The most expensive materials are used by pretty much all professions, so unless you're a jeweler+cook you'll be using those as well. That mean you can't sell the totems/venoms/bones/etc. If you count that then they're worth about 1s each, so yes you could easily go over 5g. However, I strongly advise you not to since you will need them. If you sell everything you don't need then you'll get 5g at most, which you'll end up using to buy the materials you're missing for your 2 professions.
Also, at lvl 80 you make about 1g per hour. 1.5g if you're lucky.
Also, at lvl 80 you make about 1g per hour. 1.5g if you're lucky.
I've got cooking and artificing but I don't intend to actually level a profession to max any time soon. It's mainly due to the "newness" GW2 still has, a lot hasn't been found/revealed yet. So while leveling a profession eventually will probably be helpful, until I know what cool stuff comes from where I see no point. Sure I can switch professions if I want and not worry about losing all that training, but for now I'm content with playing the trading post even if I could find a better way to do it.
I dont sell ingredients and I am 160ish jeweler and 150ish artificer. And I am at about 4g with my main (lvl 61 necro). I just dont buy ingredients I find them.
Its make me laugh that I can find better gear at the auction house than everything I have(Even what I get in dungeons) and for ridiculously low prices.
WvW is fun, Pvp is nice and mesmers are so ridiculous
Its make me laugh that I can find better gear at the auction house than everything I have(Even what I get in dungeons) and for ridiculously low prices.
WvW is fun, Pvp is nice and mesmers are so ridiculous
Mesmers are probably (when played by someone with even a remote level of competence) the most broken...All their clones/ stealths/etc. So much survivability coupled with a decent level of direct and or condition damage.
Warriors are probably the current faceroll class followed by Thief (even after Heartseeker nerfs) Codition Thieves have a higher skill cap though, require a bit more patience to play effectively...Getting 25 stacks of bleeds on multiple targets is ridiculous.
Guardians are squish but have an excessive amount of mitigation and team utility coupled with a fair level of damage.
Rangers are a bit more complicated because their kit is very robust and can focus on direct or condition damae and even team utility.
Engineers are the same way.
Elementalists are soooo strong because of their high damage/number of burst skills. But they do trade survivability for that damage (although atunement swaps can give them a bit more survivability/utility.)
Necros really don't have a set place..You can go condition heavy, but the way you counter a condition necro is by using another necro. Burst specs aren't all that strong either, they can work but with Lich form being the only TRUE set of burst skills make them 1 trick ponys . I foresee buffs to necros for PvP in the future.
Warriors are probably the current faceroll class followed by Thief (even after Heartseeker nerfs) Codition Thieves have a higher skill cap though, require a bit more patience to play effectively...Getting 25 stacks of bleeds on multiple targets is ridiculous.
Guardians are squish but have an excessive amount of mitigation and team utility coupled with a fair level of damage.
Rangers are a bit more complicated because their kit is very robust and can focus on direct or condition damae and even team utility.
Engineers are the same way.
Elementalists are soooo strong because of their high damage/number of burst skills. But they do trade survivability for that damage (although atunement swaps can give them a bit more survivability/utility.)
Necros really don't have a set place..You can go condition heavy, but the way you counter a condition necro is by using another necro. Burst specs aren't all that strong either, they can work but with Lich form being the only TRUE set of burst skills make them 1 trick ponys . I foresee buffs to necros for PvP in the future.
Yeah.. any decent mesmer can own me. They can kite so well while dealing an insane amount of dmg. As a condition thief I can barely put an conditions up, at most I get them to half hp. And even if I down them they can escape so easily and the clones keep attacking me..
With that said I might roll a mesmer for pvp.
With that said I might roll a mesmer for pvp.
If you want to "roll" in pvp direct damage is the current flavor. Conditions are literally removable by everyone. Necros simply have some of the best AoE "cleanses" in the game which makes them (imo) the best for it.
DoTs really only have an impact in PvE, that's due to the fact that...Everyone (or most classes can) apply them and as far as I've seen it's only a few mobs/bosses who can remove them.
That said, the game is still extremely fun and PvP feels competitive albeit a little bit easier for some classes with certain builds. But that's OK I know new stuff is always being thought up and the game is being updated on a regular basis ^_^
DoTs really only have an impact in PvE, that's due to the fact that...Everyone (or most classes can) apply them and as far as I've seen it's only a few mobs/bosses who can remove them.
That said, the game is still extremely fun and PvP feels competitive albeit a little bit easier for some classes with certain builds. But that's OK I know new stuff is always being thought up and the game is being updated on a regular basis ^_^
Yeah, I really like condition thief but against some classes it feels subpar. Against others' it's really OP though, since I can apply my dots and hide till they drop.
Though I'm not so sure if I want to roll a mesmer... I'm not so fond of the playstyle. Hopefully anet will balance classes soon. It doesn't seem very hard to balance classes since all you need to do is balance each weapon skills until they're on the same level. On other MMO's it's much much harder due to the vast number of abilities that a class can use at any given time.
The WvW is really unbalanced as well though, which desperately needs to be fixed. The snowball effect is really big which makes it rather imbalanced. Making the realm wvw scores public while the free migration was active was a really stupid move as well, since now people just leave for the best servers, further imbalancing the servers.
Though I'm not so sure if I want to roll a mesmer... I'm not so fond of the playstyle. Hopefully anet will balance classes soon. It doesn't seem very hard to balance classes since all you need to do is balance each weapon skills until they're on the same level. On other MMO's it's much much harder due to the vast number of abilities that a class can use at any given time.
The WvW is really unbalanced as well though, which desperately needs to be fixed. The snowball effect is really big which makes it rather imbalanced. Making the realm wvw scores public while the free migration was active was a really stupid move as well, since now people just leave for the best servers, further imbalancing the servers.
I've seen condition thieves their bleeds HURT.
I mean, getting full stacks of bleeds up...@_@ I can't even do that on my necro a class (seemingly) designed for conditions.
Agreed balancing weapons is much easier compared to trying to balance class abilities (which is what they do in WoW), but that's also split between 3 separate skill trees which enable different abilities depending on spec .
Utility skills are a bit tougher to work on though, that is where I find the similarity to WoW, but with a rather small number of them and the fact they AREN'T specific to trait builds (aside from traits that modify them), it will definitely be a bit easier to work on.
WvWvW IMO is the niche game mode. sPvP/PvE is the real focus for Arenanet. While WvWvW has a huge scope the way it works seems more oriented to a smaller set of people, who enjoy PvP, but don't like the small scale...People who come from playing RTS/FPS something like that...Though unfounded XD.
I mean, getting full stacks of bleeds up...@_@ I can't even do that on my necro a class (seemingly) designed for conditions.
Agreed balancing weapons is much easier compared to trying to balance class abilities (which is what they do in WoW), but that's also split between 3 separate skill trees which enable different abilities depending on spec .
Utility skills are a bit tougher to work on though, that is where I find the similarity to WoW, but with a rather small number of them and the fact they AREN'T specific to trait builds (aside from traits that modify them), it will definitely be a bit easier to work on.
WvWvW IMO is the niche game mode. sPvP/PvE is the real focus for Arenanet. While WvWvW has a huge scope the way it works seems more oriented to a smaller set of people, who enjoy PvP, but don't like the small scale...People who come from playing RTS/FPS something like that...Though unfounded XD.
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