Lugignaf wrote:
Second champ idea and from my first, some person already wants me to go into champ design.
Passive: All of X's basic attacks restore 10/15/20 life to him.
Q: X's next attack tears through the target dealing 50/80/110/140/170 extra damage. If he kills a unit this way, he gains 2 AD. Cooldown: 10/9/8/7/6
W: (Passive)X draws on the power of the spirits to give him 3/6/9/12/15% increased movement speed.
(Active) X taps into the life that is around him giving all allied champions this buff for 10 seconds. The passive is not available while this is on cooldown. Cooldown: 30/27/24/21/18
E: (Passive) Upon killing a unit X recovers 2/4/6/8/10% of his max HP and gains a sharpened bone. Max 5/10/15/20/25
(Active:Toggle) X's flings his sharpened bones at enemies, doing 2/4/6/8/10%(+1% of bonus AD) of their missing health as bonus physical damage. Each attack costs one sharpened bone. (Range 525)
R: X sends out a wave of energy that wakes the dead under and around it. Any enemy hit by the wave is stunned and buried for 2/3/4 seconds. During this time they are untargetable and are dealt 150/200/250(+0.1% of total AD) true damage. Afterwards they are slowed by 20/25/30% for 3/3/3 seconds. Cooldown: 120/100/80
Lore will be written whenever I get around to it. I'm not that good with things like that. <_<
Feedback and a name are appreciated.
Passive: Seems OP to me, all of his attacks gain him life steal.... Just put attack speed on him and he can lane forever..
Q: A unit? As in any minion/champion? Adding permanent stats to a champion doesn't seem fair.
W: His passive alone on this skill exceeds

E: What is this like stacks? How much can he use? 10% of max HP, if it's like

R: Sort of like

So... He has





He seems OP...
I was tired when I wrote this. Still am.
On the Q thing. It's like Veigar's Q... but melee... The damage is lower than his Q but higher that Nasus' to compensate as it buffs all his skills instead of just Q. And, yes. Minion/champion/tower, whatever. It's like that for Nasus' Q too.
The CD on W is crazy long because he is a manaless champ. 40% CDR at level 5 of it gives it almost 100% uptime. I'm not to good with movespeed and, it'd be an aura. Teemo's W exceeds Janna's passive at level 1... and only gets better. It was originally 5-25. Then it'd be Sivir's ult on a shorter CD.
He's melee and, yes. His E works like a stack function. It specifies how he gets/uses stacks in the skill... It gives him Kayle's range with her E on. Also, I mis-worded the bonus damage on the scaling for E. It should be +1% per 50 bonus AD. BTW, the range is Lee Sin's second Q. I think I need to tone down the stacks in hindsight though.
His ult is more like sonas and, I do admit I need to tone it back a bit now that I look at it.
Also, I think if I'm going to have a resourceless champ, I need to remove sustain.
Ah well. Thanks for helping me realize stupid mistakes I made... even though I pointed them out more myself, lol.
EDIT: Touched up some things. Any better?
On the Q thing. It's like Veigar's Q... but melee... The damage is lower than his Q but higher that Nasus' to compensate as it buffs all his skills instead of just Q. And, yes. Minion/champion/tower, whatever. It's like that for Nasus' Q too.
The CD on W is crazy long because he is a manaless champ. 40% CDR at level 5 of it gives it almost 100% uptime. I'm not to good with movespeed and, it'd be an aura. Teemo's W exceeds Janna's passive at level 1... and only gets better. It was originally 5-25. Then it'd be Sivir's ult on a shorter CD.
He's melee and, yes. His E works like a stack function. It specifies how he gets/uses stacks in the skill... It gives him Kayle's range with her E on. Also, I mis-worded the bonus damage on the scaling for E. It should be +1% per 50 bonus AD. BTW, the range is Lee Sin's second Q. I think I need to tone down the stacks in hindsight though.
His ult is more like sonas and, I do admit I need to tone it back a bit now that I look at it.
Also, I think if I'm going to have a resourceless champ, I need to remove sustain.
Ah well. Thanks for helping me realize stupid mistakes I made... even though I pointed them out more myself, lol.
EDIT: Touched up some things. Any better?
Hokay, so.
The passive is balanced, but, IDK, I don't think it should be there when you have your E... too much sustain. I don't really like heals unless they really fit into your kit, which, this kinda does, but not really.
Lower the extra damage on Q, it's too high ATM
W is lackluster. If you want the fastest fix, make it so the passive is always on. If you want a slower but better fix, change the active, and if you want a big slow fix, change the entire thing. Lemme tell ya this: Riot does NOT like speed boosts that are on all the time. The only champion with one is Teemo.
E active has no HP cost because of your passive. And overall the skill is too weak. I would make the percent like 3/4/5/6/7 and the heal % something like 2/3/5/6/7
And the ult. Not much wrong with it, all I would do is buff the damage and remove the slow.
The passive is balanced, but, IDK, I don't think it should be there when you have your E... too much sustain. I don't really like heals unless they really fit into your kit, which, this kinda does, but not really.
Lower the extra damage on Q, it's too high ATM
W is lackluster. If you want the fastest fix, make it so the passive is always on. If you want a slower but better fix, change the active, and if you want a big slow fix, change the entire thing. Lemme tell ya this: Riot does NOT like speed boosts that are on all the time. The only champion with one is Teemo.
E active has no HP cost because of your passive. And overall the skill is too weak. I would make the percent like 3/4/5/6/7 and the heal % something like 2/3/5/6/7
And the ult. Not much wrong with it, all I would do is buff the damage and remove the slow.
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Passive: All of X's basic attacks restore 10/15/20 life to him.
Q: X's next attack tears through the target dealing 50/80/110/140/170 extra damage. If he kills a unit this way, he gains 2 AD. Cannot be used while E is active. Cooldown: 10/9/8/7/6
W: (Passive)X draws on the power of the spirits to give him 3/6/9/12/15% increased movement speed.
(Active) X taps into the life that is around him giving all nearby allied champions this buff for 10 seconds. The passive is not available while this is on cooldown. Cooldown: 30/27/24/21/18 (Range: 1200)
E: (Passive) Upon killing a unit X recovers 1/2/3/4/5% of his max HP and gains a sharpened bone. Max 5/10/15/20/25
(Active:Toggle) X's flings his sharpened bones at enemies, doing 1/2/3/4/5%(+0.2% of bonus AD) of their missing health as bonus physical damage. Each attack costs one sharpened bone and 10 HP. (Range 525)
R: X sends out a wave of energy that wakes the dead under and around it. Any enemy hit by the wave is stunned and buried for 3 seconds. During this time they are untargetable and are dealt 150/200/250(+0.1% of total AD) magic damage. Afterwards they are slowed by 20/25/30% for 3 seconds. Cooldown: 120/100/80
Lore will be written whenever I get around to it. I'm not that good with things like that. <_<
Feedback and a name are appreciated.