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Not taking song oc celerity at all by level 4 is really silly. The slight movement speed can save you from ganks. How so you ask? you run faster hit them with a power chord and the person is slowed. Ganks are very common at this stage.
And when i start i dont need health pots or so. I have my heal skill.
Heal and Flash is my standart since lv 16 and it is astonishing how often this safes my ***.
That Power Chord is powerful i said.
Heal is an awful summoner to take on her, as you give up CV which, in my opinion, is a must have spell on a team. She already has a heal on a 4 second or less cooldown, you should not need to this as a summoner slot.
You open with a meki pendant and mana pots, which pretty much cut off any sustain you could have had through pots, or vision through wards. Also, you never upgrade the meki into anything... The flat mana runes puzzle me, I don't know why you wouldn't just use Mp5 runes instead. If you are spamming your Q and W to the point that you need to use mana pots, you're doing something wrong, or your laning partner is a suicidal idiot. Either way, something isn't right.
Sona is so much more than stacking ap and mashing Q and W. Her powerchord is an incredibly powerful tool, useful for a massive poke early, and then a debilitating slow while chasing, and a strong damage reduction on the enemy carry in teamfights. She relies heavily on positioning, and is incredibly rewarding if played effectively. I've rolled games as her without building a single AP item, and still end up with tons of kills and assists. Even as far as an AP Sona faceroll guide goes, this could use a lot of work.