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Cho'Gath Build Guide by Jeutnarg

Cho'gath, a hardcore tank

Cho'gath, a hardcore tank

Updated on May 24, 2012
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League of Legends Build Guide Author Jeutnarg Build Guide By Jeutnarg 6 2 29,257 Views 5 Comments
6 2 29,257 Views 5 Comments League of Legends Build Guide Author Jeutnarg Cho'Gath Build Guide By Jeutnarg Updated on May 24, 2012
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1
Mikuroo (168) | March 7, 2012 9:10am
If you take Clarity you should need mana runes. You should take magic resist runes.

also, rylais slow will only activate the 35% slow on your Feast, which is very situational. Your Rupture and your Feral Scream are aoe.

I would advise you look into maxing Vorpal Spikes. it dies not require mana, abd after landing a rupture, you can get a few auto attacks off.

feral scream still has the same silence duration, and if you use it too much , you will oom by spamming both Q and W.

Thanks for the help, hope I helped too!
1
Jeutnarg (1) | February 24, 2012 9:26am
First off, thanks for the feedback. I want to make this guide a viable resource for people, and it helps a great deal.

Mikuroo wrote:

however, for those big walls of text, itsgood to add bbcoding every so often
because big walls of text are unattractive, and "take up half the lane" ;)


Yes, I realize this. I am going to eat my words and get clips to help break up the text, as well as throw in additional bbc.

Mikuroo wrote:

your runes. they are really weird. o-o like really weird. if you take Clarity you really do not need mana regen runes right? unless your spamming q everytime off cooldown.
also, cooldown per level runes? nah, just take magic resist. it's much more worth it. Also, in your masteries you should try and swap sone masteries to get that 4 more magic resist, it is really good.


1. I do spam Q every time it's off cooldown. I only slow down Q if clarity's on CD and I want a burst. Then I'll chill for ~30 seconds and unleash a combo.
2. I'll admit it, I'm a CDR junkie. But you are right, most people will benefit more from MR

Mikuroo wrote:

since you really are not looking for damage late game, rather more disruption, I do not believe you really need to get 9 points in offense tree. 10% magic pen us nothing early game. yay. 5 more damage (although I do hate those F@&$ moments when opponent survives with 2 hp)

take those points in utility tree, for mana + mana regen, or movement, or 12% less death time.


You got me here. My masteries are just generic mage-tank setup. I did neglect to make my masteries synergize better with my runes and Summoner Spells. I'm going to switch it to mana + regen for my next publish.

Thanks again for the feedback. I will check out your guides.
1
smiLiwaT (25) | February 24, 2012 8:26am
Freat guide, really great.
1
Sunli Min (19) | February 21, 2012 11:50pm
May I recommend replacing GA or Warmogs with another AP item? No one focus' a pure tank chogath, and a pure tank chogath doesent have amazing damage :P Replace 1 tank item with a ap "Rabadons, Abyssal ect.." will make your damage go up, and there for make them want to hit you more because you are more of a threat. No one wants to attack that chogath with 6k health :P
1
Mikuroo (168) | February 21, 2012 10:22pm
+1
wow nicely done
very good guide, and actually a bit interesting
however, for those big walls of text, itsgood to add bbcoding every so often

because big walls of text are unattractive, and "take up half the lane" ;)

your runes. they are really weird. o-o like really weird. if you take Clarity you really do not need mana regen runes right? unless your spamming q everytime off cooldown.
also, cooldown per level runes? nah, just take magic resist. it's much more worth it. Also, in your masteries you should try and swap sone masteries to get that 4 more magic resist, it is really good.

since you really are not looking for damage late game, rather more disruption, I do not believe you really need to get 9 points in offense tree. 10% magic pen us nothing early game. yay. 5 more damage (although I do hate those F@&$ moments when opponent survives with 2 hp)

take those points in utility tree, for mana + mana regen, or movement, or 12% less death time.

if I helped, +rep and look at my guides! :)
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