I use the 0/21/9 setup. Don't use armor quintessences but the rest is the same.
I'm not sure about the mana regen though, seems like he would benefit from that when not having blue but I'm not sure whether it's better than good hands or the movement speed masteries
I'm not sure about the mana regen though, seems like he would benefit from that when not having blue but I'm not sure whether it's better than good hands or the movement speed masteries
Thanks to MissMaw for the signature!
Why put more than 9 points in utility when you only need 9 for the buff duration?
Either 21 or 9 in utility. Half***ing won't help this time.
Either 21 or 9 in utility. Half***ing won't help this time.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
Not really. GP10 items are stronger.
They nerfed the GP10 mastery by 50%. It's kinda bad now unless you're playing a support.
Also, the 21 point mastery in utility gives Smite enough CDR to be up on double golems. That makes a huge difference in early jungling.
They nerfed the GP10 mastery by 50%. It's kinda bad now unless you're playing a support.
Also, the 21 point mastery in utility gives Smite enough CDR to be up on double golems. That makes a huge difference in early jungling.
"That which can be asserted without evidence, can be dismissed without evidence." - Christopher Hitchens
Yea, and the fact that you need the GP10 for bonus starting gold just SUUUUUUUUCKS. Only supports will be able to use that (effectively) now --.--
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Dunno, I guess 0/21/9 is cool on the mummy.
And they buffed the mastery, it was 1 gp10 before.
Oh, yeah you have to spend 4 points into it but if you skill deeper you get wealth aswell, which is pretty ****ing strong.
And they buffed the mastery, it was 1 gp10 before.
Oh, yeah you have to spend 4 points into it but if you skill deeper you get wealth aswell, which is pretty ****ing strong.
El Psy Congroo.
|You can't spell slaughter without laughter.|
Searz wrote:
Also, the 21 point mastery in utility gives Smite enough CDR to be up on double golems. That makes a huge difference in early jungling.
Not really, since you said it yourself. With 0/21/9, you finished the jungl with 130 HP. With 0/9/21 you finished it with 80 HP. 21 points in utility won't make a huge difference in the time it takes you to finish the jungle. You might do it 3-5 seconds faster, not more and not worth it IMO.
In other word, and IMO again, 0/21/9 > 0/9/21
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JEFFY40HANDS wrote:
But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
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Blue->Wolves-Wraiths->Golems
No leash/pull.
Runes
0/21/9: 03:20 finish with ~130HP
0/9/21: 03:20 finish with ~80HP
So whatcha thinking? Which ones are best? I'm leaning towards defense atm.