Warding is probly one of the most important things, especially at lower ELO when your teammates have no clue how to ward and don't bother protecting their lanes. Dropping a couple wards near the exit to the enemy's jungle when you're at blue or golems or whatever can make the difference between a win or a loss.

Think about the lanes.. Gank lanes with cc, leave lanes with less cc more to themselves unless they're more pushed. (Gank lanes possible ganking more often)
Also DO NOT HAVE A ROUTE! Aggressive gank-jungling waaay better than AFK-farm jungling.. Aggressive jungling wins games, afk-farming does nothing. Ohh i just got 150 gold for 3 camp clears Huehuehue.. Other jungler, i don't give a **** i got 150 and gave complete lane dominance to my teammate by spending half the time u did, also my jungle creeps are still up and i can farm them now if i wanted to(but i don't i'm gonna get a kill mid aswell)
Also-2 Know your junglers core.. U take the kills until u have ur core(wriggles for shaco, none for rammus(always let lane have kill), none for mumu), core also counts for the buffs(shaco NEEDS red, a lot of other junglers does not, fiddle NEEDS blue other junglers does not)
Also DO NOT HAVE A ROUTE! Aggressive gank-jungling waaay better than AFK-farm jungling.. Aggressive jungling wins games, afk-farming does nothing. Ohh i just got 150 gold for 3 camp clears Huehuehue.. Other jungler, i don't give a **** i got 150 and gave complete lane dominance to my teammate by spending half the time u did, also my jungle creeps are still up and i can farm them now if i wanted to(but i don't i'm gonna get a kill mid aswell)
Also-2 Know your junglers core.. U take the kills until u have ur core(wriggles for shaco, none for rammus(always let lane have kill), none for mumu), core also counts for the buffs(shaco NEEDS red, a lot of other junglers does not, fiddle NEEDS blue other junglers does not)
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Oh here is another good one about jungling that I don't think people have hit on.
If a lane dies and I mean gets destroyed don't believe them when they say its your fault as the jungler all the time. Sometimes it is your fault other times its not and people get caught up in a huge ***** fit over it and that's not how the game is suppose to be played.
If a lane dies and I mean gets destroyed don't believe them when they say its your fault as the jungler all the time. Sometimes it is your fault other times its not and people get caught up in a huge ***** fit over it and that's not how the game is suppose to be played.
Quoted:
Sometimes it is your fault other times its not and people get caught up in a huge ***** fit over it and that's not how the game is suppose to be played.
It's very (VERY) rarely your fault.
It's only your fault if you run into the lane and die repeatedly. Junglers aren't there for ganking. Ganks are a luxury. Sure they might've ganked that lane more than you did, but you might've denied them XP, ganked other lanes that were struggling more at that point in time, or even took dragon in some junglers' cases.
Of course, ignoring a lane that's in trouble is stupid, but it's never your fault directly unless you directly feed them or help the enemy in that lane.

The only way it's really the jungler's fault if a lane loses is if they do some kind of full on ****** gank and feed the enemy laner double buff.
I would agree, however I'd add that sometimes if a lane is losing by like 0/4 or 0/5 it's best to just give up on them, to be honest. If you try ganking a lane that's losing that badly you'll probably just give the other team a double kill.
Xenasis wrote:
Of course, ignoring a lane that's in trouble is stupid
I would agree, however I'd add that sometimes if a lane is losing by like 0/4 or 0/5 it's best to just give up on them, to be honest. If you try ganking a lane that's losing that badly you'll probably just give the other team a double kill.
Good rule of thump is: It's ALWAYS your fault. Think about it, do they have a weak lane-matchup? Ask them to play defensive, LEAD your team to victory, tell them what to/not to do. ward for top-lane(my top-lanes rarely do that).
I always find some way i could have turned that game/might have although i wouldn't normally had done that.. Next time if i'm faced with such a situation i might take things differently.
It's not your fault is the loosers way of thinking about a lost game: How could i have carried better is the way to think.
Once in a while i go 20-10 as irelia and loose, then i'm both thinking what a bad team, BUT i also check the replay and look what bad calls i made, and yes everyone makes bad calls! That Dejavu feeling right before initiating and the stopping it has saved me more than a dozen of times!
TL:DR, if u don't lead your team and carry them, it is your fault.
I always find some way i could have turned that game/might have although i wouldn't normally had done that.. Next time if i'm faced with such a situation i might take things differently.
It's not your fault is the loosers way of thinking about a lost game: How could i have carried better is the way to think.
Once in a while i go 20-10 as irelia and loose, then i'm both thinking what a bad team, BUT i also check the replay and look what bad calls i made, and yes everyone makes bad calls! That Dejavu feeling right before initiating and the stopping it has saved me more than a dozen of times!
TL:DR, if u don't lead your team and carry them, it is your fault.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Luther3000 wrote:
The only way it's really the jungler's fault if a lane loses is if they do some kind of full on ****** gank and feed the enemy laner double buff.
I would agree, however I'd add that sometimes if a lane is losing by like 0/4 or 0/5 it's best to just give up on them, to be honest. If you try ganking a lane that's losing that badly you'll probably just give the other team a double kill.
Yup sometimes letting the tower fall actually helps more than it might hurt.
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Know when to gank / when to not gank.