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Runes: You get scaling armor and magic resist, fine. You say that there's not much to say there. Not true. Most people (especially solo top champs) get at least flat armor, as laning can mean a lot in the game. I'm not saying never pick them, just explain why you do.
Masteries: You are playing a melee initiating dps champ, which means you need all the health you can get. Like you said, he doesn't have mana issues if you don't play him like a ******, so why not go 9 in defense?
Flash "Must-have spell on EVERYONE, totally non-negotiable." Can't agree with you there at all. I do think it's a #1 choice on Xin, but certainly not everyone. Look at, say,
Exhaust: "completely useless"? I can see taking
Item build: You might want to expand on it some. You just give your 6 core items in your initial build, but then say later that you get
But, these are just the potential fixes you should look at. All in all, there's plenty of good info, and I think this guide will really help people. Also, it is noticeably different from many other guides, so it stands out there. Nice work overall.
-ProSentient
really liked reading your guide. kept me very entertained and stuff.
keep up the great work!