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Masteries not taken into final calculation.

Creator: JareX September 16, 2012 7:53pm
JareX
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Adding the "Alacrity" mastery into a build does not change the final attack speed value.

Adding "Deadliness" mastery does not change the attack damage value shown on the final calculation


and so on...

To check this make a freshly new build, and only play around with masteries without adding any rune or item. You will see that adding/removing masteries does not change the final values shown on the chart.

I don't know if im missing something, but I think I should report this.
Lugignaf
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Permalink | Quote | PM | +Rep September 16, 2012 9:08pm | Report
This is a known issue and has been for a long time.

As far as I know, we're working on it.
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jhoijhoi
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To my knowledge, this has been an issue since before I joined, and hasn't ever been officially responded to.
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Temzilla
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Permalink | Quote | PM | +Rep September 16, 2012 10:13pm | Report
This has been an issue for at least 2 years.
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JareX
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Permalink | Quote | PM | +Rep September 17, 2012 6:55am | Report
I guess there is no hope for it to be fixed then? :(
Jpikachu1999
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Permalink | Quote | PM | +Rep September 17, 2012 7:49am | Report
Probably not. Sorry.

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BarbJ
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Permalink | Quote | PM | +Rep September 17, 2012 10:03am | Report
Honestly though, the differences it will make in the cheat sheet are rather pointless. At level 18 and a full build, what does the 4% attack speed really mean to an AD carry? Or the 100 health from the veteran's scars, you know?

I mean it would be nice to have correct, but since masteries are such a small difference to the end game, I don't see a real reason to put it at a high priority. Kind of sad really :(
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jhoijhoi
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Permalink | Quote | PM | +Rep September 17, 2012 3:38pm | Report
The point is that everything should be correct. If Havoc said it could add 25% extra damage, someone would fix it in the database. The same principal should be applied to the cheat sheet information. Especially if it's been an issue for more than 2 years.
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