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Tryndamere Build Guide by Pozsich

Tryndamere, the King

Tryndamere, the King

Updated on December 11, 2011
8.3
66
Votes
10
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League of Legends Build Guide Author Pozsich Build Guide By Pozsich 66 10 293,600 Views 105 Comments
66 10 293,600 Views 105 Comments League of Legends Build Guide Author Pozsich Tryndamere Build Guide By Pozsich Updated on December 11, 2011
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1
Jovy (954) | December 20, 2011 10:40am
I know I agree
1
Pozsich (15) | December 20, 2011 10:34am
Haha thank you, I'm changing some things right now and believe it or not the coding and color are harder to get right than the info.
1
Jovy (954) | December 20, 2011 9:45am
Wonderful guide! The build is awesome as well, but the guide is very detailed, full of coding and color.
+1
1
Pozsich (15) | December 13, 2011 12:50pm
Thanks, glad you liked it!
1
Shinra Tensei (2) | December 12, 2011 9:23pm
O M G
NICE BUILD
I ALWAYS KILL MORE THAN 20 IN EACH GAME
GOOD ONE
1
JEFFY40HANDS (412) | December 11, 2011 11:21am
Overall a great guide, your build order is weak in my opinion and misses out on creating an unstopable mid game.

I'll break it down for you in easy to digest bites.

Skilling Order:
-BL is good for sustain in the lane, but you won't need more than 2 points in it until mid game.
-Mocking shout is a good option to put points in but you wont need more than a point in it until mid or even late game.
-Spinning slash is NOT JUST a gap closer it also deals damage (albeit not as much as it used to), especially once you get some real damage built in. It behooves you to put points in SS FIRST especially if you're jungling. It's up to you but my skill order is Q/E/Q/W/E/R then order of importance R>E>W>Q. Weather jungling or laning.

Runes:
-ArP marks are fine
-Armor Seals are fine
-I'd reccommend suggesting AS Glyphs as an additional option.
-I'd also suggest AS Quints in addition to the others. Simply so you can abuse Tryn's Fury stacking as quickly as possible. Or at least suggest that as an option.
-Other than that I'm fine with your suggestions...Save for "Vigor" Quints. You've got BL for sustain, use your quints to pump out some more offense IMO.

Build: For me this is the biggest issue, I disagree with the order and your itemization. There's no real meat to the build just what every other person THINKS Tryn builds and it's just so ....bad. I'm not attempting to discourage or hurt your preference with this comment. I just think you could have a much stronger less..."nooblike" build. I'm not calling you a noob either, just saying the build is "nooblike" if you get my meaning.

-Starting with Dagger opposed to Boots and 3 HP pots or Cloth Armor and 4-5 HP pots..You're not going to be as durable or as sustainable in the lane. That's a given, if you're taking solo top you've got someone against you who is probably stacking armor and starting Regrowth pendant+HP pot. Your little dagger isn't going to get you anywhere if he/she engages you.
-Rushing Zerker greeves, I'm not opposed to that idea, but take into consideration the fact that the enemy team might have a lot of CC, a lot of auto attackers. Merc treads or Ninja Tabi are always going to be better options in the long run. I'd offer Mercs as your main boots with ninja tabi/zerkers as additional options.
-I strongly oppose rushing a phantom dancer. The MS and AS are great, but you're damage will be nearly non existent especially against armored opponents. At the most I'd get Zeal THEN rush right into IE.
-Why you have a PD and BT before IE is beyond me. You say "we need more CrC and damage to really benefit IE", the REASON IE synergizes so well with Tryn is because of the passive CrC he gets from Fury. If you got a Zeal and then went right into IE you'd have ~75% CrC because with full Fury. That's more than enough for a whole game.
-A second phantom dancer...This is completely uneccissary. At the end of the game IF you had all your items and Fury fully stacked you have over 100% CrC..That's just bad, it's a wasted item slot.
You could easily fit in some durability with your items. Otherwise you're Glass cannon Tryn, which all in all is good. I like 2 shotting enemy teams. But it's ineffecient, there are much better options for HOW to build tryn (past his offensive stuff)and much better orders to choose from.

Over all I like the GUIDE, the BUILD looks like every other Tryn build but with worse itemization and order.

This post is not meant to offend, simply explain why I would prefer someone elses guide to your's. There are a lot of gaps, some of which you answer or at least attempt to; in the guide which is good, but there are better options at your disposal. I'm happy you've gotten a lot of positive feed back thus far, but this build is unrefined. It wouldn't get you through the first 5 minutes of a ranked game if you were solo top. This is a pubstomp build at best. With a little more work though it could be better than it is.

Last Note: Your jungle build has the same weaknesses as your main build. As well Tryn is probably the only champ I'd ever consider not needing to get Wriggles. Yes it has a free ward, but proper warding should make it less useful, his midgame damage dawrfs the Wriggle's proc, so I'd consider building right into brutalizer after boots. Overall it feels or seems your guide hasn't had an update in a patch or 2. I'd work on that ASAP.

Best of luck
1
Pozsich (15) | December 11, 2011 10:38am
I'm considering making spinning slash at level one my optimal, TBH I haven't tested it much, and right now my LoL is having latency issues so it'll have to wait. I can see why it would be better though, once I've tried it in a couple games I'll decide.
1
Sbtl | December 11, 2011 9:12am
I really liked this build, I haven't played tryndamere in a long time and after using this as a guideline it really made him shine. Just a few things is that I would recommend taking Spinning Slash first over Bloodlust simply due to the mobility, it can help you get a first blood before creeps even spawn if you can stick on the enemy up top, along with you wont need the heal at level 1 and since you wont be low the damage wont do anything for you, and you can simply get it at level 2 and heal then. Also, I know you said this as an alternate start, but the reason people take Brawler's Gloves first is that if you do crit, as you'll have around 12% crit depending on runes/masteries it's absolutely devastating to the other champ. I made an Akali go back to base twice before she hit lvl 2 because of those crits. Overall really good guide though, I loved your itemization.
1
Pozsich (15) | December 5, 2011 3:20pm
Yes, and I already said it's for the AS and MS not the crit chance. Throw me a good alternative option that gives me more mobility and I'll consider it.
1
PunicaDrink (5) | December 5, 2011 6:35am
r
1
PunicaDrink (5) | December 5, 2011 6:34am
in ur build u have a crit chance of 130% (with ur fury).. it´s gold wasting 2 buy the 2nd phantom dance
1
Pozsich (15) | December 2, 2011 4:11pm
I didn't change my build or runes at all since your last comment, and now you criticize them? Before you wrote viable, now you write "The build now looks odd". Well, I'm sorry, but I am not changing based on your opinions, I'll stick to my own here.

What I will change: centered paragraphs and spacing. EDIT: Also taking out some color.
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