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Master Yi - Wuju Shield - A new idea

Creator: NicknameMy March 29, 2012 7:46am
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NicknameMy
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I got a new idea for my Master Yi rework, specificly for the wuju shield. Instead of the cc on the shield(40/80/120/160/200(+1.0 AP)), he should get a passive on it. It should give him 5 base armor and mres. Everytime he scores an kill, he should gain 1/2/3/4/5 armor and mres and at an assist a 1 armor and mres. This would allow Yi to snowball hard if he gets the chance to do it, because the more kills he scores, the more tanky he gets.

The shield should have the duration of 3 seconds and a cd of 15/14/13/12/11. This would make the old meditate a way more combat based spell like sb. like yi needs it (I mean, no other meele-carry has an ability in which he has to stand still).
TheKut
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So you don't think that he's OP enough as it is?
NicknameMy
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Master Yi and OP? Best noob joke ever...
lifebaka
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No, gaining 5 armor and MR would make it snowball hugely out of control. In an average game, Yi is likely to get at least ten total kills and assists, which would make this a 60 armor and MR bonus passively, doubling to 120 when active. Similar abilities that grant armor or MR passively ( Shatter, Dragon's Descent, etc.) never get that high. Plus, they're not combined with shields.
OTGBionicArm wrote: Armored wimminz = badass.

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NicknameMy
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Okay, back to the "original" stats with 5 +1/2/3/4/5. And no more double.
He is gonna kill you!!!
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Meh, this doesn't really take care of the problem. The rank 5 number matters more than the early rank numbers, since (usually) fewer kills happen before level 9 than after it. This would still allow Yi to snowball the passive armor/MR gain up to not-quite-as-crazy levels.

Since I assume that you're trying to keep Yi's snowball between kills intact, how about this sort of mechanic instead: When activated, Yi gains 3/6/9/12/15 armor and MR, and gives Yi a shield; if Yi gets a kill or assist while the armor/MR bonus is still active, he gains that shield again (stacking with any leftover shield).

The above would allow him to regain his shield for every kill and assist, and I tried to word it in a way that makes clear that if he gets a kill or assist with part of the shield still up, he gains the whole shield again on top of that. (I.e. if there's 20 shield HP of 200 left, and he gets that kill/assist, he bumps up to 220 shield.) The numbers probably need tweaking, but they're low enough to not be obviously OP while high enough to actually make a difference.
OTGBionicArm wrote: Armored wimminz = badass.

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NicknameMy
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Well, but that wouldn't fit yi at all. At yi, only the first kill is the important, after that, you will clean up most time anyway. And because of this, it should be a defensive boost that stacks on kills and assists.

And you will not max the shield before 18 anyways.

Also made now that assists only give you 1 armor/mr anytime.
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So you give a potential super-high defensive boost to a champ which is already really good in the offensive part ? Good everywhere, in fact ?

Reworking a champ does not mean making the champ good (or beast) in all aspect of a champ. You have to keep in mind what is Yi : he is designed to bring high dmg, pure dmg, to his team. Here he brings a "pure dmg guy that is naturally tanky as ****".


And you could say "yeah but only if he snowballs". That "if" can happen (and the goal of the Yi player is to make it happen) and a champ should not be designed to be terribly OP if snowballing.
Here, the YI gains gold, xp, time to farm and stupid boost. That's a too stronk snowball concept.

The idea of "definitivly gains X points in that Y stat" is very dangerous. It's either capped (garen W) or quite long to do and the champ is built around it (take it back from a nasus or a veigar, they disappear from games).
Here you simply add a random very powerful effect to a offensive champ that was never designed to have a (free) high defense system : buy it, or stay squishy.

It's like : Leblanc is a good 1v1 champ with monocible high dmg combo, poor farmer and have to get kills to not fall off late game.
New effect : Leblanc aoe (stronk radius) for 100% splash dmg the **** of the enemy team with Q (both normal and R copy). Super cool, but now leblanc is just a monster in teamfight.

Brb gonna do some rework
English is not my native langage, I'm sorry about how painful to read my text are :c
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Somalie is right on that.
Just look at Garen, he's a off-tank/tank by nature and his shield would be way worse than your idea.


Every good damn time you make one of your "new idea"-threads you come up with sth that sounds like a 14 years old guy at best, who complains about the enemy having something that his own champ doesnt.
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There would be Master Yi's in every game, everywhere, all the time, like a never-ending surge of release-date players.

Master Yi is already in a fine place, this would make him absolutely ******ed OP.

He is OK in the jungle, not bad not good
He is OK mid-lane (esp AP Yi), not bad not good
he is OK top lane (outclassed but can still be played).

He isn't a top pick in any area, but he can be played in all of them. Why waste a rework on that?
Let RIOT fix champs that are unplayable first.
You can't peddle papooses with a dancing monkey.
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