Is this true damage team stupidly OP/Viable?
And came this dark day when teamfights were theorycrafted ...
I don't understand why you woud true damage on everyone, if somone is hooked by a Blits (because Darius and Ahri's are bad), no matter what kind of damage you deal, the target dies.
And Cho is **** to protect people and would be better used as a Tanky deeps throwing CC everywhere and killing people. Unreliable CC are not able to protect anyone, especially an AD carry attacked by an anti carry.
I don't understand why you woud true damage on everyone, if somone is hooked by a Blits (because Darius and Ahri's are bad), no matter what kind of damage you deal, the target dies.
And Cho is **** to protect people and would be better used as a Tanky deeps throwing CC everywhere and killing people. Unreliable CC are not able to protect anyone, especially an AD carry attacked by an anti carry.
English is not my native langage, I'm sorry about how painful to read my text are :c
Everyone keeps forgetting that Red Buff is true damage.
And this team is too damage-oriented; you aren't going to get a really serious defensive character if everyone's trying to stack their true damage.
And the only people who have particularly debilitating CC are Ahri and Cho and MAYBE Vayne, circumstances permitting. Though Corki would be a better example of true-damage-carrying.
Plus, as FalseoGod was so kind to point out, you can counter flat or poorly-scaling true damage (HI AHRI) by building more health. Against that team, a Warmog's will replace any defensive items aside from Mercury's Treads you could really need.
And this team is too damage-oriented; you aren't going to get a really serious defensive character if everyone's trying to stack their true damage.
And the only people who have particularly debilitating CC are Ahri and Cho and MAYBE Vayne, circumstances permitting. Though Corki would be a better example of true-damage-carrying.
Plus, as FalseoGod was so kind to point out, you can counter flat or poorly-scaling true damage (HI AHRI) by building more health. Against that team, a Warmog's will replace any defensive items aside from Mercury's Treads you could really need.

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the thing about this team comp, is it lacks the ability for team fights and such. each champ relies more on killing one champ at a time. but other than that, i like the idea :).
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ALSO you should add a champ I just thought of.
To make sure that towers would aggro Zilean properly, Zilean's Time Bomb deals true damage on each tick (1, 2, 3) which is a WHOPPING TOTAL OF 6 WHOLE TRUE DAMAGE.
To make sure that towers would aggro Zilean properly, Zilean's Time Bomb deals true damage on each tick (1, 2, 3) which is a WHOPPING TOTAL OF 6 WHOLE TRUE DAMAGE.

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Quoted:
And the only people who have particularly debilitating CC are Ahri and Cho and MAYBE Vayne, circumstances permitting. Though Corki would be a better example of true-damage-carrying.
Plus, as FalseoGod was so kind to point out, you can counter flat or poorly-scaling true damage (HI AHRI) by building more health. Against that team, a Warmog's will replace any defensive items aside from Mercury's Treads you could really need.
Plus, as FalseoGod was so kind to point out, you can counter flat or poorly-scaling true damage (HI AHRI) by building more health. Against that team, a Warmog's will replace any defensive items aside from Mercury's Treads you could really need.
Pranza is right; While few of these characters have hard CC, I have noticed that many of these champions have STELLAR mobility (survivability) in team fights.
Ahri has

Corki has



Although this hypothetical team would have very little defense, this team wouldnt likely need as much defense on their carries as conventional teams.
While the other champions like


While

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Thanks for the sig, MissMaw!
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Thanks for the sig, MissMaw!
Valkyrie still doesn't make up for a lack of CC and initiation and a sub-optimal team comp that lacks a synergistic support/carry lane (so Corki/Vayne might have trouble).
Vayne, though; Vayne still has nasty mobility/invisibility. However, to reset the cooldown of her Tumble, she has to auto-attack, and so is guaranteed to be out of invisibility in between short hops. A fed Vayne might not have to worry about this and just shred the enemy team, but then again having a fed Vayne on your team doesn't mean your team comp is a good idea, it just means you have a particularly hard carry.
Vayne, though; Vayne still has nasty mobility/invisibility. However, to reset the cooldown of her Tumble, she has to auto-attack, and so is guaranteed to be out of invisibility in between short hops. A fed Vayne might not have to worry about this and just shred the enemy team, but then again having a fed Vayne on your team doesn't mean your team comp is a good idea, it just means you have a particularly hard carry.

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Rofl Pranza I wasn't suggesting that this team would have a duo-carry bottom lane, silly! :) We're just probably on the wrong page, here.
Maybe i'm going a little gung-ho on the true damage emphasis. Maybe the support can just be a conventional support haha; 4 true damage dealers is enough true damage already ;)
Maybe i'm going a little gung-ho on the true damage emphasis. Maybe the support can just be a conventional support haha; 4 true damage dealers is enough true damage already ;)
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Thanks a lot for the sig, jhoi! :)
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Thanks a lot for the sig, jhoi! :)
NicknameMy wrote:
Since when has a team of





Zeke's Herald would be a nice aura-item for this team. Also more spells for

Also, the combination of





Also this is a big wall(talking about


Forgetting the Corki that he mentioned are we?

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Zeke's Herald would be a nice aura-item for this team. Also more spells for
Also, the combination of
Also this is a big wall(talking about