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as far as your ability order I find that playful/trickster gains more per level then urchin strike. both lower cd, but I would rather have a lower cooldown on an escape ability vs. an initiation ability. the ap ratio on urchin strike is where most of its damage comes from anyways, with only 1 point in it after getting a deathcap I was urchin striking for about 40% of garens hp, plus sheen proc. And people disagree with you on seastone because it is his best early game ability. it makes his lane poke hurt alot and can easily get you a kill, enemy standing under the turret? w then q in hit ignite and playful/trickster out of turret range "an enemy has been slain."
urchin strike is my favorite ability on him though, makes me feel like a samurai >:)
just some stuff to think about, will upvote when able. +1