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2. I think you can rethink your runes to get only 4 armor pen from them, as golem has 24 armor and your
3. Jungle
Anyway, I like the idea, but I think this guide might get better, you just need to fix some things.
Its decent stuff, thats for sure. You should add a few more items though +_+
Constructive Criticism:
1) Your Summoner Spells leave you with no forms of escape. As much as I love Nasus, I have to admit that as a tank he has next to no survivability, especially when ganked, except his ultimate. You really need to think about taking
2) For Jungle Nasus, I think you've chosen the wrong runes for the job. As Nasus has natural lifesteal, you're going to want to focus on trying to get as much return as possible (which I guess could be achieved with the AD quints and desolation marks). I go armour, cooldown reduction (more
3) Your Ability Sequencing is all over the place :/ While yes, you are jungling Nasus, it's still better to go R > Q > W > E.
4) Good core items for Nasus.
5) Love your intro, but centred text gives me a headache.
6) While your "Skills" section is informative, I think that it needs a bit of rearranging. Put the "Dos/Don'ts" sections under each skill to make it more comprehensive, instead of separating them like that.
7) ? "you can effectively last hit a you just hit once" ? "doing this is crucial to learning to stomping with Nasus" ? You need to give this a quick read-through to pick up these silly mistakes.
8)
9) You should mention that
10)
11) You could make your Runes section prettier. It's pretty lack-lustre compared to the rest of your guide.
12) It's hard to see the numbers in your "Jungling Order" image.
13) I do believe you should list more possible items. Don't create a guide if you don't want to put effort into it :/
Bad build reaaaaaaaaaal bad !
You should put this in humor :)
Ah well.
Strange and obscure skill order after your initial 4 points (you should prioritise one thing - I'd advise R > Q > W > E), and you listed some bad information (such as saying Nasus is "fairly self sustaining" in the jungle - when in fact he's got some of the worst sustainability when it comes to jungling.
However, it was, other than that, well worded with some good information and deserving of a +1.
I meant health-wise. His life steal makes him do fairly well with healing just by running into the jungle, laying Spirit Fire on the wolves and using siphoning strike on them.
EDIT: The skilling is "weird" because, although I am taking the order R > Q > W > E, by around level 13 people have usually gotten more armor to work against your team and this will take it down more.