Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Morgana Build Guide by tox2ik

Morgana - THEY WILL SUFFER

Morgana - THEY WILL SUFFER

Updated on November 9, 2011
New Guide
Vote Vote
League of Legends Build Guide Author tox2ik Build Guide By tox2ik 5,701 Views 4 Comments
5,701 Views 4 Comments League of Legends Build Guide Author tox2ik Morgana Build Guide By tox2ik Updated on November 9, 2011
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
tox2ik (1) | October 14, 2011 6:36am
Appreciate the comments. I tried with utility masteries again just to see if I'd be any better now than when I started playing morgana. It simply does not work for me because I'm missing minions waves due to no extra 4 damage to minions, they survive with 10 hp and my minions last hit them. The snare doesn't do as much damage as I'm used to and I'm not hitting the enemy hard enough while they are snared. Again, thanks for the comments. I'm sure other people will find them useful as well.
1
Wayne3100 (492) | October 1, 2011 11:06am
Getting 21/0/9 masteries on Morgana is absolutely ridiculous.

tox2ik wrote:

The benefits of more attack damage and attack speed is that the enemy does not get away with a pathetic amount of hp after you you your ultimate, like I'm sure many morgana players have experienced.


If an enemy gets away with not a lot of HP, it sucks, it really does. That does not mean you should go ahead and waste all your mastery points by putting them in the offense tree. 3 extra attack damage from Brute Force ? Morgana gets 3.5 attack damage per level, if you would've simply chosen the experience masteries you would get that kill. Also, if you're laning mid with Morgana, you should have Ignite anyway. You mention that getting the experience masteries is a waste because Morgana is almost never forced to recall and lose xp. That doesn't make any sense at all. If Morgana is indeed always in her lane, why not constantly increase the experience she gains with 4%? It will only make her stronger.

There is absolutely no reason whatsoever to invest points in the offense tree, the utility tree is so much better for her.
Morgana is a mage and mages want lower cooldowns, more mana regeneration, a lower cooldown on summoner spells etc.

tox2ik wrote:

The utility masteries and extra 6 CD from Intelligence will not mean "more spells". Boots of lucidity will. 6CD < 15 CD, yes? no? you do the math. With my setup each combo does more damage than with a utility setup AND I can spam it more often. Read the guide before you comment.
You do not need sorcerers shoes because by using your shield more often you'll avoid more dangerous situation (or help your lane partner) and you will do more damage if you can land your spells more often - which is exactly what Ionian Boots of Lucidity will do for you.


6% CDR from Intelligence will mean more spells, 15% from Ionian Boots of Lucidity will also mean more spells. They both do. The fact that 15% is (obviously) more than 6% is absolutely no reason not to get the Intelligence masteries. You might wanna buy Ionian Boots of Lucidity instead of Sorcerer's Shoes, that's a personal choice that is viable, but even if you do, you should combine the two to get a total of 21% CDR (that's right, even more spells!).
Also, you won't deal more damage with Ionian Boots of Lucidity than with Sorcerer's Shoes, that is simply a lie. With full AP runes and no magic penetration until you buy Void Staff, you will be so easily countered my magic resistance that it is not even funny.

Let me make one thing clear, I agree with you that Morgana should have cooldown reduction and that she should itemize for cooldown reduction instead of only getting it from her masteries. This, however, is the wrong way of achieving that. Why not get Deathfire Grasp? A great item for cooldown reduction but also to increase your damage with the active. Since it also has a minimum amount of damage it deals of 200, you can even use it when enemies are about to escape with a 'pathetic amount of hp'.

tox2ik wrote:

More damage to minions = ALL last hits are yours = more gold = phat items.
More armor pen = own ad carries with dark binding and basic attacks at level 1-2.
I'm not bloody joking m8, it works.


You say you aren't joking, I find it hard to believe. This really is an absolute joke. You think the 6 extra armor reduction is the difference between dealing loads of damage and dealing no damage at all? What about the late game, you think it is still significant if your enemy has over 100 armor?
Lasthitting also has absolutely nothing to do with your attack speed or attack damage. Sure, more attack speed or attack damage will make it easier, but you will mainly get farm by using your abilities and even with 3 attack damage less, it all comes down to timing your auto-attacks correctly. You're a mage, not an auto-attacker.

tox2ik wrote:

There IS a point to putting more than once point in soil before maxing q. Otherwise they can just ignore it.


There is definitely a point in leveling your Tormented Shadow, I couldn't agree more. However, on level 5 your Tormented Soil should be level 3, not 2. There is absolutely NO point in putting 2 points in Dark Binding at level 2 and 3, because you will farm minions with Tormented Shadow. On level 3, it will instantly kill the 3 caster minions of the enemy wave, so you need to max it first. You only use it on enemies once you've snared them, which generally in the mid lane is hard to do. Because it is hard to do, DON'T max your Q first.

tox2ik wrote:

I explained why I like ghost better. Read the guide before you comment. If you are exhausted after ghost your movement speed will be slightly less than theirs. Put a shield on, avoid the stun for 2 seconds, and the exhaust was wasted because your ghost is still active. Besides, only a moron would put exhaust on morgana and if it happens you may consider it a win because u just made it easier for your AD carry.


Personal preference only goes so far. Flash is much more versatile. Not only can you Flash in and ult (which is way more surprising than using Ghost to run in, enemies will simply run away -.-), you can also use it to Flash over walls to escape (much more effective than Ghost, once again) and to dodge skillshots like snares etc. when you're trying to escape and have no mana for your spell shield ( Ghost might make you faster but enemies can compensate for that, Flashing away is way more effective once again).

tox2ik wrote:

Neither am I joking with all AP per level runes. I explain why in one of the first paragraphs. Read the guide! Damn, you made me kind of angry. With 2 months of gameplay I hardly need to read about runes, mkay?


All AP per level may sound awesome, but without magic penetration early game you will deal less damage overall. Also, getting flat AP (at least on your quintessences) will boost your early game more significantly.


I'm sorry, but this is just bad. It really is.
1
tox2ik (1) | September 30, 2011 9:43am
zokroth: Thank you for your comments.

The benefits of more attack damage and attack speed is that the enemy does not get away with a pathetic amount of hp after you you your ultimate, like I'm sure many morgana players have experienced. Please read the guide before you comment.

The utility masteries and extra 6 CD from Intelligence will not mean "more spells". Boots of lucidity will. 6CD < 15 CD, yes? no? you do the math. With my setup each combo does more damage than with a utility setup AND I can spam it more often. Read the guide before you comment.
You do not need sorcerers shoes because by using your shield more often you'll avoid more dangerous situation (or help your lane partner) and you will do more damage if you can land your spells more often - which is exactly what Ionian Boots of Lucidity will do for you.

More damage to minions = ALL last hits are yours = more gold = phat items.
More armor pen = own ad carries with dark binding and basic attacks at level 1-2.
I'm not bloody joking m8, it works.

Don't start with soil - That's actually a good tip. I'm sure anyone with half a brain will avoid face-checking the bush at level 1 with a mage or avoid ganking anyone without any CC. On twisted treeline, or generally if you wanna fight at level 1, get Dark Binding. But I'm sure this is mentioned in other guides and that people are smart enough to figure this out by themselves. Thanks for your wisdom and insight once again.

There IS a point to putting more than once point in soil before maxing q. Otherwise they can just ignore it.

Killing minions at the tower is too late because they are damaging it. I take the damage for the tower BEFORE the tower can shoot them and get all the last hits. Unless of course the enemy can punish me for this. I'm not always hugging towers. And if laning with Ashe or some such, I actually like to push the opponents before level 6-10. Good luck with your strategy.

The extra damage WILL make it easier to kill minions with basic attacks. Not only minions, your damage to enemy champions with +3% as, +3ad, +6 arpen, will be noticeable at early levels.

I think you should avoid finding space for will of ancients. Morgana already has spell vamp. I have never bought it with morgana and never will becasue I find the spell vamp from her passive to be enough.

I explained why I like ghost better. Read the guide before you comment. If you are exhausted after ghost your movement speed will be slightly less than theirs. Put a shield on, avoid the stun for 2 seconds, and the exhaust was wasted because your ghost is still active. Besides, only a moron would put exhaust on morgana and if it happens you may consider it a win because u just made it easier for your AD carry.

Neither am I joking with all AP per level runes. I explain why in one of the first paragraphs. Read the guide! Damn, you made me kind of angry. With 2 months of gameplay I hardly need to read about runes, mkay?
1
Zokroth (3) | September 30, 2011 8:49am
offensive masteries and lich bane for the lose.

what benefit is higher attack speed and attack damage?

your much better off with the utility masteries - cooldowns, more summoner spells, CV, gold and mana regen are all way better than AD carrys masterys *facepalm*

more damage to minions?!?! more armor pen?!!!?! you must be joking?

dont start with the soil, if someone comes for you at level 1 you are bascially screwed => easy first blood for the other team. if i saw a morg with soil at lvl 1 i would just engage her in the face.

flash is far better than ghost for morgana, as she's pretty slow, what are you gonna do if they exhaust you when you've ghosted? your gonna die thats what. if you've flashed over a wall what are they gonna do? nothing because you've spammed a bind through the wall and disaapeared into the jungle.....

and flash>ult>zhonyas is too good to say no to.

all ap per level glyphs..... are you joking? please read: http://leagueoflegends.wikia.com/wiki/Rune

far better off with abby sceptre than lich bane.

theres also no point in putting more than one point in the soil until after you've maxed the bind and spent at least a few point in the shield: the most useful point of the spell is the first one and each further point in it becomes proportionately less useful: the main appeal of the spell is lowering MR - the first point lowers by 4 per second - each additional point only adds 1 point per second - not noticable at all until you've maxed the spell.

and as a rule of thumb you should only ever us it on minions early game if they are on your tower. also lowering MR is NOT the same as spell penetration - lowering 4 mr isnt gonna do **** if they have bought a null-magic mantle/ merc treads - sorc boots over CDR boots.

and i'm not sure what you mean by needing the offensive masterys to kill the first few minions waves? the only minions you should be killing are the ones that you can last hit - and 6 extra points of damage and some armor pen/attack speed isnt going to affect that?

i also think you should find space for Will of the Ancients - 60% spell vamp - yes please
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide