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As for Infinity Edge, I mention it as an option for late game to add some more damage. People can feel free to change the last two items in the build situationally. I do mention IE especifically though because you already have all the AS you need (ionic spark would certainly be overkill...) so this item takes advantage of the roughly 2 attacks per second you're doing and adds tons of damage to your attacks.
Don't get me wrong - on-hit's a very viable option, but I wouldn't recommend it at all for a majority of the characters you listed. Kayle, Teemo, Kog'Maw, Lulu and Twitch (the latter two of which you've left off, which is understandable - you can't be able to play all characters, after all lol) are all fantastic on-hit characters, and others like Orianna and Warwick are at least passable. But for a great many of these there's really just not any real reason to build them as on-hits. Yeah, Ez and Shaco have abilities that apply on-hit effects, but those abilities also apply attack damage to an equal or superior measure. Sure, on-hit's cheaper and all, but if you're going to play on-hit, play one of the characters it's optimized for, i.e., someone who actually has a built-in on-hit effect.
Other than that, the only other thing I really don't much care for about the build is the inclusion of Infinity Edge, which strikes me as near useless. Sure, it's a great damage boost, but the issue is the critical amping is all wasted on the huge amounts of magic damage output these builds include, and the edge is by no means cheap. Anything that includes crit, life steal, or armor pen as a primary function shouldn't have any place in an on-hit build. Instead, maybe throw in an ionic spark, or maybe a manamune, especially for Kog'Maw, whose mana problems it just about completely solves, while also giving him the ability to deal with towers and not get completely screwed over by a Galio.
Oh well. Some stuff to think about, anyway.
I used the xin build in Twisted Treelines and got: 15/4/5 ^^
I only suggest to switch madred's with black cleaver, and than to buy infinity edge. (or first frozen mallet, I only skipped frozen mallet because I already was op and they were like butter). I know what you meant with magical damage (4% full health), but black cleaver synergizes great with infinity edge. So you have a magic penetration (Malady) and an armor penetration (black cleaver).
Black cleaver also gives you the same attack speed, but also gives you more normal AD.
Thanks a lot for the great build! It was awesome to use, and I will use it much more times!
(btw, something more to mention, I had a very strong Soraka as enemy, she was full ap with Q spamming, but with Wit's End she almost didn't do any damage to me.)
Nice to hear it worked out. Xin gets real beefy with this build so I bet AP Soraka wouldn't faze you too much. Maybe On Hit Soraka would be a tougher opponent though heh
I only suggest to switch madred's with black cleaver, and than to buy infinity edge. (or first frozen mallet, I only skipped frozen mallet because I already was op and they were like butter). I know what you meant with magical damage (4% full health), but black cleaver synergizes great with infinity edge. So you have a magic penetration (Malady) and an armor penetration (black cleaver).
Black cleaver also gives you the same attack speed, but also gives you more normal AD.
Thanks a lot for the great build! It was awesome to use, and I will use it much more times!
(btw, something more to mention, I had a very strong Soraka as enemy, she was full ap with Q spamming, but with Wit's End she almost didn't do any damage to me.)
Also, if you could....update the guide? Times have changed my friend.
Also, if you could....update the guide? Times have changed my friend.