Arkharan wrote:
This is why they invented premade. :3
You mean that place where you QQ and threaten to never play with me again if I feed/troll? :P
Luther3000 wrote:
You always feed/troll, and I still play with you. :P
Not sure that works every time

ALLLLRiiiight,
My turn playing the neutral!!!
You're both right!
System works, while 5vs5/3vs3 better said: FULL premade.
System fails, while soloing. Every rnd the system matches you up with cant be counted as "your fault" for playing with. (DC/Troll/Leaver/Rager/Flamer/Friends of the enemy or just bad player)
Why ppl tend to say, that you should play Duo?
(DUO!!! ON SOLO QUEUE!?! Why the heck should that even be possible...)
Because it will increase the odds.
My turn playing the neutral!!!
You're both right!
System works, while 5vs5/3vs3 better said: FULL premade.
System fails, while soloing. Every rnd the system matches you up with cant be counted as "your fault" for playing with. (DC/Troll/Leaver/Rager/Flamer/Friends of the enemy or just bad player)
Why ppl tend to say, that you should play Duo?
(DUO!!! ON SOLO QUEUE!?! Why the heck should that even be possible...)
Because it will increase the odds.
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You can't say it's a team game then say you should be able to win despite your team, it's nonsense.
If Elo hurted you less for loss you played good in and less for wins you didn't contribuite in a good way to it would surely be better.
I can see how that is not hard to make happen, but seriously, Riot pays people to balance the game. It's their job, and they should come up with something sooner or later.
ELO hurts you less for losing a "hard game" than it does for losing an "easy game".
If you lose a hard game, it could be an -8, where as losing the easy game could be -14.
As far as ELO punishing less for good play, what will you quantify "good play" as?