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AoE slow every auto attack defines a champion...
I wouldnt suggest warmogs on him unless you die a lot and cant keep your feast stacks. Warmogs can be replaced by another item such as rabadons or guardian angel.
Should also make guide more appealing ^ ^ had trouble looking for some info.
@Psiguard:
Yes, it is a mistake. I am getting them after Catalyst normally. I will fix that, i got a bit sloppy with the items, because they are very individual.
Cdr, Flash+Smite Cdr, Movement speed, and ofc the important jungler masteries PLUS Additional Cdr, Ap, Magic Penetration.
Read the section "The Route". It explains why I need my W. Also leveling your W will reduce its cooldown, increase its damage and increse its silence duration. Q only increases the damage though.
"Armor and Magic Resistances as well as Armor" I think that's a mistake.
Of course it is. I wanted to write "Health" :D Thank you!
Well it's an alternative, I am doing Flat AP. Cdr decreases cooldownd of your Q, so you can use it twice a teamfight easily, and the cooldown of your W. Thats not so important, and the cooldown of your R, which is quite nice, for having a second smite with you on a short Cd.
Thanks, but I am not the guy staying in the jungle for the whole game. I prefer ganking the **** out of the enemies, and have a quite aggressive playstyle. With Magic Penetration I am slightly faster with jungling and aswell doing much more damage to the enemies. From level 3 on you have 1 combo that nearly instant clears all neutral monster camps. Q,W and 1 or 2 autoattacks with your E toggled. This is fast enough, so I would totally not recomment Attack Speed. Soak up damage, CC the **** out of them, and eat them up. Dont waste your time autoattacking them to death.
Thank you, for your long comment, I really appretiate your help and the time you put into this text. :)
@Baxxie: Whoa thats a quite strange skill order, and camp order aswell. You have to walk your whole jungle 2 times like that. It also makes early ganks impossible. I might try it out, though I don't think it is that thought through. Thank you anyway for your tips! :)
9/0/21 masteries aren't the greatest for jungle Cho'. I personally run 1/14/15 on him and it works wonders. You get a lot of defence while still getting the best from the utility tree. Using this tree lets you start with pretty much anything, without the need to waste money on pots (you'll need 4 after your first trip back though). I usually start with a ruby crystal, which lets you get an earlier catalyst. Try it out some time, you might like it. If there's a better reason for using 9/0/21, I'd like to hear it, because you really didn't explain it at all in your guide.
Also, the standard skill sequence for jungle Cho' is EQQE(choice)R.
Flat CDR quints are NOT good at all. Do not recommend them.
Your guide could do with some coding, icons and images. It would go a long way to making your guide look more sophisticated, while breaking up walls of text to make it more readable.
From your items section:
"Armor and Magic Resistances as well as Armor" I think that's a mistake.
I look forward to your response.