to buff this item up, be warned on death the bonus stacks disappear!
- An optimal switch out for this item would be either a Stark's Fervor or a Hextech Gunblade . Both will provide the needed Lifesteal. but the Stark's Fervor also provides some nice Attack Speed, while the Hextech Gunblade will also provide Spell Vamp, Slow,Ability Power, and nice Damage at a much higher cost however.
-Guardian Angel- A wonderful item indeed, it provides a nice boost in Armor along with a slight boost of Magic Resist. Another thing, it revives you if you happen to die. That is the only reason this item wrecks ***, you basically have another life. A small thing however, if you happen to die I would suggest running once your up again since the enemy team is going to come after you due to the small amount of Health you'll have.
- An optimal switch for this item would be either a Thornmail or a Atma's Impaler . Both will provide the needed Armor to get by, the Thornmail specializes in taking care of major DPS champions; while the Atma's Impaler provides a nice amount of Armor and Critical Chance and a passive that rewards you for build Health.
-Youmuu's Ghostblade- This is your last item and it basically just boosts your DPS through the roof. You have gained an amazing active ability that basically doubles your overall DPS, a nice amount of CoolDown Reduction, a decent boost of Critical Chance, and some wonderful Armor Penetration.
- An optimal switch out for this item would be anything. This is your last item and I personally prefer Youmuu's Ghostblade due to the fact on how much it boosts you and your DPS, But anything could take you last item slot and it would work well enough. I do, however, recommend you take something that boosts your damage, since you already have a strong defense built up.
"May the odds be forever in your favor"-Hunger Games