I was actually talking about their official database on their site, because it doesn't state there that it is a stun, so Mobafire database was correct :D.

The greatest lesson in life is to know that even fools are right sometimes.
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Add the traditional crazy style.
Amumu Jungle, Nunu Solo top, Graves + Soraka btm lane, Morgana mid.
It may be a tad too much AP reliant, but with a single trap, you may face 50 seconds of pure uninterupted pushing :D
Amumu Jungle, Nunu Solo top, Graves + Soraka btm lane, Morgana mid.
It may be a tad too much AP reliant, but with a single trap, you may face 50 seconds of pure uninterupted pushing :D
Amumu Guide :D
Eve guide :D
Hope whatever I say helps! :D
PS : Not all my criticism is good. Most of the time, I just talk like that anyway. So forgive me if you get offended, unless you just can't look from my angle, or at least close enough.
Eve guide :D
Hope whatever I say helps! :D
PS : Not all my criticism is good. Most of the time, I just talk like that anyway. So forgive me if you get offended, unless you just can't look from my angle, or at least close enough.
There are definitely different styles of teams that can definitely affect gameplay.
Obviously, there's AOE teams. That's like
Annie,
Amumu,
Graves,
Sona,
Alistar,
Karthus,
Cho'Gath,
Morgana etc. Characters with strong AOE that work together. They're usually quite strong simply because a lot of them work around stringing cc, and a lot of those characters have good cc.
There are kite teams. People like
Kog'Maw,
Caitlyn,
Trundle,
Cho'Gath,
Janna,
Anivia,
Gragas. Basically these teams' main purpose is to keep from engaging and just poke with their long-range ad or spells.
There are pushing oriented teams with control of multiple lanes who prevent team fights by split-pushing with characters like nidaree,
Twisted Fate,
Nocturne.
I've also seen teams to cool things like teams centered around keeping a powerhouse like
Vayne alive through things like
Zilean ult and
Yorick. There's Dyrus Meta with a bunch of tanky dps and off-tanks and a carry. There are teams that just try to max damage output to kill the other team fast (read: Karthus).
These aren't all of them, but you get the idea. Also, keep in mind that these mix and match depending on situations. Teams with strong split-pushing capabilities usually have to have some kind of kite or team fight ability to keep the other team from pushing down their throats. AOE teams still want to keep people off their carries.
The trick is to mix and match all these different styles (maybe find another I didn't mention, or create your own). Your entire team has to have a purpose. That's how you make a good team comp.
And also, counter-picks. Laning is half the game. If you get crushed in lane, team comp doesn't matter nearly as much.
tl;dr If your entire team has a purpose or a plan, then your champs will naturally have synergy, and you'll have a good comp. But don't get hardcore countered in lane, or it makes **** difference.
Obviously, there's AOE teams. That's like








There are kite teams. People like







There are pushing oriented teams with control of multiple lanes who prevent team fights by split-pushing with characters like nidaree,


I've also seen teams to cool things like teams centered around keeping a powerhouse like



These aren't all of them, but you get the idea. Also, keep in mind that these mix and match depending on situations. Teams with strong split-pushing capabilities usually have to have some kind of kite or team fight ability to keep the other team from pushing down their throats. AOE teams still want to keep people off their carries.
The trick is to mix and match all these different styles (maybe find another I didn't mention, or create your own). Your entire team has to have a purpose. That's how you make a good team comp.
And also, counter-picks. Laning is half the game. If you get crushed in lane, team comp doesn't matter nearly as much.
tl;dr If your entire team has a purpose or a plan, then your champs will naturally have synergy, and you'll have a good comp. But don't get hardcore countered in lane, or it makes **** difference.
Amumu's ult is a SNARE. Casters may still cast spells, but it prevents ad champs from attacking.
I'm too busy participating in the ensuing slaughter to notice its exact effects.
@deathhalo lol nunu solo top
I'm too busy participating in the ensuing slaughter to notice its exact effects.
@deathhalo lol nunu solo top
But my optimal team is:
Trundle Jungle
Graves / Sona Bot
Cho'Gath top
Xerath Mid
Trundle, because in my eyes he's the best jungler in the game, apart from skarner(inb4 nerf no one should be able to gank and farm that well, he pretty much always has an advantage over the other jungler.). He's ridiculously fast, he has one of the best abilities in the game(
Pillar of Filth), he has nasty damage and ferocious ganks.
Graves / Sona Bot Graves has the right balance of burst, steroid, utility, and high damage output to make him my #1 pick for an ad carry. Sona brings an aoe stun, nice heals, nuts utility, and very good harass. Her + Graves = instawin lane.
Cho'Gath top? Yessah. He's so insanely beast. If he can win a 2v1 lane with relative ease, imagine what this monster does 1v1. Heavy cc, disruption, damage, and a sweet late game while coupled with his fantastic farming makes him my #1 pick.
Xerath Mid- I think he's op as ****. Damage at the level of annie, range and lane dominance unheard of. Xerath brings just SICK damage to this team at flat unfair ranges. He's stupid. Broken as ****.
This team focuses on VERY high damage output, and flat out-damages pretty much any team comp. However, mixed into this it high CC, excellent survivability, and an excellent laning phase. Combos from Cho'Gath + Trundle gives you a HUGE advantage in the jungle, Xerath is very protected, and is quite free to sit back and zap the enemy team. Graves has maybe the best steroid for a carry in the game, sick burst and a pretty safe lane.
Anyway, those are my picks. Pretty open ended question, and no one will be right, but this is the team I'd be most happy to be playing on(As Trundle, of course).
Trundle Jungle
Graves / Sona Bot
Cho'Gath top
Xerath Mid
Trundle, because in my eyes he's the best jungler in the game, apart from skarner(inb4 nerf no one should be able to gank and farm that well, he pretty much always has an advantage over the other jungler.). He's ridiculously fast, he has one of the best abilities in the game(

Graves / Sona Bot Graves has the right balance of burst, steroid, utility, and high damage output to make him my #1 pick for an ad carry. Sona brings an aoe stun, nice heals, nuts utility, and very good harass. Her + Graves = instawin lane.
Cho'Gath top? Yessah. He's so insanely beast. If he can win a 2v1 lane with relative ease, imagine what this monster does 1v1. Heavy cc, disruption, damage, and a sweet late game while coupled with his fantastic farming makes him my #1 pick.
Xerath Mid- I think he's op as ****. Damage at the level of annie, range and lane dominance unheard of. Xerath brings just SICK damage to this team at flat unfair ranges. He's stupid. Broken as ****.
This team focuses on VERY high damage output, and flat out-damages pretty much any team comp. However, mixed into this it high CC, excellent survivability, and an excellent laning phase. Combos from Cho'Gath + Trundle gives you a HUGE advantage in the jungle, Xerath is very protected, and is quite free to sit back and zap the enemy team. Graves has maybe the best steroid for a carry in the game, sick burst and a pretty safe lane.
Anyway, those are my picks. Pretty open ended question, and no one will be right, but this is the team I'd be most happy to be playing on(As Trundle, of course).

I don't care about my rep, but you can +rep if you want to.
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Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
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