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Vladimir Build Guide by OmegaRain

Vicious Vladimir (Updated 1/22/12)

Vicious Vladimir (Updated 1/22/12)

Updated on January 22, 2012
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League of Legends Build Guide Author OmegaRain Build Guide By OmegaRain 10,262 Views 20 Comments
10,262 Views 20 Comments League of Legends Build Guide Author OmegaRain Vladimir Build Guide By OmegaRain Updated on January 22, 2012
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1
BattlePrune (1) | January 29, 2012 4:36am
OmegaRain wrote:


Thank you for your feedback, although you did not agree with my build I still appreciate your thoughts. I find it somewhat strange that you argue the weakest point of Vlad is his early game and you suggest Greater Glyph of Cooldown Reduction, which I have actually added to the build due to my own testing and others feedback, and yet you dismiss Haunting Guise which is a very strong early game item for Vlad. I've grown tired of trying to defend the item, however, as it seems unliked in the current meta, and have removed it from my build (although I still occasionally use the item myself.) I'd encourage you, and others, to try my new item build, as well as my slight change to the Runes and Mastery pages.

Thanks for your thoughts
-OmegaRain


I think what I, myself, and others sometimes forget is the strategy that involves buying early game items, then selling them later on to replace them with late game items instead of going directly after the 6 final items you want. my style with vlad definitly revolves around getting the fast Will of the Ancients, the quick Deathcap, so for me the added money and time spend on guise would be definit waste. I have no problems staying in lane untill i have the 1200, 1665 or 2100 for hextech revolver or will of the ancient. I am in the process of testing my vlad ideas, so I will definitly have an eye on yours. I am currently testing spellvamp quints.
btw have you checked the math on force runes + cd shoes versus cd runes + mpen shoes? I do believe the that the first option gives a greater damage output?

I really appreciate your response thank you.
1
OmegaRain | January 22, 2012 6:38pm

playing vlad at least 1 game in 4 and definitly every day I must say that i think your build is lacking.
the runes:
vlad's early game is his weakest point, so if u want cd runes you should go for flat cd as the difference in the end is very little and u need their max effect early.
the hp pr lvl seals however are better than the flat hp, since they actually scale ok into lategame.
the potency quints are quite nice and basic, but since u do not go into the utillity tree enough to get spellvamp in the masteries, maybe u should try grabbing some through the runes.
masteries:
since i do not use cd runes, but instead go for ap pr lvl seals, i have gone 9-0-21 so i can get cd from the utillity tree + spellvamp and xp to keep up as a solo laner and reach that crucial lvl 6 and 9 faster. but that, i think, is more of a personal choice.
items:
I already mentioned cd boots, again because i do not get the runes.
I definitly believe that both guise and visage is a huge waste of time unless you are getting pummeled into the ground by your enemies. first trip back should equip u with a will of the ancients and a pair of small shoes. or if the game is tricky, a hextech revolver and a small pair of shoes.
then u fast track in a large rod and a blasting wand, making a deathcap.
for preference i build zhonya's directly after this for the ap and protection. plus all the tricks it can do. but i think that is also just down to personal choice, you could go rylais after deathcap.
as an end note, the summoner spells:
ghost is for me the better choice if u want ignite as well. flash will let you jump around a bit more, but trigger ghost and sanguine pool and you will get the bonus ms from both plus 3 second of untargetabillity.
I love vlad and I love that people are willing to spend time and energy writing guides for the champs but I felt I had to challenge your concept of a good vladimir :)
ty for actually writing a guide.

Penguin.


Thank you for your feedback, although you did not agree with my build I still appreciate your thoughts. I find it somewhat strange that you argue the weakest point of Vlad is his early game and you suggest Greater Glyph of Cooldown Reduction, which I have actually added to the build due to my own testing and others feedback, and yet you dismiss Haunting Guise which is a very strong early game item for Vlad. I've grown tired of trying to defend the item, however, as it seems unliked in the current meta, and have removed it from my build (although I still occasionally use the item myself.) I'd encourage you, and others, to try my new item build, as well as my slight change to the Runes and Mastery pages.

Thanks for your thoughts
-OmegaRain
1
BattlePrune (1) | January 20, 2012 12:18am
Voted -1
playing vlad at least 1 game in 4 and definitly every day I must say that i think your build is lacking.
the runes:
vlad's early game is his weakest point, so if u want cd runes you should go for flat cd as the difference in the end is very little and u need their max effect early.
the hp pr lvl seals however are better than the flat hp, since they actually scale ok into lategame.
the potency quints are quite nice and basic, but since u do not go into the utillity tree enough to get spellvamp in the masteries, maybe u should try grabbing some through the runes.
masteries:
since i do not use cd runes, but instead go for ap pr lvl seals, i have gone 9-0-21 so i can get cd from the utillity tree + spellvamp and xp to keep up as a solo laner and reach that crucial lvl 6 and 9 faster. but that, i think, is more of a personal choice.
items:
I already mentioned cd boots, again because i do not get the runes.
I definitly believe that both guise and visage is a huge waste of time unless you are getting pummeled into the ground by your enemies. first trip back should equip u with a will of the ancients and a pair of small shoes. or if the game is tricky, a hextech revolver and a small pair of shoes.
then u fast track in a large rod and a blasting wand, making a deathcap.
for preference i build zhonya's directly after this for the ap and protection. plus all the tricks it can do. but i think that is also just down to personal choice, you could go rylais after deathcap.
as an end note, the summoner spells:
ghost is for me the better choice if u want ignite as well. flash will let you jump around a bit more, but trigger ghost and sanguine pool and you will get the bonus ms from both plus 3 second of untargetabillity.
I love vlad and I love that people are willing to spend time and energy writing guides for the champs but I felt I had to challenge your concept of a good vladimir :)
ty for actually writing a guide.

Penguin.
1
BattlePrune (1) | January 20, 2012 12:18am
playing vlad at least 1 game in 4 and definitly every day I must say that i think your build is lacking.
the runes:
vlad's early game is his weakest point, so if u want cd runes you should go for flat cd as the difference in the end is very little and u need their max effect early.
the hp pr lvl seals however are better than the flat hp, since they actually scale ok into lategame.
the potency quints are quite nice and basic, but since u do not go into the utillity tree enough to get spellvamp in the masteries, maybe u should try grabbing some through the runes.
masteries:
since i do not use cd runes, but instead go for ap pr lvl seals, i have gone 9-0-21 so i can get cd from the utillity tree + spellvamp and xp to keep up as a solo laner and reach that crucial lvl 6 and 9 faster. but that, i think, is more of a personal choice.
items:
I already mentioned cd boots, again because i do not get the runes.
I definitly believe that both guise and visage is a huge waste of time unless you are getting pummeled into the ground by your enemies. first trip back should equip u with a will of the ancients and a pair of small shoes. or if the game is tricky, a hextech revolver and a small pair of shoes.
then u fast track in a large rod and a blasting wand, making a deathcap.
for preference i build zhonya's directly after this for the ap and protection. plus all the tricks it can do. but i think that is also just down to personal choice, you could go rylais after deathcap.
as and end note the summoner spells:
ghost is for me the better choice if u want ignite as well. flash will let you jump around a bit more, but tricker ghost and sanguine pool and you will get the bonus ms from both plus 3 second of untargetabillity.
I love vlad and I love that people are willing to spend time and energy writing guides for the champs but I felt I had to challenge your concept of a good vladimir :)
ty for actually writing a guide.

Penguin.
1
OmegaRain | January 8, 2012 3:52am
My first build of Vlad is intended to maximize his damage output, while still remain viable. Haunting Guise is better intended for maximizing early game AP and Spell penetration.

I did, however, include Spirit Visage in my second guide, that focuses more on sustainability and cooldown reduction.

Thank you for spending the time to look at and rate my guide, and I hope all goes well with your Vladimir guide.
1
tomathome (7) | January 6, 2012 10:37pm
also, those masteries leave out the utility tree buff for extra golem buff durations...in preference for 1 AP point in the offense tree
1
tomathome (7) | January 6, 2012 10:20pm
Voted -1
an early Haunting Guise is worse than an early Spirit Visage, think of other core items for Vladimir in such a key time of the game
1
OmegaRain | December 31, 2011 4:45pm
Updated the build a bit and cleaned up the presentation a tad. Interested in hearing some feedback on whether the %health runes work well with Vlad.
1
Vraelen | December 6, 2011 11:10pm
Voted +1
Wow, checked this the other day and your guide was looking pretty bland (no offence.) You added alot of pictures and reformatted it, looks a lot better.

I like the second build's CD reduction, but I can see that your first one has more AP and spell pen, I guess its just personal preference. +1
1
OmegaRain | December 6, 2011 9:49pm
Oh and I'll work on getting pictures and headers into the guide, this is my first guide and I'm still getting used to how to format it with code and all that. Thanks
1
OmegaRain | December 6, 2011 9:45pm
Wow thanks for the feedback everyone, I'll try to address everyone's questions.

As for the Warmog's Armor, I might add that in the "Why Not" section. It does give Vlad a large amount of health, but I use this build as a pure AP damage dealer. With this full build you'll still be at like 4.5k health without getting a Warmog's. Any more health is just asking for a Madred's to cut you down. Plus the money we spend on a Warmog's goes towards more AP in this build.

Haunting Guise is an amazing early game item for Vlad which is the entire reason I take it, it makes your mid game (which is not the strongest) into something more manageable. I do agree that it tapers off late game but the Mpen is strong regardless.

Spirit Visage is nice, no argument there. I personally like being able to do as much damage as possible, and with no AP it sort of falls flat to me. I do like the passive effects, I use it when I play Swain. Also, I might take your advice and make a guide with Ionian Boots of Lucidity as I sometimes choose these instead, but it wouldn't be much different.

Also the skill order seems correct to me, I see Sanguine Pool at 2 and Hemoplague at 6. If others see the bug lemme know.
1
MajorLoL (114) | December 6, 2011 12:02pm
Voted +1
I forgot to vote,nice build.I just have 1 question.Dont you think Haunting Guise is a little useless?I mean it's good early game but late game the health and ap are puny and you basically just bought MPen
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