Nasus is fine as he is right now, the only thing that can be taken into consideration is a increase of his bonus-dmg he becomes as the game-time increases, but the maximum bonus should be capped. A smart Nasus cant be outzoned so easily, he doesnt trade with other champ's, he doesnt care about harass, a lane against Nasus is basicly just a farm-fest until someone comes gank, and thank's to his borderline strong wither, he has a advantage in a gank.
The only thing that could rly need a rework is his AoE Ground thingy.
But i think he work's better in draft-mode then blind-pick, because he rly needs the right runes(and masteries) to give the enemie the "**** off you scum, your harass is worth nothing"-feeling.
The only thing that could rly need a rework is his AoE Ground thingy.
But i think he work's better in draft-mode then blind-pick, because he rly needs the right runes(and masteries) to give the enemie the "**** off you scum, your harass is worth nothing"-feeling.
Yukimaru wrote:
Nasus is fine as he is right now, the only thing that can be taken into consideration is a increase of his bonus-dmg he becomes as the game-time increases, but the maximum bonus should be capped. A smart Nasus cant be outzoned so easily, he doesnt trade with other champ's, he doesnt care about harass, a lane against Nasus is basicly just a farm-fest until someone comes gank, and thank's to his borderline strong wither, he has a advantage in a gank.
The only thing that could rly need a rework is his AoE Ground thingy.
But i think he work's better in draft-mode then blind-pick, because he rly needs the right runes(and masteries) to give the enemie the "**** off you scum, your harass is worth nothing"-feeling.
No one maxes out


GrandmasterD wrote:
No one maxes out

I'm going to compare Nasus to a slightly similar champ, Irelia.
No "ranged" farming skills other than Q which is basically melee as you dash to them. She also has 2 sustain skills. One of which is ranged and she gets at 6, the other one requires her to auto-attack. Her sustain pre-6 is a flat amount as well and, as of recent, really low unless she spends mana on it.
Champs don't have to be a jack-of-all trades to be viable, it certainly helps though.
Shyvana is mainly jungle with a little solotop action and then, she has to buy sustain. Again, no ranged farming tool other than a skillshot.
Nasus is fine right now as he's not meant to kill everything and interrupt. He's meant to actually scale up into late game.
He's damn good at last-hitting at tower. Take advantage of it. "Lose" your lane and max Wither/SS and get fed off your jungler ganks. Nasus isn't balls-out aggro like most of the solotops now.
Lugignaf wrote:
I'm going to compare Nasus to a slightly similar champ, Irelia.
No "ranged" farming skills other than Q which is basically melee as you dash to them. She also has 2 sustain skills. One of which is ranged and she gets at 6, the other one requires her to auto-attack. Her sustain pre-6 is a flat amount as well and, as of recent, really low unless she spends mana on it.
Champs don't have to be a jack-of-all trades to be viable, it certainly helps though.
Shyvana is mainly jungle with a little solotop action and then, she has to buy sustain. Again, no ranged farming tool other than a skillshot.
Nasus is fine right now as he's not meant to kill everything and interrupt. He's meant to actually scale up into late game.
He's damn good at last-hitting at tower. Take advantage of it. "Lose" your lane and max Wither/SS and get fed off your jungler ganks. Nasus isn't balls-out aggro like most of the solotops now.







Irelia's base damages aren't that high really. Neither are Shyvana's. Hell, Shyvana's damage scales up after she has Wit's end and Atmogs. Not much before.
Irelia's damage spikes at 6. Nasus' doesn't and neither does Shyv's.
Nasus scales all game as well as Shyv. Irelia is, as her tags say, an assassin. She's going to burst and she supplements that with Sheen/Trinity force.
Irelia's damage spikes at 6. Nasus' doesn't and neither does Shyv's.
Nasus scales all game as well as Shyv. Irelia is, as her tags say, an assassin. She's going to burst and she supplements that with Sheen/Trinity force.
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GrandmasterD wrote:
No one maxes out

I never said anything about ranged farm capilitys, many top laner's dont have this kind of mechanism, and theres still the possibility to max it out second or if the lane goes bad, first.
Nasus shouldn't even trade at all O.o, every Q on Enemie is a wasted dmg increase, and because of his passive+Q+tankyness thanks to counterbuilding(trinity rush Nasus should all jump off from a cliff) HE DOESNT CARE IF SOMEONE WITHOUT TRUE DMG HITS HIM D:
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Well J4 had balance issues because he was naturally pretty tanky and dealt a lot of damage in his skills.
This guy would be that on steroids xP
I'm not sure. Also % Armor pen is a really powerful mechanic for a guy with an uber slow and a DMG reducing ulti.
Basically he just sounds like the GOD of Trinity tanking xP Mega utility for team, and a good chunk of damage in his own right as is.
I guess to answer your question though, I feel that Nasus isn't far out from balanced. A rework to only one of his skills could fix him so to speak.
Or perhaps a modification to the way his Q and ulti work, I'm not really sure.
Nasus isn't really unbalanced but he is either utterly useless or deals waaaay too much damage while being incredibly tanky. However, in order to achieve his 'berserk' state as I dub it.. one needs to farm continuously for about 30-40 minutes. Any engages before you're fully charged up usually result in 'having a bad time' putting your team in a disadvantage right from champion selection. His Q mechanic is just not right and needs to be replaced. At the same time I think his passive is just lame (lifesteal is only cool if you're the only one with the mechanic imo). His ultimate is quite ok but he can be kited till it wears off (unlike