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I Quit Solo Ranked: My Issues With The Monster

Creator: Diesel December 25, 2011 5:11pm
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Diesel
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[I'll post this to my Blog, but no one reads those anyway.]


Ah, Ranked Solo Queue.

Where the mass of livestreamers and bragging rights are supplied, with little medals on the League of Legends Official Forum and thousands of viewers for those special few who are able to surpassing the 1800 and 2000ELO mark. Millions play every day, putting their ELO on the line in a battle for elevating greatness.

But I can't do it anymore.

I can attest to myself that I'm a pretty low-rage kind of player. I'll be flexible to play any role for any team. But recently I have found myself playing the Jungle, specifically Malphite since he's my favorite character and he's one of the safest junglers around. What I've sadly noticed is one factor: I can't trust anyone with AD Champs. Every game I run as a Jungler, my AD champion manages to either feed, be hideously out of position, or just AFK's after 2 or 3 deaths. Now what kills me about this is that when you run the role of AD champ, you can't play that kind of game where you just quit: the team needs the AD carry, especially in the later game. Just recently I've had two games in a row where the AD carry decided to AFK since they felt either they just weren't gonna win their lane. But honestly, you're in the game until it ends, you can't start another one, why not just try and farm and get back into the game? People just quit waaaay too early in this game.

Also, why is it that everything is the Jungle's fault? I understand the importance of ganks and covering lanes, but Junglers have to level up as well, and if I'm sitting in the bushes the entire game, I can't level up and stealing experience from lane isn't going to help my teammates either. If bottom lane gets beat out by the opponent, it's not my fault, I wish this was a factor that could be removed from people's minds. The Jungle will help, but I can't win the lane.

And one thing that'll always drive me away from Ranked games, no matter how well I'm doing or how bad of a game I'm having: the community. I've yet to meet one player in 50 something Solo Ranked games that has the decency to encourage a bad player to reviving his game and pointing him in the right direction.

If you die once in your lane, you're a noob.
If you lose your turret since the opposing lane has a better comp, you're a noob.
If the opposing team focuses you with 2-3 doses of CC and you get manhandled, you're a noob.
If your K/D isn't positive, you're a noob.
If you're Jungle and don't pick up everyone's slack, you're a noob.

I could go on for days on this. But the MOBA community, whether it be: LoL, DotA, HoN, etc.; just has the largest sticks up their butt because the believe the 30-60 minutes that they're devoting to the match is graced by God and that if it's wasted, they're given free roam to badmouth whoever they please with whatever they can think of. I spend most of my times in Ranked games trying to help the players having trouble turn around their game, or if I'm having a bad game, trying to calm down everyone freaking out and turning my game around as well. But I feel that no matter how much I try to do, or if anyone joins the cause of being a decent human being during these Ranked games: the fact that this game runs on the Internet, the anonymity and punish-less nature allows people to act like crazy people, insulting with vulgar remarks and racist cruelty and make themselves feel better about themselves, kills any hope I have for any progress to be made in League of Legends specifically.

So I'll be sticking to Normals, and playing some Team Ranked, knowing I can play with some level-headed people like myself will do wonders for this game, because if I had to continue by myself, I dare not allow it to grace my C Drive. To the people here who continue to strive for Bronze/Silver/Gold/Plat status in Solo Queue, I wish you well: but given the overall attitude of the people who play Solo Ranked, I just can't continue and feed the monster. Good luck y'all.

TL;DR - I Mad Bro.
Samoh
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I managed to read the TL;DR *hugs*
Thanks to Koksei, The_Nameless_Bard,JhoiJhoi, LaCorpse, JEFFY40HANDS and myself for the signatures! I am also a certified gangster.
JEFFY40HANDS
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I have limited ranked experience. But I saw this path pre season 2. Its pointless really to soloque. Mainly because a fresh 30 can que to ranked. Win a game and be lifted to 1400 elo. Which then makes people who have been doing ranked for awhile exerience repeated bouts of ******ed team syndrome any time they start reaching past 1200 elo. The system is supposedly built to balance out early elo climbing pitfalls...it doesn't. It elevates any player with a win...if the elo system started everyone at the top though well then the **** can roll down hill as inteneded. But that set up has its own short commings too....meh

Tldr: I feel your pain. Queing in normals is less stressful because you can expect everyone to be a moron and expect to lose. Making a win more rewarding imo.
Diesel
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Mainly because a fresh 30 can que to ranked. Win a game and be lifted to 1400 elo. Which then makes people who have been doing ranked for awhile exerience repeated bouts of ******ed team syndrome any time they start reaching past 1200 elo.


Basically. I won my first two Ranked games and was at 1290ELO, the highest I ever got.
JEFFY40HANDS
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I got up to 1475 or so then dropped below 1200
Fox Rage
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The main problem in ranked games, is that you lose more ELO than you win. I have 24 more win than lose yet I only have 1260 ELO, wich kinda sucks. When I win, I get between 8-12 (usually +10 ELO), but then I lose, I lose between 15-20 (usually -17 ELO).

P.S. ******s are everywhere. We are infested by them. Sadly, there is NOTHING you can do about it. When I play a ranked game, I say glhf in all chat and /ignore EVERY SINGLE PERSON IN THE ENEMY TEAM. Then, as soon as I feel one of my ally is starting to rage, I try to calm him. If it doesn't work, simply /ignore him. /Ignore leavers and intentional feeder. You need to use /ignore in low ELO. You need to use it alot. You need to use /ignore more than Nasus need to use Siphoning Strike. It worked for me because my ELO climb up slowly (as you can read above). Try it out. You have nothing to lose. Oh and try to duo Q as much as possible.

+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?

But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
ViolatngUall
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Its hard to find a good team anyways let alone in a ranked game.
JEFFY40HANDS
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That's the balancing system I referred to. Losing more elo than gained. The problem with it being is that the system works beautifully for arranged team pvp like in world of warcraft. It creates an incentive to win and provides room for teams having bad luck to regain footing on their ranking. That works for arranged teams. It does not work for lolsoloque because the same principals of team work are implied not enforced. Ergo even just one troll or bad player can completely disrupt a team so grivieously that they are unable to win.
Pølsemanden
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U don't really bring anything new to the table :p Everyone knows the moba-community is just a ****ton of ******** continously pooping on everyones faces.

I only have one piece of advice for ya:
Carry your team through guidance. Guide them, use ur pings, use the chat.(get a leader it really benefits the whole team soo much!) if u look at the pro-teams there is one team mainly which suffers from not having a leader and when CLG then looses it's because the "2 leader's" argue. Hotshot and Saint both appear to be leaders for the team, and that is a big problem for the whole team and they loose a lot of games because of that :p

Also: better to have 5 ppl making a bad call together, than 3 ppl making a bad call and 2 refusing to do so.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!


"Carrying"-guide | My reviewservice
Fox Rage
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That's the balancing system I referred to. Losing more elo than gained. The problem with it being is that the system works beautifully for arranged team pvp like in world of warcraft. It creates an incentive to win and provides room for teams having bad luck to regain footing on their ranking. That works for arranged teams. It does not work for lolsoloque because the same principals of team work are implied not enforced. Ergo even just one troll or bad player can completely disrupt a team so grivieously that they are unable to win.


Agreed.

+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?

But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
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