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Guild Wars 2

Creator: Luther3000 August 17, 2012 9:14am
312 posts - page 24 of 32
Canoas
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Darcurse wrote:

What happened to this "combine two classes to your liking and go hunt for the single skills by facing special NPCs" - thing ?

It didn't work very well. Now you customize your class by choosing the weapons you use, trait points and skills (5 from about 30 options).
Darcurse
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Soooo... normal skill systems, like perks and augmenting the abilities you use, ey?

Well, even if it didnt work the way they wanted, one good idea down the gutter again.
LaronX
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Dual classing got kicked out. Also you can't use all the waponse anymore.
Luther3000
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Face it, no one really used the second class anyway outside of high end stuff. And it was pretty frigging weird and imersion breaking to see warriors casting fireballs or rangers using necromancer spells.
Canoas
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Darcurse wrote:

Soooo... normal skill systems, like perks and augmenting the abilities you use, ey?

Nope. The traits give you passive bonuses to power, vitality, condition dmg, etc. and you get to choose some special passive abilities. There are 5 trait trees with 30 points each (out of 70) and 12 possible passives (you pick 3). The main skills are from your main hand/off hand. So depending on the weapon you use your skills will change. The other 5 skill slots (you choose from 32 skills) are unlocked by completing special challenges across the world. The skills are dependent on the class, only the last elite skill is based on the race.

This allows for dozens of different viable playstyles for each class. For example, my thief is a condition damage/power dagger dualwielding thief. I fight by constantly jumping over my targets as I dodge their attacks and cut them up several times while in the air, leaving them bleeding to death.
JEFFY40HANDS
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Speaking of thieves i decided to try it out in pvp.

Im the basic definition of "glass cannon".

This affords me the ability to walk up to "squishier" classes and in essence 3 shot them. But i can also square off with beefier people.

Faced a full durability earth ele (mace shield combo) and beat him down in seconds...

Im not sure how amazing the build is but i consistently scored more kills with him than i did with my necromancer (my pve main).
Darcurse
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Luther3000 wrote:

Face it, no one really used the second class anyway outside of high end stuff. And it was pretty frigging weird and imersion breaking to see warriors casting fireballs or rangers using necromancer spells.


Never said it was perfect.
But alone the idea to create your own Death Knight by combining warrior + necro is nice.

Instead of only going after avaiable GW1 spells, think outside of the box a bit:

What could have happend if GW2 included an enhanced version of it?
You choose your main, and depending on your second class you can really vary in your playstyle, while still using the basic principles applied by the main.
Way more like playing a TOTAL different class, not just reskilling in order to have a different focus.
Canoas
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Darcurse wrote:

What could have happend if GW2 included an enhanced version of it?

Most likely the game would be ruined. The system is too messy and imbalanced.
OTGBionicArm
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Why would anyone want the duel profession system from GW1 back? That was 90% of the balance issues. Rangers were broken as **** because they used every weapon better than the class that was supposed to wield it. Warriors were top tier because of one elementalist spell. Elementalists had the most mana to heal with monk spells. Necromancers were absolutely broken as ritualists healers/spirit spammers, and Mesmers could fast cast ele nukes.

A duel profession system never works well without being broken.
LaronX
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Yep Ranger was the master of arms in GW1 and that how I played him :D


Also in case you did not know it like my guild mates you can play with friends from other servers by forming a party going to an overflow and join the overflow. A lot of ppl seem to wait for guesting to play with friends from other servers.

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