I was browsing forums about this new champion and i stumbled upon this one that caught my eye. You guys say his passive would be OP but i dont think you read his passive quite correctly 4% of a minions health would be hardly anything to shout OP about, other champions have far more passives that are better. Heimer's health regen, ryze, etc. 4% of a 100 health= 4 health OH no he got that 4 health back......OP!!!!!!!!!!!!!!!!!!! lol. Just thought i would create a account to explain this peace, see ya on the field.
well minions have a lot more than 100 health. first wave (as they gain more health per wave) have 445 for melee, and caster minions start with 280.
all together thats 2175 health for those minions. 4% of that is 87. and thats just the first wave. (melee get 3.3 per wave, casters 2.5, and cannons have 700 plus 10/wave or so.)
so that gives great laning power.
all together thats 2175 health for those minions. 4% of that is 87. and thats just the first wave. (melee get 3.3 per wave, casters 2.5, and cannons have 700 plus 10/wave or so.)
so that gives great laning power.
I like things that make me feel stupid. - Ken Levine
OFFICIAL ABILITIES:
Q - Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
W - Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
E - Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
R - Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Q - Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
W - Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
E - Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
R - Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Diesel wrote:
OFFICIAL ABILITIES:
Q - Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
W - Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
E - Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
R - Agony (Ultimate): Trundle immediately steals his target�s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Cool stuff, though contaminate doesn't really seem to make sense to me. I mean like if you contaminate an area, shouldn't it affect everyone except you? Actually it might be cool if it hit your allies too.
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oh damn. spirit visage. what an extremely cheap but awesome item. i still don't know how this guy is gonna play out, but i think i'm leaning towards tank.
as i said minions gain health per wave, a small amount, but they still get more. spirit visage on wave 1 (which won't happen, but still) will give 17.4 extra health. so good luck trying to harass him, as long as he's near minions he'll heal up.
Q - Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
and i believe someone said earlier that this works like siphoning strike where you cast it and it affects next attack? if so, a sheen would be a nice item for a damage build. although the reduced damage seems like a tank ability.
W - Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
now this is pretty cool spell. once again sounds like it benefits attacking via attack and move speed, and benefits tanking from cc reduction.
E - Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
this is also a really awesome sounding spell. this item sounds more like an attack skill, keeping enemies from escaping and whatnot. we'll just have to see how big the impassible terrain is.
R - Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
damn this guy got a lot of unique skills. one of the few abilities that i'd say target tanks first. although i can't really understand the last part, i assume what it means is that he gains double what he steals, and then i'm assuming that after those 6 seconds are up the enemy gets their stats back?
ok now heres a problem i'm seeing. does it just steal enemy health, or does it reduce their maximum health for those 6 seconds? or it could steal their health and not let them heal that back.
with the first choice, the problem is that a healer, or if its a carry a bunch of lifesteal or spell vamp, could easily replace the health lost. also using that on a brolaf wouldn't be a good idea as of his passive.
with the second choice, the problem is that it affects skills and items that deal damage based on health percent, as it would reduce the damage those deal.
the third choice solves the problems of both the first and second, well except the olaf passive part.
looking at all his skills combined, i'd say he would be best off as an ad, maybe even a carry. although he could also be a tanky dps.
i look too much into these things.
as i said minions gain health per wave, a small amount, but they still get more. spirit visage on wave 1 (which won't happen, but still) will give 17.4 extra health. so good luck trying to harass him, as long as he's near minions he'll heal up.
Q - Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
and i believe someone said earlier that this works like siphoning strike where you cast it and it affects next attack? if so, a sheen would be a nice item for a damage build. although the reduced damage seems like a tank ability.
W - Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
now this is pretty cool spell. once again sounds like it benefits attacking via attack and move speed, and benefits tanking from cc reduction.
E - Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
this is also a really awesome sounding spell. this item sounds more like an attack skill, keeping enemies from escaping and whatnot. we'll just have to see how big the impassible terrain is.
R - Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
damn this guy got a lot of unique skills. one of the few abilities that i'd say target tanks first. although i can't really understand the last part, i assume what it means is that he gains double what he steals, and then i'm assuming that after those 6 seconds are up the enemy gets their stats back?
ok now heres a problem i'm seeing. does it just steal enemy health, or does it reduce their maximum health for those 6 seconds? or it could steal their health and not let them heal that back.
with the first choice, the problem is that a healer, or if its a carry a bunch of lifesteal or spell vamp, could easily replace the health lost. also using that on a brolaf wouldn't be a good idea as of his passive.
with the second choice, the problem is that it affects skills and items that deal damage based on health percent, as it would reduce the damage those deal.
the third choice solves the problems of both the first and second, well except the olaf passive part.
looking at all his skills combined, i'd say he would be best off as an ad, maybe even a carry. although he could also be a tanky dps.
i look too much into these things.
I like things that make me feel stupid. - Ken Levine
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He is cool conceptually, I've played him but unfortunately i can't share much.. he needs some reworking though.. severely.. He is a bit of a troll though (ingame **** disturber)
Some info about
Decompose(passive): Whenever an enemy dies near Trundle, he is healed for 4% of their maximum health.
Who is counted as "enemy", only champs or minions too?
6x4%=24% each wave? sounds OP so champs only?