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Choose Champion Build:
Recommended Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction


First thing I must say about







As we all know




My old guide included a carry build, but I scratched that off the list because with his shiny new kit


One more thing about these two builds is the fact that both of them are for laning. The reason is I don't actually like to jungle. Being in the lane makes me feel a lot closer to the action. Many people say that jungling is the only real way to play Xin, but I say "nay". That MIGHT have been true with the old









































*High damage output(one of the highest)
*Unstoppable when fed
*Three forms of crowd-control(holy ****)
*Bursts down squishies in 2 seconds
*Awesome sustain mechanism through his

*Excellent attack animation which makes last-hitting a blast
*Ultimate with awesome damage and utility and ridiculously low cool-down
*Early-game, almost as OP as

*Not very cool-down dependent
*Has an ability with integrated cool-down
*Assassin and fighter
*Great initiator
*As good at laning as he is at jungling
*Looks and feels bad-*** to play
*He's from Demaciaaaaaaaaaaaaaaaaaaaaaaaaa
*He kicks all sorts of aaaaa*** :))
Cons
*What?
*No, seriously, what cons?
*Ok, ok, he has no effective escape mechanism
*Dash is a bit short, does magic damage and scales with AP(it's no

*Early levels of

*

*CC can ruin him(almost as much as

*Not as much attack speed as he used to have
*Doesn't farm as fast as before
*

*Tanks....
*Not as much burst damage as other assassins late-game
*Pure melee(unlike




*Boring dance and lame jokes

I don't think anyone can ever argue with the Greater Mark of Desolation or with the


A few points in Defense, as to not leave him completely open. Pretty self-explanatory...
Xin has no mana issues, even early-game(unless you're stupid enough to use your abilities on minions) and since these are not jungling builds, he doesn't need things from the Utility tree. The few points I do invest are for improved


Three Talon Strike
Awesome ability that does great burst damage. While it's not as powerful as other empowered auto-attacks(










Battle Cry
This ability was the most drastically changed. They put in his old passive as a level-up on-hit health restoration that scales on AP instead of the 40% attack speed bonus. Can't say I'm very fond of this change, as having that extra 40% attack speed all the time served Xin a great deal, especially at farming. Now you have to pay a much greater attention to last hitting(like other melee champions).
However, the 80% active bonus still remains and that's what counts against enemy champions. Even better, since the on-hit cool-down reduction is now on




Audacious Charge
Most assassins have a blink skill like this. Xin's, unfortunately, scales with AP and the slow at level 1 is pretty unremarkable too. Needs to be at 5th rank to be extremely effective. This one got a big opened buff, a bigger slow and that lasts longer. It's still not the best slow in the game, but it definitely helps with keeping your opponent in place
for that devastating third attack with TTS. It also has a much smaller cool-down and with the on-hit CDR from TTS you'll most likely have it ready again for when your opponent has put the distance between you. It's still no


Crescent Sweep
Oh yes, the sweet ultimate. This ability is not exactly something OP, like











Challenge
OMG, this new passive is absolutely incredible. It's like a free tick from

This is a very tricky part when playing

I used to have a very unorthodox way of leveling up





Flash
Must-have spell on EVERYONE, totally non-negotiable. This is the best Summoner Spell by far, everybody uses it and people who don't usually use it should take it just to keep up with the meta-game. It has much too many uses to not take it, especially on someone like


Heal
I might get down-votes for this, but I really don't care, I'll defend this spell until the end of time. People hate this spell just because it is one of those that you can get even if you're a level 1 summoner. That's just wrong, This spell can really save your life in a pinch and more than that, your teammate's life too. Being such an "up-close and dangerous" champion, when playing him you will undoubtedly get in nasty life-threatening situations and this spell can get you out instantly(just like


Ghost
Personally, I don't use this spell....EVER. Usually I consider



Can work, but...neaaaah

Ignite
Good spell, but Xin already has a really high damage output and usually kills his targets without it. If you really get frustrated for losing targets with less than 15% of their health, you can try it, but I doubt that will actually happen.

Exhaust
Many say this spell is a must-have for




Using it as an escape mechanism(to slow the chaser instead of speeding yourself up) is just not worth it, because most of the time you'll be chased by at least three assailants and you'll just be wasting it for nothing. Decent choice(I guess), but not the best.

Smite
My two builds are not for jungling, but if you do go jungling with him, this spell is a must-have, just like

Never, ever use
Any other spells except the ones above:




Great starting item, especially for an offensive in-your-face S.o.B like




These two items are basics. You buy them together to get more life-steal(which couples well with


You most likely always complete your boots first because movement speed is damn important for any champion. These will give you some early magic resistance and will help with that pesky CC that the enemy team might throw at you.

This is your first damage item. It's not a whole lot of AD, but it also gives you some health so you can have an easier time staying alive. That makes it a better investment than an early


This is a nice item which you obtain from



Because of his new found OP damage and his much bigger reliance on the active of




Oh yeah, more attack speed, always good to have on


Superb item, gives a little bit of everything, but most importantly it gives that wonderful passive which will give Xin even more burst than he already had.

I don't know why people ignore this item completely. It's absolutely wonderful, a perfect blend of offense and defense: damage, attack speed and magic resistance. Perfect for any off-tank. For an almost exclusively auto-attack based champion like Xin, it's almost like having another 42 AD. Even better, 42 AD that bypasses armor. Absolute must-have.

Self explanatory,


Another big defense item. Nothing more to add except it gives a lot of health. Oh yeah, you have to sell


You prioritize this item before the rest of the late-game items because you need to build up those stacks.

You turn a defensive item into an offensive one for a pretty low price. Totally worth it even after the nerf. Works very well with the fully stacked



Only if the game lasts long enough you can sell


The second build is extremely similar to the first only much more powerful and also much more expensive. It's not a very realizable thing to have a build with

















Don't mind the huge differences in AD, armor and MR between the two builds which appear in the cheat-sheets. The cheat-sheet doesn't take in account the AD bonus from Atma's, nor the AD stacks that


As you can see, items that were considered "must-haves" on the old








As always, if you face a team against which you don't need MR or armor you replace your items so that you only have 1 of them. Against a heavy on AD team, in both builds you take







Against a heavy on AP team(highly unlikely), you switch









One more thing, don't be afraid to use






































Leaving





























NEVER, here me out, NEVER, EVER attack a tank with





If your team doesn't respect the meta-game too much(you don't have a jungler for instance),













As far as targets go, like I said in the Pros/Cons chapter, worst one to have as an enemy is




























Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.
''Death is inevitable, one can only avoid defeat.''
- Demacian Manual of Arms
What can I say about


Anyhow, about the actual lore, it is pretty awesome, it tells the story of a true warrior who succeeded in life only through courage and determination, as well as loyalty and honor. It reminds me of the awesome story of Maximus, Russel Crowe's character in the movie "Gladiator". It's really as bad *** as the champion himself. It's one of the reasons why I like




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