OP?

http://www.mobafire.com/league-of-legends/build/duffs-336706
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That's a decent idea but not really necessary.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
The true damage isn't even that much, I'm sure if yo compared his ult damage during game to the true damage done by a GOOD AD
Corki it probably wouldn't come close in totals. Really his ult is just a large finisher, though it does look bad *** when he uses it. I mean honestly the refresh on kills isn't even that useful if there aren't three or fours champs on low health nearby to slay.

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"Artillerymen believe the world consist of two types of people; other Artillerymen and targets."
- Unknown
tehAsian wrote:
That team has literally no CC except for ults.
Slows don't count.
But it's a good idea to make him cleanup in an AoE comp.
thanks for agreeing. However, I must disagree on the slow thing. Slow is a C effect depending on how it's used: it can keep a turret diver in range to get blasted to death, it can keep a melee champ the hell away from you, it can ruin a carry's ability to kite or get into a good position, and if your



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Ultima ratio regum. (The final argument of kings)
- Inscription on french cannons, on order of Louis XIV
Ultima ratio regum. (The final argument of kings)
- Inscription on french cannons, on order of Louis XIV
People are confused.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
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Recapping,


TL;DR
- Lacks a proper gap-closer
- Needs to build damage in order to deal it since his W is heavily dependant on AD and his E deals no damage.
- Lacks initiation power.
- Strong laning phase.
- Powerful passive.
- Great Janitor.
- Probably a project á la
Fiora (no pun intended): OP unless people know how to play against him and how to counter him.
Thanks for reading,
GrandmasterD

There's actually a bug in
Darius's ult where he doesn't have to kill someone to refresh it. Apparently, if he ults and his PASSIVE kills the person it gets refreshed again.

tehAsian wrote:
There's actually a bug in

Not a bug, the ultimate must kill the target or the target must die within 0.5 seconds after the ultimate was landed. This is intentional, check the wiki for more info.

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I think the most surprising aspect of
In this case, they went the completely opposite direction.
Exactly.