ah, I forget about that.
I am kinda thorn in the regard of his Q being able to hit turrets. Its definitely one think I personally love when I play him. But, it feels quite to strong when you almost can instantly take down a turret or even worse the inhibitor with such relative ease.
I am kinda thorn in the regard of his Q being able to hit turrets. Its definitely one think I personally love when I play him. But, it feels quite to strong when you almost can instantly take down a turret or even worse the inhibitor with such relative ease.
I find spirit fire goes well with his kit- he likes to autoattack and hes great at taking down turrets
Sppirit fire is great for pushing minion waves + the armor reduce can help the whole team with the huge aoe
Sppirit fire is great for pushing minion waves + the armor reduce can help the whole team with the huge aoe

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
Implying that top lane doesn't shut you down. I can't think of a lot of top lanes that counter
Nasus but a good gank early on can put him behind. If you let Nasus with a
Teleport farm top lane until 20 minutes then yes, he's going to 3 hit your tower the second you recall. It's the power of Nasus, taking it away would really defeat the purpose of him being a great split pusher.



I was thinking more like maybe the turret damage should be reduced not removed.
@Thalia kael. Hmm that's a thing that was in my head but I did not write, one more thing I don't like with spirit fire is that you cant really push creeps with it, because if it kills them you miss siphoning strike stacking up. I would again prefer it only did AOE armor reduction.
@Thalia kael. Hmm that's a thing that was in my head but I did not write, one more thing I don't like with spirit fire is that you cant really push creeps with it, because if it kills them you miss siphoning strike stacking up. I would again prefer it only did AOE armor reduction.
NicknameMy wrote:
Well, in teamfights,

What?
How is he kited when he has literally, the strongest slow in the game and the second longest duration slow on top of that?
Hell, he can just jump in on anyone he wants with a flash, or even running in, and then he's got that constant AoE on him.

Sig courtesy of GrandmasterD. Go get your own sig from them. :D
NicknameMy wrote:
Well, in teamfights,

That reasoning is way to one dimensional. What I presented would make him be better in team battles, as it would make everyone of the enemy team have less armor instead of them taking measly damage.
However, that might make him to strong. Clearly things are way more complex then this one ability.
Yeah, the thing is
Nasus' laning can go both ways. Either you'll starve for gold and your opponent will be far ahead in CS OR you won't get disrupted in any way and become a beast late-game. Some people really forget about how well he transitions into late-game if farmed. The same goes for guys like
Irelia,
Jax,
Mordekaiser and so on.




+Rep pls if I helped! One click doesn't hurt :D Check out my first guide featuring Darius (NEED MOAR VOTEZ)!

You need to log in before commenting.
3 SS'ing towers is a lot of pressure if you're splitpushing indeed :P