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PS> if you join a game and your AD malz, be prepared for your team to be pissed and start trolling lol. THEY DON'T KNOW THE POWER!!!!!!!!!!!!
Might as well make it a Manamaster build =P With both
I thought of trying it, but the bad thing about that build is mostly about late game. Until you have your Tear stacked and both items bought, you are kinda useless and do not do any kind of real damage. And they both cost a lot, so it's highly risky build for me. The one that I presented here is more kind of sustainable and lets you well through all parts of a game, instead of concentrating at being demolisher at a finish (which you are going to be anyways).
If you need tankiness, replace all the items from Bloddthirst, Trinity Force and IE to Frozen Mallet, Warmog and Atma. This kind of build works on EVERY single champion. Also, consider changing boots to Mercury's Threads.
Fantastic!!! I agrre he should be hybrid, but I think that building some AP item should be done earlier, anyway it's just an idea. Your build gave me some other building ideas on several other heros! So I thank you a lot for opening my eyes to role changing for verious heros...
No problem! Check out AD carry Ziggz, I found him really good, though I only played one game with him, but I had like 9/4 and 3 first kills in game were mine (although I lost thx to stubborn team). Again - TriForce it all the way!
ühh What . W doesn´t slow . It only make % of max. health damage to enemys which stand in there ._.
jokes :D Actually AD Malz isn't bad. Voidlings hurt like hell (They scale with AD like crazy), but you have to have at least 2 of them out permanently, which means blue buff is a must, which means AP Carry is left without it.
Idk why you call his ult bad.
However; I've found that in normal he is highly lacking in late-game usefulness.
That is why I recommend do him a hybrid, so you can do dmg despite opponents's resistances.
The defence is in your life steal mostly. If you stay in team, even when they jump on you, you can pretty much land your own nuke before they get you. Even if you are strike down, your E and W will continue to do dmg after your after. Also, you can secure yourself with your silence.