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Galio runes

Creator: Searz October 3, 2011 7:00am
EvilDice
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Permalink | Quote | PM | +Rep October 6, 2011 4:20pm | Report
@ searz - I also go 9/0/21 - gotta get dat flash

Quoted:
Yes, they are the obvious choice, but they don't help with killing minions.. Minions have less than 8 MR.
Also.. For the exact same reasons you think these are good you say that the MR quints are bad.. That's not making much sense...

Ok fine lol.. There isn't really much to write for mpen reds besides "a pretty obvious choice" so I just BS'd a bit.

Quoted:

Hmmm.. I dunno. Galio can just push waves so well that he can go back for free in many matchups.
But if he struggles enough... maybe.

I'm assuming that you are building chalice every game on him. If this is the case, these are not as important, however often times I do not buy chalice. For this reason I find these runes more useful.

Quoted:

Flat MR is usually better when laning.
Flat resistances are also more effective in most cases because of the diminishing returns.
It seems like flat MR glyphs are the best choice, but I still can't say that I'm 100% sure about it.

I agree that flat MR is better for early game(obviously), but for most of my tanky dps, I really like to run mr/lvl because I love being a tanky SOB late game and mr/lvl glyphs scale really well. There is, also the fact that you don't know if you are laning against AD or AP(which is actually why I run 4 flats 5 per lvl on a lot of my tanky dps), which can make flat MR useless. Since it's Galio, and since MR also scales with his late game damage(which does begin to fall off), I think they are the best choice.

Quoted:

Well you're clearly misinformed.. AP quints give more damage in most cases.
If you pick up MR quints and glyphs you get 13.5AP. AP quints give 15AP. You get about as much damage from MR quints and glyphs that you get from MrP quints.
MR/lvl quints are pretty ****ty. They give 48% more, but since MR/lvl glyphs are almost as good as MR glyphs with their 81% more it's pretty clear imo that MR/lvl quints are **** in comparison.

If I read what you said correctly, you just said that by combining flat MR glyphs and quints, you will achieve almost as much damage as having mrp quints. So uh, why the hell not? My build very rarely builds any magic pen. As I said earlier, Galio is not really an early lane winner, just a farmer, so having that early game AP just doesn't do much. MrP quints, however help you scale better damage-wise into late game, as do MR/lvl glyphs.

Thanks to Anal Samurai for the sig!

twitch.tv/dicetherice - @dicetherice
Searz
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Permalink | Quote | PM | +Rep October 6, 2011 4:30pm | Report
EvilDice wrote:


Ok fine lol.. There isn't really much to write for mpen reds besides "a pretty obvious choice" so I just BS'd a bit.

BSing like a baws <3

Quoted:

I'm assuming that you are building chalice every game on him. If this is the case, these are not as important, however often times I do not buy chalice. For this reason I find these runes more useful.

Chalice or Catalyst. I prefer Catalyst tho, and Catalyst is usually enough mana.
But then again, it was a while since I last played him. (gotta buy him :/)

Quoted:
I agree that flat MR is better for early game(obviously), but for most of my tanky dps, I really like to run mr/lvl because I love being a tanky SOB late game and mr/lvl glyphs scale really well. There is, also the fact that you don't know if you are laning against AD or AP(which is actually why I run 4 flats 5 per lvl on a lot of my tanky dps), which can make flat MR useless. Since it's Galio, and since MR also scales with his late game damage(which does begin to fall off), I think they are the best choice.

Yea, I certainly see them as a good option, but I'm still leaning towards flat MR glyphs simply because MR and armor has diminishing returns (the more you stack, the less effective it gets) and you get a lot stronger in the lane with flat MR.


Quoted:
If I read what you said correctly, you just said that by combining flat MR glyphs and quints, you will achieve almost as much damage as having mrp quints. So uh, why the hell not? My build very rarely builds any magic pen. As I said earlier, Galio is not really an early lane winner, just a farmer, so having that early game AP just doesn't do much. MrP quints, however help you scale better damage-wise into late game, as do MR/lvl glyphs.

Yea, but think about it. Using only defensive runes you get almost the same offensive power you get from offensive runes. Why run offensive runes again? lol

DuffTime
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Searz wrote:

Yea, but think about it. Using only defensive runes you get almost the same offensive power you get from offensive runes. Why run offensive runes again? lol
EvilDice
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Permalink | Quote | PM | +Rep October 6, 2011 5:41pm | Report
Quoted:
Chalice or Catalyst. I prefer Catalyst tho, and Catalyst is usually enough mana.
But then again, it was a while since I last played him. (gotta buy him :/)

I was talking about both. Catalyst is pretty much a must :P

Quoted:
Yea, I certainly see them as a good option, but I'm still leaning towards flat MR glyphs simply because MR and armor has diminishing returns (the more you stack, the less effective it gets) and you get a lot stronger in the lane with flat MR.

Well, let's just look at the two for a sec here:

Flat MR quints/glyphs yield 26.5 MR. - 13.25 AP
MR glyphs per/lvl yield 24 MR at level 18. - 12 AP

So, with your current setup, you are dealing less damage with (slightly)more diminishing returns than mine. Obviously, you are not level 18 the entire game, but just something to think about. I'm also not too concerned about the diminishing returns. MR is still MR, and AP is still AP.

Thanks to Xiaowiriamu for the sig!

twitch.tv/dicetherice - @dicetherice
Searz
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Permalink | Quote | PM | +Rep October 7, 2011 1:29am | Report
Well, I'm 100% certain that MR quints are the best for Galio. Just compare the amount of stats and you'll see a big increase on the quints.
MrP quint=2MrP marks (the quint has double the strength)
MR quint=3MR glyphs (the quint has triple the strength)
MR quints essentially have 50% more stats than most other quints. The sheer amount of stats make them sooooo good.

I think I'll try a bit of both flat and scaling MR glyphs before deciding on those.

I think I'll stick to armor seals though. If more mana is needed I'll just run chalice or go back for free like a baws :)
I'm a strong independent black mage who don't need no mana.
Urscythe
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Permalink | Quote | PM | +Rep October 7, 2011 11:09pm | Report

i would say Hp/lvl Seals. Mostly because it is really hard to get some good health on galio.

Rest seems fine.


Rod of Ages is standard equipment on Galio. He doesn't really need the HP from runes, he gets plenty from RoA. Spirit Visage is also standard equipment for classic, and it provides HP as well.

I'd probably go with Magic Pen reds, armor yellows, MR blues, and it's a toss-up on quints, depending on where you're filling in. If you're solo top, I'd probably go with Magic Pen to improve your harass and farm. If you're having to go solo mid, you definitely want MR quints to really **** on the opposing mid's ability to harass you. If you're playing support bot, get those gp10 quints because you need the income.

If you're playing Dominion, go move speed or go home (Galio es sloooooow.)

Thanks to Jsta for the sig image.
Searz
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Permalink | Quote | PM | +Rep October 8, 2011 2:13am | Report
^Please read the thread before posting.

(it just seems like you don't, do correct me if I'm wrong however)
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
Urscythe
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Searz wrote:

^Please read the thread before posting.

(it just seems like you don't, do correct me if I'm wrong however)


I flicked through it and didn't see anything able to convince me that the basic setup of penetration reds, flat armor yellows, flat MR blues, and quints of your choice is worse than other options. There seemed to be discussion about whether flat or scaling is better for MR runes, but the simple answer is winning lanes translates to winning games - so take flat because it makes it easier to win your lane.

Thanks to Jsta for the sig image.
Searz
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Permalink | Quote | PM | +Rep October 8, 2011 7:57am | Report
You're saying that MR quints are bad?..

Then I will disrespectfully call you a noob and ignore errythang you say >:[
Sittin' on chimneys, putting fire up my ***.

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Urscythe
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Permalink | Quote | PM | +Rep October 8, 2011 8:45am | Report
Searz wrote:

You're saying that MR quints are bad?..

They I will disrespectfully call you a noob and ignore errythang you say >:[


I personally prefer movespeed, magic pen, or gp10 depending on what role I'm playing. MR could be useful but I'd rather have magic pen.

Thanks to Jsta for the sig image.

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