Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

without clues, dishonored was 'too difficult'

Creator: caucheka September 20, 2012 12:22pm
1 2
Inferiae
<Member>
Inferiae's Forum Avatar
Posts:
77
Joined:
Jul 18th, 2012
Permalink | Quote | PM | +Rep September 24, 2012 7:23am | Report
It is saddening but unfortunately a common trend over the past decade

Resident Evil went from a superb survival horror series with complex puzzles to a near on shooter on rails zombie slaughter-fest, the latest Final Fantasy games pretty much play themselves..
Thanks Xiaowiriamu for the awesome signature!
Searz
<Ancient Member>
Searz's Forum Avatar
Show more awards
Posts:
13418
Joined:
Jun 6th, 2010
Permalink | Quote | PM | +Rep September 24, 2012 7:28am | Report
^Oh yeah?

Well, Gears of War 2(or 3, can't remember) LITERALLY plays itself at normal difficulty.
"That which can be asserted without evidence, can be dismissed without evidence." - Christopher Hitchens
Darcurse
<Member>
Darcurse's Forum Avatar
Show more awards
Posts:
1632
Joined:
Nov 2nd, 2010
Permalink | Quote | PM | +Rep September 24, 2012 8:39am | Report
Yup.

But what Jeffy mentioned isn't rly an argument in my opinion.
Ofc it does seem like most players are only doing it casually and don't want to have too much trouble solving some puzzle etc. ingame.

But Imo time is not of an issue here but rather those guys laziness/dumbness.
Most player would definitely have the time to solve a puzzle and mostly the intellgience too, but they rather start complaining about the brain jogging being too difficult and hinder them from doing the awesome mindless actions parts.

tl;dr:
Imo it's definitely the players fault and not due to the favourite playing behaviour.
Canoas
<Member>
Canoas's Forum Avatar
Posts:
3064
Joined:
Nov 9th, 2010
Permalink | Quote | PM | +Rep September 24, 2012 11:32am | Report
How many people here have played that game btw? Everyone is criticizing how the game was dumbed down but I'm pretty sure half the people that posted in this topic wouldn't be able to get to the end without the hints.


The only thing I hope they did is let people turn the hints on and off. Besides that I think it's a good thing they implemented the tips. Even if they didn't the players would just look it up on the internet anyway, so this saves that extra step that makes you feel like a cheater.
Searz
<Ancient Member>
Searz's Forum Avatar
Show more awards
Posts:
13418
Joined:
Jun 6th, 2010
Permalink | Quote | PM | +Rep September 24, 2012 12:16pm | Report
^*waves hand*
I WOULD!!!!
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep September 24, 2012 1:09pm | Report
Darcurse wrote:

Well... this is how it is nowadays guys...


Games get flooded by mindless birdbrains, screaming "too ****ing hard! Nerf!!! QQ!" before even trying once.


Just change the title of the article:

"Without getting dragged along by the game, we weren't even able to enter a building through the front door!"


And what you said was a valid argument? "People too dumb so they QQ". That is essentially your hypothesis, but for it to be true that would mean that the average gamer probably couldn't pass high school let alone hold any job requiring them to do basic problem solving. Additionally the thought that most clearly rings true for me is the idea that most gamers might not be dumb (like you seem to believe) but that they play a game to relax/enjoy themselves. Spending hours in one spot because they don't have any idea hat to do doesn't necessarily makes them dumb, it makes them casual gamers who may ignore/miss pieces of the narrative or overlook their surroundings...When you come from playing CoD/Battlefield/Other less story oriented games, you don't notice the vent to your right leading into the bathroom stalls so you can silently assassinate a guard and take his clothes to then gain you access to your target. Let alone knowing beforehand that you need to spike his drink with a tonic to make him use the bathroom a tonic you can only find after overhearing a conversation from 15 minutes before between two scientists discussing the side affects of their new tonic meant to cure stomach pains.


It's not simply puzzles, I used that as a basic idea that most people could understand and relate to. More or less giving someone ACTUAL freedom in a game that has a story means that the narrative is driven by their actions. Unless you pay attention and an "connect the dots" a game like that would indeed be frustrating to some degree. However, some "open world" games provide a very simple mechanic that not only helps drive the narrative but blends seamlessly within that narrative. My best example is GTA4. The cell phone not only acted as GPS but gave you pieces of the story, so while remaining "open" in the sense you could complete most missions when you wanted to, it gave you a direction.

According to what I've read/seen Dishonored initially was purely "open world" where your actions 100% drove the narrative. The issue being, casual gamers or people that just wanted to progress to the end with little time for narrative, may not have paid enough attention or couldn't determine a route THEY could to progress their story. While I personally would have found that enjoyable, some didn't.

So to summarize: I don't agree that people simply "got dumber". If anything that is 100% a biased opinion from someone who considers them self to be "hard-mode or bust" gamer. So rather than being objective and consider the logical reasons behind the issues being discussed, you simply wish to believe you're clearly a better gamer because you don't ***** and moan about difficulties.
DillButt64
<Editor>
DillButt64's Forum Avatar
Show more awards
Posts:
4244
Joined:
Aug 3rd, 2012
Permalink | Quote | PM | +Rep September 24, 2012 1:21pm | Report
sometimes things like this is needed on certain games

to anyone that thinks this is stupid should buy the PS2 game sphinx and the cursed mummy

it isnt a huge open world but if you just happen to not remember what to do then yer stuck running around a desert trying to find where you have to go with no hints what so ever

me being a casual gamer i am ok with hints but not if they play the game for you

i liked dues ex human revolution because it didnt really give you hints on what to do and gave you many different ways to play the game but things like glowing yellow vents when you put the cursor over them and such were helpful
Thanks to TheNamelessBard for the signature
Dotter
<Member>
Dotter's Forum Avatar
Posts:
1785
Joined:
Nov 6th, 2010
Permalink | Quote | PM | +Rep September 25, 2012 1:05am | Report
I really liked Deus Ex as well, it was not too easy and you really felt you had different ways of going through the game.
1 2

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide