Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Very hard to discuss the fact that I have mid tower down at lvl 10 90% of my games and with 150 minion kills in my bag.
The fact you say that clarity is useless just because I get alot of mana is silly and VERY nubish. So when you pick clarity you actually depends you late game on that? Clarity is for early game, that means up till lvl 15 before this build really begins mana carry itself. Also clarity is SO often used for your teammates, how can you even say it is useless?
If ya want to stack ap, there is no reason not to pick archangels, since that gives the most AP TADA!!!1?
So ya, go ahead and let deathfire grasp depend on your viability, so great yes, you are really good, and the range is even less than his other abilities, I mean wtf?. Deathfiregrasp is to focus heavy HP champions like mundo, vladimir etc.
2700 hp is quite ok for Heimy and spellvamp is good aswell. This builds give 870 ap so sure, they can think they want to kill me, but most often it doesnt happen!
Heim pretty much needs a deathfire's grasp. Your enemies are going to rush you, and you need to be able to nuke them before they can reach you...that means CDR and the active of deathfire. stacking archangels on heim just paints a big target that says "Kill me, it's easy"
True I rushed through the spells, cause I thought people got an idea of maxing turrets and rockets. Now fixed. Since I have boots and 3 health potions plus my health regen and flash, I never really find myself in need of the grenade before lvl 7.
Anywho. The complete build gives you around 2700 hp, 870 ap, spellvamp and all the mana you will ever need! Rod of ages can be discussed, because HP doesnt match well with spellvamp. Maybe the hourglass or something that counters the opponent.
Since I played 150+ games I do know how the grenade works.
I hardly disagree with the negativity around spellvamp. It makes you both versatile in team fights aswell as en extremely effective pusher.
With spellvamp you never need to go home. You can just keep on walking.
What other champion can benefit from spellvamp from that range, aoe and with absolutely no cast time? I can run past a minion wave and heal me while I flee, not for much, but enough.
A mid heimerdinger has nothing to use grenade shot for, else than stun for flee. Why would you not revolve around turrets? Your turrets are everything.
Well anywho, I will beat the arse out of any heimerdinger who use grenade early game xD jesus christ!