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Spells: Consider taking Heal, as it allows you to pull off kills and escapes you would not have been able to otherwise. You can also bait the opponents to dive you with it, and then once they do, stun them and pop heal.
Skill order: Is lovely.
Runes: Your marks and quints bug me a little bit. I honestly don't think leona gets much out of spell vamp, and she doesn't need the small amounts of extra health provided by the marks. In my opinion, armor pen marks will provide you with the strongest foothold in lane, as they'll boost your damage a strong bit in the early game. Late game, you're a CC tank, so that doesn't even matter. As for qints, there are a few approaches. You could go the utility rout, and grab gold per 10 quints or movement speed (as leona is crazy slow), you could throw health or resistances in here to be even tankier in the early game, or you could go with flat AD to further boost your early game damage output. Or one further note, if you decide to start
Items: I really like your items save a few select things. First of all,
Once more, great guide, and I hope you can pull something useful out of my text wall!