a straight up boxing champ doesn't seem to fit League of legends. Now a burly backstreet brawler with a hard on for proving hes the best fighter...theres a champ.
Passive - Kuncule up
after every third auto attack, X empowers his next damage ability to deal extra damage.
Head Hunting
X lets loose a powerful punch that deals X(+.5 AD) physical damage. Procs On hit effects. If a minion or champion is killed by this attack, X gains bonus health (1 for minions, 5 for champions)
Unnatural Toughness -
Passive - X gains 1/2/3/4/5% AD from his bonus Health.
Active - X lets loose a challenging shout increasing his armor and MR by 10/15/20/25/30% of his bonus health for 5 seconds.
Rowdy Toss
X throws his opponent, dealing X physical damage. If the opponent strikes terrain,another champion or minion, all envolved are stunned for 1.5 seconds and take X(+1.0 AD) Physical damage.
Bare Knuckle Barrage
Strikes all champions in a cone in front of him, dealing X(+1.5 AD) damage. Any champions with higher health than X takes 10/20/30% more damage.
Passive - Kuncule up
after every third auto attack, X empowers his next damage ability to deal extra damage.
Head Hunting
X lets loose a powerful punch that deals X(+.5 AD) physical damage. Procs On hit effects. If a minion or champion is killed by this attack, X gains bonus health (1 for minions, 5 for champions)
Unnatural Toughness -
Passive - X gains 1/2/3/4/5% AD from his bonus Health.
Active - X lets loose a challenging shout increasing his armor and MR by 10/15/20/25/30% of his bonus health for 5 seconds.
Rowdy Toss
X throws his opponent, dealing X physical damage. If the opponent strikes terrain,another champion or minion, all envolved are stunned for 1.5 seconds and take X(+1.0 AD) Physical damage.
Bare Knuckle Barrage
Strikes all champions in a cone in front of him, dealing X(+1.5 AD) damage. Any champions with higher health than X takes 10/20/30% more damage.
Mastamune wrote:
a straight up boxing champ doesn't seem to fit League of legends. Now a burly backstreet brawler with a hard on for proving hes the best fighter...theres a champ.
Passive - Kuncule up
after every third auto attack, X empowers his next damage ability to deal extra damage.
Head Hunting
X lets loose a powerful punch that deals X(+.5 AD) physical damage. Procs On hit effects. If a minion or champion is killed by this attack, X gains bonus health (1 for minions, 5 for champions)
Unnatural Toughness -
Passive - X gains 1/2/3/4/5% AD from his bonus Health.
Active - X lets loose a challenging shout increasing his armor and MR by 10/15/20/25/30% of his bonus health for 5 seconds.
Rowdy Toss
X throws his opponent, dealing X physical damage. If the opponent strikes terrain,another champion or minion, all envolved are stunned for 1.5 seconds and take X(+1.0 AD) Physical damage.
Bare Knuckle Barrage
Strikes all champions in a cone in front of him, dealing X(+1.5 AD) damage. Any champions with higher health than X takes 10/20/30% more damage.
This... Sounds very fun :)
Mastamune wrote:
a straight up boxing champ doesn't seem to fit League of legends. Now a burly backstreet brawler with a hard on for proving hes the best fighter...theres a champ.
Passive - Kuncule up
after every third auto attack, X empowers his next damage ability to deal extra damage.
Head Hunting
X lets loose a powerful punch that deals X(+.5 AD) physical damage. Procs On hit effects. If a minion or champion is killed by this attack, X gains bonus health (1 for minions, 5 for champions)
Unnatural Toughness -
Passive - X gains 1/2/3/4/5% AD from his bonus Health.
Active - X lets loose a challenging shout increasing his armor and MR by 10/15/20/25/30% of his bonus health for 5 seconds.
Rowdy Toss
X throws his opponent, dealing X physical damage. If the opponent strikes terrain,another champion or minion, all envolved are stunned for 1.5 seconds and take X(+1.0 AD) Physical damage.
Bare Knuckle Barrage
Strikes all champions in a cone in front of him, dealing X(+1.5 AD) damage. Any champions with higher health than X takes 10/20/30% more damage.
interesting, but i don't think scaling off bonus health is a good idea. dude just screams tanky dps.
I like things that make me feel stupid. - Ken Levine
caucheka wrote:
interesting, but i don't think scaling off bonus health is a good idea. dude just screams tanky dps.
Well..that was kinda the point. This champ should be the type that wants to wade into a fight, wants to stay there as long as he can, and if he's not winning, well..things go bad for the other side. I wanted him to be a DPS Tank, where his presence is more than enough to make people go "Oh man, it's X champ, we should probably focus him down, or he'll deal out some hurts. We need to get him out of the fight quick, or he'll hurt us real bad". I wanted him to be a tank, that didn't want to sit bot and 0 CS.
You gave him a tanky kit with atmogs and an anti-carry ulti. This can't work well togehter. If his ulti is about total health you won't get the bonus dmg unless it is vs Mundo or Shen how stack HP (or late game sion). If it is about % it his a HUGE steroid becaus it scale of all his dmg. This is basicly like Poppys ulti then in an Aoe for all the enemys.
Passive is pretty lame. Just Bonus dmg on the next skill? It does not provide anything for the kit. It may give him a bit burst ever t. hird attack but not sure how that is supposed to work with and % steroide. Also Armor and MR of HP . Srsly? You are supposed to choose so you can build vs something and not get everything from building just one thing.
All in all a pretty lame skill set that sounds like it is a meta golem for TT.
Passive is pretty lame. Just Bonus dmg on the next skill? It does not provide anything for the kit. It may give him a bit burst ever t. hird attack but not sure how that is supposed to work with and % steroide. Also Armor and MR of HP . Srsly? You are supposed to choose so you can build vs something and not get everything from building just one thing.
All in all a pretty lame skill set that sounds like it is a meta golem for TT.

Passive: Trained Endurance
Every time X takes damage, he builds an Endurance stack. Each Trained Endurance stack grants him 2/3/4 (level 1/7/13) armor and magic resist and 2 bonus attack damage. Lasts for up to 5 seconds and can stack up to 6 times.
Q: Uppercut
Deals 60/90/120/150/180(+1 bonus AD) physical damage and knocks target back 200 units. This distance increases by 30 for each Trained Endurance stack currently on X. Procs on-hit effects.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
W: Reversal
Deals 50/100/150/200/250 (+0.4 bonus AD) (+10% of missing health) physical damage to all nearby enemies. X recovers 8/12/16/20/24 (+0.05 per bonus AD) health per Trained Endurance stack currently on himself when used.
Cooldown: 14/13/12/11/10
Range: 200
Mana cost: 100
E: Footwork
X cannot be slowed and gains 10/12/14/16/18% bonus movespeed for 3 seconds, and additionally reduces area of effect damage taken by 10%. At the end of the movespeed bonus, X gains 4/5.5/7/8.5/10% bonus attack speed for each Trained Endurance stack currently on. Attack speed bonuses last 6 seconds.
Cooldown: 25
Mana cost: 100/90/80/70/60
R: Jab
Throws a series of 7 punches at a target over 0.7 seconds, dealing 18/35/52 (+0.1 bonus AD) physical damage with each strike (procs on-hit effects). The target is stunned for the duration, and X is immobilized as well.
Cooldown: 100/90/80
Range: 300
Mana cost: 125/175/225
I tried to incorporate the feel of a fighter that works exceptionally well in extended duration fights, as well as a bit of bonus for buying on-hits through his ult. Donno how much of a boxing champion that counts as, but i tried :P
I feel like he could be a solid jungler or solotop, given the relatively spammable knockback and movespeed bonus as well as bonuses for extended dueling and powerful CC/damage ult.
Every time X takes damage, he builds an Endurance stack. Each Trained Endurance stack grants him 2/3/4 (level 1/7/13) armor and magic resist and 2 bonus attack damage. Lasts for up to 5 seconds and can stack up to 6 times.
Q: Uppercut
Deals 60/90/120/150/180(+1 bonus AD) physical damage and knocks target back 200 units. This distance increases by 30 for each Trained Endurance stack currently on X. Procs on-hit effects.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
W: Reversal
Deals 50/100/150/200/250 (+0.4 bonus AD) (+10% of missing health) physical damage to all nearby enemies. X recovers 8/12/16/20/24 (+0.05 per bonus AD) health per Trained Endurance stack currently on himself when used.
Cooldown: 14/13/12/11/10
Range: 200
Mana cost: 100
E: Footwork
X cannot be slowed and gains 10/12/14/16/18% bonus movespeed for 3 seconds, and additionally reduces area of effect damage taken by 10%. At the end of the movespeed bonus, X gains 4/5.5/7/8.5/10% bonus attack speed for each Trained Endurance stack currently on. Attack speed bonuses last 6 seconds.
Cooldown: 25
Mana cost: 100/90/80/70/60
R: Jab
Throws a series of 7 punches at a target over 0.7 seconds, dealing 18/35/52 (+0.1 bonus AD) physical damage with each strike (procs on-hit effects). The target is stunned for the duration, and X is immobilized as well.
Cooldown: 100/90/80
Range: 300
Mana cost: 125/175/225
I tried to incorporate the feel of a fighter that works exceptionally well in extended duration fights, as well as a bit of bonus for buying on-hits through his ult. Donno how much of a boxing champion that counts as, but i tried :P
I feel like he could be a solid jungler or solotop, given the relatively spammable knockback and movespeed bonus as well as bonuses for extended dueling and powerful CC/damage ult.
Well then, how about an updated Q like this, sort of a mini lee sin vibe:
Q: Uppercut/Lightning Right
Deals 40/80/110/140/170 (+1 bonus AD) physical damage plus applies on-hit effects and knocks target back 200 units (+30 for each Trained Endurance stack). For 2 seconds after Uppercut, X can reactivate this ability to dash to his target, slowing them by 25% for 2 seconds and dealing an additional 20/30/40/50/60 damage.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
Preserves the bodyguard sort of feel I wanted in the Q (*uppercut* no you don't get near my carry) while still giving him some stickiness as needed.
Oh, and R needs a better name >.>
Q: Uppercut/Lightning Right
Deals 40/80/110/140/170 (+1 bonus AD) physical damage plus applies on-hit effects and knocks target back 200 units (+30 for each Trained Endurance stack). For 2 seconds after Uppercut, X can reactivate this ability to dash to his target, slowing them by 25% for 2 seconds and dealing an additional 20/30/40/50/60 damage.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
Preserves the bodyguard sort of feel I wanted in the Q (*uppercut* no you don't get near my carry) while still giving him some stickiness as needed.
Oh, and R needs a better name >.>
I'm surprised you guys are even thinking of a bare knuckle fighter/street fighter/thug/whatever that doesn't have a haymaker skill, would suit as a ultimate
Well then, how about an updated Q like this, sort of a mini lee sin vibe:
Q: Uppercut/Lightning Right
Deals 40/80/110/140/170 (+1 bonus AD) physical damage plus applies on-hit effects and knocks target back 200 units (+30 for each Trained Endurance stack). For 2 seconds after Uppercut, X can reactivate this ability to dash to his target, slowing them by 25% for 2 seconds and dealing an additional 20/30/40/50/60 damage.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
Preserves the bodyguard sort of feel I wanted in the Q (*uppercut* no you don't get near my carry) while still giving him some stickiness as needed.
Oh, and R needs a better name >.>
I really dont like that idea, at all, seems to ''Lee Sin'' and do not fit a boxer.
R on the other way should be called ''Shotgun'', ''Flurry'' or ''Punches in bunches''. But it seems like it WWs ulti am I wrong?
RCIX wrote:
Well then, how about an updated Q like this, sort of a mini lee sin vibe:
Q: Uppercut/Lightning Right
Deals 40/80/110/140/170 (+1 bonus AD) physical damage plus applies on-hit effects and knocks target back 200 units (+30 for each Trained Endurance stack). For 2 seconds after Uppercut, X can reactivate this ability to dash to his target, slowing them by 25% for 2 seconds and dealing an additional 20/30/40/50/60 damage.
Cooldown: 10/9/8/7/6
Range: 200
Mana cost: 50/55/60/65/70
Preserves the bodyguard sort of feel I wanted in the Q (*uppercut* no you don't get near my carry) while still giving him some stickiness as needed.
Oh, and R needs a better name >.>
I really dont like that idea, at all, seems to ''Lee Sin'' and do not fit a boxer.
R on the other way should be called ''Shotgun'', ''Flurry'' or ''Punches in bunches''. But it seems like it WWs ulti am I wrong?
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(Also, his ultimate should be that he bites off enemy champions ear, causing players sound to be disabled on left/right side of their speakers)