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Usefulness of Banning in the Future

Creator: Soulzityr December 15, 2011 3:06pm
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Soulzityr
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Riot makes a hero every two weeks. In a regular draft mode game, there are 6 bans.

With the super high production of new champions constantly being made available, the chances of some of these turning out to be top tier is likely, and then adapted into many top teams' strategies. With this happening, won't bans slowly lose their importance with the supreme wide array of champions available? Would just increasing the number of bans solve the problem?
Luther3000
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They only just increased it from four to six.
samgoeslol
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+1
and banning champions is essential for strategies
if you plan on playing a karthus you might wanna ban soraka (duh)
same goes for several matchups
or if you know the enemy team plays one hell of a poking comp, ban trundle (or whatever they rest the poking comp on). Especially in competitive play ppl start banning out opponents.
eg when i scrim, we ban champions like nocturne just because the enmy has one hell of a nocturne, or the enemy team would ban tryndamere simply because they dont think they can handle me playing him etc
i could go on like this...
TL;DR: Bans add alot of strategy to the game

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TheJohn
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samgoeslol wrote:

or the enemy team would ban tryndamere simply because they dont think they can handle me playing him


lol, but thats a good example. I always ban Fiddle and Malzahar.

Fiddle is annoying and hard to kill on a 1v1
Malzahar is OP, has OP AP scale
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well tryn is actually a top ban atm in high elo soloQ but most ppl still dont ban him^^
i win my lane with him most of the time tho

fiddle and malz arent rly banworthy if you ask me neither of them are as reliable as, lets say morgana or as powerful as kassadin
imo there is way more disruptive/op champions than those two (mainly because fiddle doesnt fit into the game very well atm and malzahar stuns himself to stun the enemy)
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JEFFY40HANDS
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I'm sorry where was the point with this thread going?
DuffTime
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There are six bans.

Use them wisely and learn how to first pick strong champions.
Joobieo#41288
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Took almost a year to go from 4 to six bans.

May take even longer to add more.
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Banning in a rnd match-up on ranked games isnt rly useful anyway.
You'll only end up banning whats overall "OP" in your opinion, not countering the enemy strategy at all in most cases.

Banning is for tournament competition after all.
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Banning will always have its uses, but as to the whole thread idea I disagree of adding more bans, doesn't seem that necessary honestly.
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