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tehAsian wrote:
They should make the bots sell their Dorans item for a stronker item end game >_>
Also

Got say though im so let down by teemo "buffs"
riot made it sound like it was huge buffs not little bug fixes if you watch patch video.
They did nothing to his ult ....
hes still annoying champ that is not really that viable does not fit any where in lane really.
And yet there's still power creep in virtually every single champ role...
Calling it, Hecarim will get at least 2 rounds of nerfs. Especially considering he can heal for 150/second just from an AD carry DPSing someone in his W, and burst heal for like 1200 from an AP carry bursting 2 or 3 targets.
Calling it, Hecarim will get at least 2 rounds of nerfs. Especially considering he can heal for 150/second just from an AD carry DPSing someone in his W, and burst heal for like 1200 from an AP carry bursting 2 or 3 targets.
Cool.

Reaper Hecarim
Blood Knight Hecarim
League of Legends v.1.0.0.138
Hecarim, the Shadow of War
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Annie
Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)
Akali
Base armor increased to 20 from 17
Base health increased to 530 from 510
Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Twilight Shroud was not applying assists properly
Gragas
Updated recommended items
Graves
Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing
Irelia
Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
Fixed a bug around failing to fire any extra Transcendent Blades
Jax
Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged
Karma
Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)
Kayle
Divine Blessing
Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
Movement Speed duration increased to 3 seconds from 2.5
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Kog'maw
No longer regenerates health in Icathian Surprise
Janna
Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
Monsoon
Mana cost reduced to 150/225/300 from 200/275/350
Knock back distance reduced to 875 from 1000
Leona
Sunlight now has a new particle
Zenith Blade hit box increased slightly to match the animation
Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)
Lulu
Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.
Lux
Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10
Malphite
Fixed a bug where Seismic Shard's Movement Speed was lost if the target died
Miss Fortune
Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
Mordekaiser
Fixed a bug where Mordekaiser could cause minions to attack themselves.
Orianna
Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70
Sejuani
Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110
Swain
Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
Basic attack frame speed increased
Teemo
Move Quick cooldown reduced to 17 seconds from 22
Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.
Tristana
Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.
Vladimir
Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
Yorick
Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul
Ziggs
Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.
Zilean
* Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks
Items
Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
Doran's Blade Health reduced to 80 from 100
Doran's Ring Health reduced to 80 from 100
Hexdrinker passive shield duration increased to 5 from 3.
Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
Last Whisper will now show up as a Pickaxe upgrade in the item shop
General
Champion XP/Gold Rewards
Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
HP and MANA regen rates are now displayed on your HP and Mana bars
Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
Monster regeneration sigils now restore up to 40 mana (from 30)
Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time
Features
Animated Combat Text
Added animated text for all damage done
Damage is now colored depending on what type of damage it is.
Physical Damage = Red
Magic Damage = Purple
True Damage = White
Legacy damage text can be enabled via the options menu.
Added animated status text for CC effects and immunities
Death Recap is now colored based on the damage type done
Interface Options reworked to support new floating combat text.
Fixed a bug where damage text would sometimes linger on the screen
Announcement System
Improved the priority and responsiveness of kill announcements
Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
The ACE! Announcement should now be more responsive
Added first-pass animated kill announcement banners for Multi-kills and First blood
PvP.net features
Added first win of the day status to the summoner profile.
Added a search function to the custom games list. Searches can be performed by game name or host name.
Runes
Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%
Co-op vs. AI
Added Sion Bot and Vladimir Bot
Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
Improved bots' logic for assisting each other
Bots now properly purchase elixirs after finishing their item builds
Fixed a bug where bots would sometimes randomly path toward the enemy base
The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
Added the ability for the host of a Custom Dominion game to add bots to the game
http://na.leagueoflegends.com/board/showthread.php?t=2029873