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cloth+pots is only needed on champions who have a rough time jungling, and diana is probably the second safest jungle in the game (trundle). boots would be better overall as you cant build the cloth armor into anything usefull and it doesnt help her. and early kages would be good too. lich bane is really expensive and wont add as much damage as rabadons will.
Cloth Armor builds into Guardian Angel.
You may be right about that, though. She doesn't really need the Cloth Armor to jungle, but I always end up using all 5 Health Potion eventually anyways. Rabadon's Deathcap is in the items section, but not in the core. Please read the guide completely before commenting.
HG is a big nono. It is costly, Very. Also lifesteal, AD, and spell vamp. which makes it so costly and useless. Also the early game guardian angel is bad because you need more AP to make your build work. And since your maxing your W makes you less effective on ganks because you do more damage w/ your Q. So jungling would be trouble with this build. Also you will b doing alot less damage then you should b/c your sacrificing her great ratios for the very little AP you will have
Well, a couple things.
Hextech Gunblade is not in the core, read the guide. Will of the Ancients is a suitable replacement if you don't want the AD or don't have the money. I added Hextech Gunblade because you WILL be auto attacking a few times in a fight, and it will go well with Lich Bane's next-attack damage.
Also, it's more of a mid-game Guardian Angel. Did you try it out in a game?
Splitting points in Pale Cascade and Crescent Strike was done for a reason. Since you have decent points in Pale Cascade, you won't need as many health potions to keep you alive from camp to camp. Also, Pale Cascade is damage that can't be avoided, if you are close. Crescent Strike is somewhat difficult to land in certain situations, but still your main nuke, which is why you should keep a few points in it. But you can miss it. Remember that.
This is NOT an AP carry build. This is an AP tanky jungle build. You will still do PLENTY of damage to squishies, which if you read my guide you should be targeting. Also, when ganking, you will be able to land all of your spells provided you hit the initial Crescent Strike.
Really usefull guide, thank you!
I found it really helpfull speacially for me who suck at jungling, with this guide I found a new nice way to play Diana
Glad you got some use out of it! :) Diana is a fantastic jungler.
I found it really helpfull speacially for me who suck at jungling, with this guide I found a new nice way to play Diana
You made a nice guide but your itemization is really poor, you shouldnt buy gunblade on her because she doesnt really benefit from it as much as other items. And for early game you should get triple gold per 10 items, like philosophers stone, heart of gold, and kages lucky pick. If i was going to vote on your guide right now i would thumbs it down but im going to be nice.
I appreciate the comment. If you read my items section, you'd see I included Will of the Ancients in the viable items section. Diana needs SOME kind of spellvamp to stay alive during fights. Also, I mentioned in my guide that GP/10 is not necessary if you are doing decent. Philosopher's stone is at the bottom of the items section if you really need it. I know triple GP/10 is very strong for any AP jungle, but with Diana, you clear incredibly fast and your ganks are very very strong. Try a game without triple GP/10 (PROVIDED YOU HAVE PRACTICED with her) and follow my guide, let me know what you think.
Edit: Thanks for the comments and votes, everyone!