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DEAR GOD HELP US ALL.

Creator: reppinFTC December 2, 2011 6:10am
BusDriver210
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Permalink | Quote | PM | +Rep December 2, 2011 11:34am | Report
I need my metal man back~!!!
+Rep me if i'm useful!
Zyv0x
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Oh, finally. He's really really underrated.
Copied from Unforgiven's guide:
10-26-11



I need to vent or be really open about this. At first I saw the changes to Morde as challenge to my skill level. As I played more and more games I became more frustrated with the changes. His only way to deal the most damage is to be in melee range with Creeping Death and Mace of Spades. With the nerf, he can’t sustain enough health to survive unless you

1. Buy enough spell vamp and have enough Ability Power which takes A LOT of gold. This of course is now crippled thanks to every spell vamp item having unique passive. If you’re playing a ranked game or at least something near a serious game when people stack CC, it’s nearly impossible to poke you head out of your own turret area. Even if I do buy Moonflair Spellblade and even Quicksilver Sash, when you’re in a team fight, you’re for sure the first target because
a. You have to get into melee range to do max damage which sets you up to die.
b. You of course are going after the AP carry or AD carry for your Children of the Grave and because you are *COUGH* WERE an anti carry character “until the nerfs” -_- so you have to put yourself out of position (Reference A)
c. They made it so you have to build AP to generate shield, meaning you’re most likely not going to have enough armor / magic resist to take any kind of burst.
d. If you can’t get your ult off from all the CC, you’re just dead.

2. Buy enough Health Regen so that you don’t lose health while you’re spamming your abilities. I have a big issue with this too because as Morde levels, he actually weakens more by eating up more health as you level up abilities. Leveling up should be a time to be getting more powerful, not handicapping yourself. I feel like he’s taking a razor and slashing his wrist to cast spells as if he was a cultist that requires his own blood to do his bidding…

You would think it would be, oh I just need a Regrowth Pendant or even a Rejuvenation Bead, but NO you got to keep buying more health regen as you level. The gold that is being used on health regen is needed hardcore for at least upgrading your character to do more damage or armoring himself up.

The worst possible idea if you’re building health regen to sustain is to get more cooldown reduction. You would think being able to cast your spells more often would be a blessing, but it’s just a very big thorn in your ***. I tested it and realized that with 40% CDR, not even Force of Nature can even keep you from losing Hit Points. I find it ridiculous that so much health regen is necessary to hold yourself off the ground. I feel like I’m Dr. Mundo who can’t turn off Burning Agony. Using abilities too much burns yourself out.

3. What’s worse is your shield doesn’t fill up at all unless you build Ability Power. But your shield is based off of your armor and your magic resist so it doesn’t sustain unless those are bought as well.

How ridiculous is this? We have a character that’s forced to buy health regen or go straight spell vamp right away to be able to sustain his own abilities. If you go the health regen route, you’re gaining no Ability Power whatsoever which is what you need to build shield and damage. Even if you go all armor and magic resist for runes and masteries early game, Morde can’t hold his own when being harassed. He’s easy to push out of lane and keep him away or kill him. It’s impossible to start with spell vamp so you have to have enough health regen or health potions to stay. When you finally get enough gold to afford spell vamp, you’re still left with no health, armor, or magic resist. So blowing you up is the easiest way to getting rid of you which is much easier now with the nerfs. It takes TOO MUCH GOLD to finally become viable for fighting.

You’re an AP caster now that’s handicapped to hurting yourself when casting spell, having to get into melee range to deal max damage, and forced to buy pretty much everything except AD, lifesteal, and cooldown reduction to survive. ALSO, you have no CC whatsoever. This is so critical when it comes to team components. Other AP Casters can slow and stun their opponents, but you can’t slow someone for a gank, stun someone to save a team mates life, and for escaping. Morde is completely Item Oriented and he can’t farm unless he can sustain. That’s the main issue here, Sustain.

Either he needs a complete rework or he needs a slight buff in the right direction. A major buff to me would be to get rid of his cultist belief which is damaging himself constantly. If it needs to stay, at least make it minor enough to where you buy one health regen item that you can sustain…

What I also thought was what is the point of Siphon of Destruction anymore other than to deal ranged damage? Nothing. It used to be your main ability to charge up your shield, but now it’s just a ranged attack. I think they need to increase the cooldown on Siphon of Destruction, but give it a slowing effect when it lands. That way, Buying Cooldown Reduction would be worth its value when you can slow your opponents for your team. I also realized that Siphon of Destruction takes the most health out of your abilities. Why? It doesn’t have any secondary effects anymore, so what should your ability used for harassing damage you the most? It baffles me.

Really, I’m open for any discussion about this now and want to hear from you the people out there. Throw in your personal opinion in the comments about:

1. Whether I’m right or I’m wrong
2. If Morde needs a buff, what do you think it should be. Or if he needs a rework, how should he be remade?
3. What you think is best to build for him now with all the changes. Straight AP or building tanky first then going AP? Or no AP at all?

I want to thank everyone who has read my previous guide back when it was the bible and this one now. It sucks to know all the work I put into a guide and it gets completely blown by patch notes lol. I once again updated my guide hoping that it will help you with you quest to succeed with Morde. And with that, I hope you enjoy my guide once again.


============
End of quote.

He describes it really well, and I totally agree.
He really needs a buff and is underrated, just hopefully they won't buff him Too much. He can easily be countered though, with Quicksilver Slash and Cleanse etc.
Darcurse
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It was really easy to have a sustained laning phase pre-nerf with just a Regrowth Pendant.
They should buff his def stats a bit.

Moreover that shield...
Fix it/buff it/rework it, just change sth... imo its the same as having a Reg Pendant, while wasting too much HP on moderate dmg spells that are not worth using on less than 4-5 targets...

IMO it doesnt feel like Morde's having a passive at all.
JEFFY40HANDS
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Remove the shield or re-work it problem would be majorly solved.

My bad idea(s) for this?

-Make Ironman reduce % damage rather than absorb damage equal to the amount generated. In my mind this would scale significantly better and make his laning less permanant because rather than negating an entire attack he's reducing the damage.

-Turn Ironman into his resource system so it generates over time rather than degrades. Reduce his CDs to make up for the new "resource" and make it scale damage absorbtion/reduction (flat or %) inversely so that, the less ironman available to use the more damage is absorbed or reduced. Making him a tad tougher when he has less offensive power...

Bad ideas, but none the less ideas.
Darcurse
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Rly, your idea's not bad.
Only the amount of absorbed dmg should be a problem.
They have to tweak nearly anything around it too so that it wont be overpowered.
Comparing it with Graga's Drunken Rage for example.

The least thing that should be done atm is a offensive/defensive state buff and a remove of shield degeneration.
Riot could rework Morde's dmg skills to let him effectively farm shield later in game, making him stack it beforehand instead of instantly charging it infight.
JEFFY40HANDS
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I may be misunderstanding your response. I think you think I meant both things as one idea, when they are two seperate ones.


1. The % damage shield rather than a flat damage shield.
2. Ironman resource/less ironman=more % or flat reduction. Whichever would work better by the numbers.

If I misunderstood your post then forgive me ^_^
Nighthawk
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Morde was overnerfed.

Doesn't mean he's not fine.

At least I find that he's fine.

Perhaps I am just more pro then you guys...

idk. :(


JEFFY40HANDS
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I play Cass...Used to Morde, WAYBACKWHEN. Then I got bored with him. So now I plays Cass and has fun without being bored by ease of mechanics. ^_^
Darcurse
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Nah i got you wrong there, I guess.
But your 2nd one seems like an enhancement/thinking a step ahead of your 1st?

So, the 2nd explains a shield system independent from skills, auto. generating over time and
while being hit it looses a flat amount and reduces incoming dmg % or flat?
+ The closer it gets to zero the more dmg is reduced for the same amount of shield lost?

Could work, hard to judge without a proper visualisation.



@Nighthawk:
Played him in every greater nerf/buff phase, after the last one he definitely lost his edge (while he was too strong without the nerf).
Stopped playing him at all way back then, cause it was kinda boring nuking every solo lane whoever they sent, while going heavy tank cause they'll focus you anyway mid/late.
JEFFY40HANDS
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Yeah, somehow both ideas seem to blend into one. The first simply changes how his shield works now. Keeping it relatively the same. As in the more you hurt stuff the better it is. The second reverses the concept making Morde tougher as you continue to whale on him. That way he doesn't require a creep wave to be at 100% effectiveness while still allowing him to be rather vulnerable. If the idea was tweaked a bit more it might balance out better. But glad you think it's decent ^_^

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