Mundo with Zerk's Greaves comes out at 390 movement, 432 with a TF.
With just 2 PDs is 416 movement speed.
Boots of swiftness means he comes out at 410 MS.
So you *can* drop boots when you've got 2 PDs. It's a 16 point difference in MS between my build and your build, which imo is negligible when you've got a spammable slow and/or Frozen Mallet.
TF is worth it though. I underestimated the sheen proc, especially when taking down towers.
2x PD, TF, Atmogs, and an IE gives you AtkSpd of 1.6ish, MS of 447, 100% Crit, 293 AD, and the various procs from TF.
With just 2 PDs is 416 movement speed.
Boots of swiftness means he comes out at 410 MS.
So you *can* drop boots when you've got 2 PDs. It's a 16 point difference in MS between my build and your build, which imo is negligible when you've got a spammable slow and/or Frozen Mallet.
TF is worth it though. I underestimated the sheen proc, especially when taking down towers.
2x PD, TF, Atmogs, and an IE gives you AtkSpd of 1.6ish, MS of 447, 100% Crit, 293 AD, and the various procs from TF.
NicknameMy wrote:
SV:
Warmogs > Spirit Visage for mundo.
Warmogs gives you 1370 health when maxed out.
Sadism Number Breakdown
lvl 6 Base Health 878. With Warmog's it is 2248. (2248*.4)/12 -->75 hp/s
lvl 11 Base Health 1412. With Warmog's it is 2782. (2782*.55)/12 --> 127 hp/s
lvl 18 Add Mundo base health of 2035 to get 3405. Amount regenerating under your ultimate ---> (3405*0.7)/12 = 199 hp/s for 12 seconds
Spirit Visage gives you 250 health and 15% increase in regen. (also CDR but I'm not accounting for it)
lvl 6 Base Health 878. With SV it is 1128. (1128*.46)/12 --> 43 hp/s
lvl 11 Base Health 1412. With SV it is 1662. (1662*.6325)/12 --> 88 p/s
lvl 18 Base Health 2035. With SV it is 2285. (2285*.805)/12 --> 153 hp/s
At Cleaver max rank the cost is 90 hp. Half is refunded if it hits, so 45 hp. SV increases that to 51.75 hp recovered. Not a deal maker.
If you have to choose one or the other warmog's is superior from the raw amount of health it gives. Also consider that it is also adding 45 hp/5 or 9 hp/s which isn't reflected in the above numbers.
If combined:
(no way in hell you have both at level 6)
lvl 11 (3032*.6325)/12 --> 160 hp/s
lvl 18 (3655*.805)/12 --> 245 hp/s
Well, that's why,
Spirit Visage +
Warmog's Armor, because they stack with each other.
But rushing
Warmog's Armor is bad, so
Spirit Visage first.
BTW: You should also calculate CDR and cost into it.


But rushing


BTW: You should also calculate CDR and cost into it.

No, rushing Warmog is good. You're just not in on the loop :P
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
NicknameMy wrote:
Well, but you will die instant, too.
Why so? Mundo has MRes and Arm per level, you get armour from Atma's, MRes you can get from Runes.
The CDR from SV knocks off like half a second from your Q, and 7.5 seconds from your Ult. Not a massive amount, imo. Its MRes is meh due to Mundo having natural MRes/Lvl and the way that MRes scales.
To be fair, SV + Warmogs *is* a good combo. SV is considerably cheaper and is a good early game item for Mundo.
But I'd rather just have 2 Warmogs for moar HP, regen through Mundo's passive, the boost it gives to Sadism, and the bonus AD via Atma's.
The only thing I don't like at my build is, that it is missing Lifesteal and Armorpen. Maybe replace 1
Phantom Dancer with
Zeke's Harbinger? Because Lifesteal works great with
Blunt Force Trauma. And emblem of valour is great for earlygame. And it has Attack Speed. And it helps your team.




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SV:
I still would get
BTW: I have no more item places for that. Look at it.