Q: The stun on Q can be boosted waaay to much, with combo points and by it doing extra damage. I would suggest making the stun cap out at 2 seconds and change the 4 combo point bonus to something different.
W: I would only make it give 1 combo point, 2 seems a little strong. *Unit collision breaks the ability, and the effect of Lash and Slice will NOT occur if so. So if I hit a unit along the way the spell won't work? Maybe I'm interpreting it wrong or maybe it's just a typo, either way I would make that more clear.
Otherwise, I am going to need more clarification =P. Basically, I dash to the target, there's a 1.5 second delay, and then I do AOE damage? Or how does that work?
Anyways, this spell is a little weak. I would either A) Increase the AD scaling or B) Lower the damage reduction or C) Make the attacks not stun you and slightly increase A or B.
E: So with a minion wave and yourself, all the spines together deal 210 damage at level 1. Also, this spell has a tiny cooldown and low energy cost. I would lower the range slightly, raise the cooldown by a lot, and up the energy cost by a little (10-20).
R: So you can't do attacks or spells while using it, but you get an armor pen buff? o.o Also, if you go on top of the blade, you get the buff, but if you pick it up, you lose it? How do you pick it up then, if it isn't like Olaf's axe?
Otherwise I would slightly buff the range of the knockback and damage (100-200) and lower the damage (200-300-400)
BBbbbuuuutttttt yeah. I like it.
W: I would only make it give 1 combo point, 2 seems a little strong. *Unit collision breaks the ability, and the effect of Lash and Slice will NOT occur if so. So if I hit a unit along the way the spell won't work? Maybe I'm interpreting it wrong or maybe it's just a typo, either way I would make that more clear.
Otherwise, I am going to need more clarification =P. Basically, I dash to the target, there's a 1.5 second delay, and then I do AOE damage? Or how does that work?
Anyways, this spell is a little weak. I would either A) Increase the AD scaling or B) Lower the damage reduction or C) Make the attacks not stun you and slightly increase A or B.
E: So with a minion wave and yourself, all the spines together deal 210 damage at level 1. Also, this spell has a tiny cooldown and low energy cost. I would lower the range slightly, raise the cooldown by a lot, and up the energy cost by a little (10-20).
R: So you can't do attacks or spells while using it, but you get an armor pen buff? o.o Also, if you go on top of the blade, you get the buff, but if you pick it up, you lose it? How do you pick it up then, if it isn't like Olaf's axe?
Otherwise I would slightly buff the range of the knockback and damage (100-200) and lower the damage (200-300-400)
BBbbbuuuutttttt yeah. I like it.
I might gonna change a little on the Q.
W: No, I think you got it wrong. All wrong. Yes, when colliding with a unit, it ends the effect, which means the ability won't work. So you actually have to hit the target you was intended to hit, before it does work.
Let me explain what's happens when you actually reach the target with W: It is quite similar to Katarina's ult., it gives damage to all targets in a AoE, every micro-second or so (13 in 1.5 second). It deals damage equal to 30% of your basic damage.
Ex. you deals 60 damage on basic attacks.
When using W-ability you will deal 21 damage per hit (5/7/9/11/13 times).
E: Was mend only to shot out this needles from nearby allied champions, not minion creeps as such. My fault.
R: You got it all pretty wrong there. You can't attack before you have picked up the blade again, which means you have to like place the blade where you going to stand at in a few second, at the same time you going to hit some foes. The buff is first granted WHEN you pick up the blade, not just after using the ability.
Thanks for the reply anyway :D
W: No, I think you got it wrong. All wrong. Yes, when colliding with a unit, it ends the effect, which means the ability won't work. So you actually have to hit the target you was intended to hit, before it does work.
Let me explain what's happens when you actually reach the target with W: It is quite similar to Katarina's ult., it gives damage to all targets in a AoE, every micro-second or so (13 in 1.5 second). It deals damage equal to 30% of your basic damage.
Ex. you deals 60 damage on basic attacks.
When using W-ability you will deal 21 damage per hit (5/7/9/11/13 times).
E: Was mend only to shot out this needles from nearby allied champions, not minion creeps as such. My fault.
R: You got it all pretty wrong there. You can't attack before you have picked up the blade again, which means you have to like place the blade where you going to stand at in a few second, at the same time you going to hit some foes. The buff is first granted WHEN you pick up the blade, not just after using the ability.
Thanks for the reply anyway :D
Trundle nerfed to oblivion?!
You must be trollin'!
You must be trollin'!
seems like you made a very fun and decently unique champion there,
I really like his E,, also his Q is very fun.
his W seems OP, but I dont really get that skill, explain it a bit better pls, also explain R a bit better.
The Stun on Q seems to good, lets say your lvl 2 or 3 and the skill is lvl one, your AD will be more or less 55
then the damage you deal is 400, meaning 1.3 extra stun time, 2.3 sec stun is vey long, but that still all. It becomes a problem when you have 4 combo points, then it's 2.7 sec stun. you'll will easily be able to get of 2 attacks, and thus after the stun it will only be 1.5 sec before the skill is up again, and bam first blood.
Also using 4 combo points is way better than 5, in 3 sec you should be able to do about 2 to 3 normal attacks and cast your other skills. The 3 normal attacks do more damage than that extra hit.
The stun is too long, reduce it a bit.
Also do the attacks proc with the passive, does every attack when Q is on give 0.5 combo points?
Because that would mean you would only have to do 3 attacks before activating it to get 4 combo points (which at this point is the best option imo)
Anyway cool champion I like it, good job :D.
also pls check out my champion:
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/earyu-the-winddragon-master-of-the-skies-8150
I really like his E,, also his Q is very fun.
his W seems OP, but I dont really get that skill, explain it a bit better pls, also explain R a bit better.
The Stun on Q seems to good, lets say your lvl 2 or 3 and the skill is lvl one, your AD will be more or less 55
then the damage you deal is 400, meaning 1.3 extra stun time, 2.3 sec stun is vey long, but that still all. It becomes a problem when you have 4 combo points, then it's 2.7 sec stun. you'll will easily be able to get of 2 attacks, and thus after the stun it will only be 1.5 sec before the skill is up again, and bam first blood.
Also using 4 combo points is way better than 5, in 3 sec you should be able to do about 2 to 3 normal attacks and cast your other skills. The 3 normal attacks do more damage than that extra hit.
The stun is too long, reduce it a bit.
Also do the attacks proc with the passive, does every attack when Q is on give 0.5 combo points?
Because that would mean you would only have to do 3 attacks before activating it to get 4 combo points (which at this point is the best option imo)
Anyway cool champion I like it, good job :D.
also pls check out my champion:
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/earyu-the-winddragon-master-of-the-skies-8150
So basically you utilize the combo point system like Rogues in WoW....It's a bit overkill IMO. The fact that your rely on .5 of a point per attack makes the gain and loss too dramatic. The system defeats itself. I have to attack 10 times to get a full 5set of combo points. At an AS of 2.5 that's ~4 seconds of auto attacking to gain all your points. But with a Q/W/E you're down to 1.
The cool downs are too long, energy costs are too high ,and the combo system needs to be thought out more. Overall I like the concept, just hope to see it with a system that works a bit better.
The cool downs are too long, energy costs are too high ,and the combo system needs to be thought out more. Overall I like the concept, just hope to see it with a system that works a bit better.
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Creators: Corebeast(corekodo) and a little help from corelurker.
Author's Notes: This champion would be extreme hard to play as, due the Combo Point effects, and it would require ALOT of skill to use his abilities properly. The Combo Point effects was something I added at last, and I thought it would fit him well.
About his gameplay, he would be greatly rewarded for playing aggresive, and less viable for those who seek to play passive. Therefore he would be a duo laner, not a solo. He might seem a little OP to, but afterall his abilities isn't that easy to get use of. The Lash and Slash requires you to be in a position, where no minions will get in your way, meaning you will often have to move to a little more risky position, that might cost alot of your health, as you might get in range for a charge/skill-shot. I would build him, as mostly a AD champion, and maybe hybrid. I don't think it would fit him to be build tanky/DPS, as he don't have the surviability for it. So I think pure AD or hybrid like would be most viable, but it is up to you, to decide.
Overall, I am rather proud of him myself, and I think he has some nice mechanism's and gameplay.
Attributes: Melee, Fragile, Assasin
Statistic:
Attack: 8/10
Health: 4/10
Spells: 5/10
Difficulty: 10/10
Damage: 54 (+3.4 / per level)
Health: 410 (+83/ per level)
Energy 200
Movement speed: 315
Armor: 12.4 (+3.4 / per level)
Magic resistance: 30
Range: Melee
Health regen.: 1.55 (+0.17 / per level)
Energy regen.: 10
Abilities:
Quote:
Ability name: Rageblade
Key: [Passive/Innate]
Skill description: Hul'jin is skilled in the art of war, and this skill is increased the more he attacks.
Effect: Every attack awards 0.5 Combo Point, which is stored to a maximum of 5 Combo Points. Combo Points last for 15 seconds, and the duration of the is refreshed upon receiving a new one.
Combo Points awards a bonus on next ability, but will then be consumed.
Cleave Strike:
1 Combo Point: Required to use.
2 Combo Points: Stun last for additional 0.1 second.
3 Combo Points: Deals additional 5 / 10 / 15 / 20 / 25 magic damage at fifth hit.
4 Combo Points: Stun last for additional 0.3 second.
5 Combo Points: Will now affect 6 hits, the last one dealing damage equal to fifth attack, but whit no stun effect.
Mawrazor:
1 Combo Point: Required to use.
2 Combo Points: 3% additional slow.
3 Combo Points: Slow duration last for additional 0.5 seconds.
4 Combo Points: At the end of effect target is stunned for 0.2 seconds.
5 Combo Points: No longer ignores unit collision, but deals double damage to first target hit.
Recklessness Blade:
1 Combo Points: No effect.
2 Combo Points: Armor pierce duration is increased by 2 seconds.
3 Combo Points: Deals additional 30 / 40 / 50 damage upon withdrawing the blade.
4 Combo Points: Each attack under the armor pierce buff's duration, also reduces the cooldown of Recklessness Blade by 0.5 seconds.
5 Combo Points: Will have a additional push back effect, upon pocking up the blade, equal to 150 range pushback.
*May only get a Combo Point effect, equal to it's rank. For an example, a Mawrazor at rank 2, may not get the additional 0.2 second stun, awarded from 4 Combo Points. So if you have 5 Combo Points, and uses Mawrazor in rank 2, it will only consume 2 Combo Points, and you will still have 3 Combo Points to use.
*The Ultra will be able to use all 5 Combo Points, at all ranks.
Quote:
Ability name: Cleave Strike
Key: [Q - button]
Type: (Buff) Next-basic-attack -- Cooldown: 4.5 seconds -- Range: None (Buff) -- Energy cost: 40 Energy
Requires: 1 Combo Point
Skill description: Hul'jin wields his weapon with both hands, and goes to slash even harder with his blade, dealing additional damage on melee attacks with increased attack for every hit. At last hit, target is stunned.
Effect: Hul'jin goes to wield his blade in two hands, to deal additional damage on next 5 basic attacks. Starts with 10 / 15 / 20 / 25 / 30 additional magic damage dealt, that increases by 5 / 7 / 9 / 11 / 13 for every attack. At fifth attack, target is stunned for 0.25 / 0.5 / 0.75 / 1 / 1.5 seconds, and additional 0.1 second, for every 30 / 40 / 50 / 60 / 70 damage dealt with Cleave Strike.
*Works with Lash and Slice.
*The effect only last for 10 seconds, and can't be charged up again, by using the ability again after 4.5 second.
*If used again, before all charges of it is used it will reset to first strike damage ( 10 / 25 / 20 / 25 / 30).
Quote:
Ability name: Lash and Slice
Key: [W - button]
Type: Skill-shot/charge -- Cooldown: 13 seconds -- Range: 700 -- Energy cost: 100
Grants: 2 Combo Points
Skill description: Hul'jin agility allows him to lash to a single nearby enemy. When he lands at target, he releases swift attacks, dealing damage and increases attack speed equal to length travelled.
Effect: Hul'jin lashes to a single nearby champion within 700 range, and release 5 / 7 / 9 / 11 / 13 attacks over 1.5 seconds, split amongst all targets within 300 range. Each attack deals 30% (+0.5 % per 20 attack daage) of attack damage, and same target can only take damage from up to 4 / 5 / 6 / 7 / 8 at time. Additionally Hul'jin gains 5% increased attack speed, per 200 / 175 / 150 / 125 / 100 distance travelled.
*Unit collision breaks the ability, and the effect of Lash and Slice will NOT occur if so.
*Cleave Strike's effect also works with Lash and Slice.
*Can Lash and Slice into hidden enemies, that is in bush, but not stealthed or invisible.
*Can't move while releasing attacks, movement breaks the effect.
*Attacks will mainly focus target used on, and will take atleast 60% of the attacks made.
*Will automatically charge to target at shortest distance.
Quote:
Ability name: Mawrazor
Key: [E - button]
Type: Mouse-wheel Skillshot -- Cooldown: 5 seconds -- Range: 600 -- Energy cost: 50
Requires: 1 Combo Point
Skill description: Hul'jin calls for aid from his ancients Loas, and shots out stinging needles of bone, from all friendly nearby targets, to targeted location. Targets struck by a needle is slowed, and takes damage.
Effect: Releases bony stings from all friendly champions, including yourself, within 1000 range, that will shot in the direction of your mouse location. All enemies struck by one of the stings takes 30 / 50 / 70 / 90 / 110 damage and are slowed by 10 / 15 / 20 / 25 / 30 % per sting, last 2 seconds.
*Ignores unit collision.
*Maximum slow of 90% at all time.
*A unit can be hit by multiply stings at same time, but not two time from same sting.
Quote:
Ability name: Recklessness Blade
Key: [Ultra/R - button]
Type: Buff + AoE Damage -- Cooldown: 80 seconds -- Range: (For targeted location of Blade) 1000 -- Energy cost: 150 energy
Requires: 0 Combo Points
Skill description: Hul'jin stabs is mighty blade, The Tuskbreaker, into the ground with such a force, that the earth around shatters in it's quake. Hul'jin strength increases massively, and it allows him to shatter through enemies armor. He can also chose to call back his mighty blade.
Effect: Stabs his blade into targeted ground, creating a shockwave, that pushes enemy targets within 300 range, 200 / 300 / 400 range backwards. A additional effect occurs, by moving atop of the blade, to deal 200 / 320 / 440 damage in 400 range, and get a 5 / 10 / 15 armor pierce buff for 12 seconds. Also stores up 3 Combo Points, when released.
*Must be within 1000 range of the Tuskbreaker, to use the second active.
*Can't use ablities and do basic attacks under the effect.
*Picking up the blade will remove the armor pierce effect.
*The blade last 10 seconds, or until picked up.
Thanks you for reeding this wall of text. Leave a reply, if you wishes so, and tell me what you think!
Comming soon:
The way of his abilities, and some tips and tricks.
Updates:
v.0.0.1
- Hul'jin was created!
v.0.0.2
Ability: Mawrazor
- Fixed spelling fail, so that it only works on allied champions.
Ability: Cleave Strike
-Reduced the base stun.
Ability: Recklessness Blade
-Reduced damage heavy.
-Instead I increased the AoE area to 400.
Thanks to: gwadzilla (From MOBAfire)
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