^Oh yeah?
Well, Gears of War 2(or 3, can't remember) LITERALLY plays itself at normal difficulty.
Well, Gears of War 2(or 3, can't remember) LITERALLY plays itself at normal difficulty.
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
Yup.
But what Jeffy mentioned isn't rly an argument in my opinion.
Ofc it does seem like most players are only doing it casually and don't want to have too much trouble solving some puzzle etc. ingame.
But Imo time is not of an issue here but rather those guys laziness/dumbness.
Most player would definitely have the time to solve a puzzle and mostly the intellgience too, but they rather start complaining about the brain jogging being too difficult and hinder them from doing the awesome mindless actions parts.
tl;dr:
Imo it's definitely the players fault and not due to the favourite playing behaviour.
But what Jeffy mentioned isn't rly an argument in my opinion.
Ofc it does seem like most players are only doing it casually and don't want to have too much trouble solving some puzzle etc. ingame.
But Imo time is not of an issue here but rather those guys laziness/dumbness.
Most player would definitely have the time to solve a puzzle and mostly the intellgience too, but they rather start complaining about the brain jogging being too difficult and hinder them from doing the awesome mindless actions parts.
tl;dr:
Imo it's definitely the players fault and not due to the favourite playing behaviour.
How many people here have played that game btw? Everyone is criticizing how the game was dumbed down but I'm pretty sure half the people that posted in this topic wouldn't be able to get to the end without the hints.
The only thing I hope they did is let people turn the hints on and off. Besides that I think it's a good thing they implemented the tips. Even if they didn't the players would just look it up on the internet anyway, so this saves that extra step that makes you feel like a cheater.
The only thing I hope they did is let people turn the hints on and off. Besides that I think it's a good thing they implemented the tips. Even if they didn't the players would just look it up on the internet anyway, so this saves that extra step that makes you feel like a cheater.
^*waves hand*
I WOULD!!!!
I WOULD!!!!
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
Darcurse wrote:
Well... this is how it is nowadays guys...
Games get flooded by mindless birdbrains, screaming "too ****ing hard! Nerf!!! QQ!" before even trying once.
Just change the title of the article:
"Without getting dragged along by the game, we weren't even able to enter a building through the front door!"
And what you said was a valid argument? "People too dumb so they QQ". That is essentially your hypothesis, but for it to be true that would mean that the average gamer probably couldn't pass high school let alone hold any job requiring them to do basic problem solving. Additionally the thought that most clearly rings true for me is the idea that most gamers might not be dumb (like you seem to believe) but that they play a game to relax/enjoy themselves. Spending hours in one spot because they don't have any idea hat to do doesn't necessarily makes them dumb, it makes them casual gamers who may ignore/miss pieces of the narrative or overlook their surroundings...When you come from playing CoD/Battlefield/Other less story oriented games, you don't notice the vent to your right leading into the bathroom stalls so you can silently assassinate a guard and take his clothes to then gain you access to your target. Let alone knowing beforehand that you need to spike his drink with a tonic to make him use the bathroom a tonic you can only find after overhearing a conversation from 15 minutes before between two scientists discussing the side affects of their new tonic meant to cure stomach pains.
It's not simply puzzles, I used that as a basic idea that most people could understand and relate to. More or less giving someone ACTUAL freedom in a game that has a story means that the narrative is driven by their actions. Unless you pay attention and an "connect the dots" a game like that would indeed be frustrating to some degree. However, some "open world" games provide a very simple mechanic that not only helps drive the narrative but blends seamlessly within that narrative. My best example is GTA4. The cell phone not only acted as GPS but gave you pieces of the story, so while remaining "open" in the sense you could complete most missions when you wanted to, it gave you a direction.
According to what I've read/seen Dishonored initially was purely "open world" where your actions 100% drove the narrative. The issue being, casual gamers or people that just wanted to progress to the end with little time for narrative, may not have paid enough attention or couldn't determine a route THEY could to progress their story. While I personally would have found that enjoyable, some didn't.
So to summarize: I don't agree that people simply "got dumber". If anything that is 100% a biased opinion from someone who considers them self to be "hard-mode or bust" gamer. So rather than being objective and consider the logical reasons behind the issues being discussed, you simply wish to believe you're clearly a better gamer because you don't ***** and moan about difficulties.
sometimes things like this is needed on certain games
to anyone that thinks this is stupid should buy the PS2 game sphinx and the cursed mummy
it isnt a huge open world but if you just happen to not remember what to do then yer stuck running around a desert trying to find where you have to go with no hints what so ever
me being a casual gamer i am ok with hints but not if they play the game for you
i liked dues ex human revolution because it didnt really give you hints on what to do and gave you many different ways to play the game but things like glowing yellow vents when you put the cursor over them and such were helpful
to anyone that thinks this is stupid should buy the PS2 game sphinx and the cursed mummy
it isnt a huge open world but if you just happen to not remember what to do then yer stuck running around a desert trying to find where you have to go with no hints what so ever
me being a casual gamer i am ok with hints but not if they play the game for you
i liked dues ex human revolution because it didnt really give you hints on what to do and gave you many different ways to play the game but things like glowing yellow vents when you put the cursor over them and such were helpful

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